2015-05-23 22:55:12 -06:00
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// Copyright 2010 Dolphin Emulator Project
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2015-05-17 17:08:10 -06:00
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// Licensed under GPLv2+
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2013-04-17 21:09:55 -06:00
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// Refer to the license.txt file included.
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2010-10-19 16:24:27 -06:00
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2014-02-10 11:54:46 -07:00
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#pragma once
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2010-10-19 16:24:27 -06:00
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2015-01-17 02:57:19 -07:00
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#include <functional>
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2010-10-19 16:24:27 -06:00
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#include <map>
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#include <unordered_map>
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2010-10-19 16:24:27 -06:00
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2014-02-17 03:18:15 -07:00
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#include "Common/CommonTypes.h"
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#include "Common/Thread.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VideoCommon.h"
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struct VideoConfig;
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class TextureCache
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{
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public:
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struct TCacheEntryConfig
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{
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TCacheEntryConfig() : width(0), height(0), levels(1), layers(1), rendertarget(false) {}
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u32 width, height;
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u32 levels, layers;
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bool rendertarget;
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bool operator == (const TCacheEntryConfig& b) const
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{
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return width == b.width && height == b.height && levels == b.levels && layers == b.layers && rendertarget == b.rendertarget;
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}
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struct Hasher : std::hash<u64>
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{
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size_t operator()(const TextureCache::TCacheEntryConfig& c) const
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{
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u64 id = (u64)c.rendertarget << 63 | (u64)c.layers << 48 | (u64)c.levels << 32 | (u64)c.height << 16 | (u64)c.width;
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return std::hash<u64>::operator()(id);
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}
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};
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};
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struct TCacheEntryBase
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{
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const TCacheEntryConfig config;
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2011-12-26 09:35:27 -07:00
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// common members
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u32 addr;
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u32 size_in_bytes;
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u64 base_hash;
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u64 hash; // for paletted textures, hash = base_hash ^ palette_hash
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u32 format;
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bool is_efb_copy;
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bool is_custom_tex;
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u32 memory_stride;
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unsigned int native_width, native_height; // Texture dimensions from the GameCube's point of view
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unsigned int native_levels;
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// used to delete textures which haven't been used for TEXTURE_KILL_THRESHOLD frames
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int frameCount;
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// Keep an iterator to the entry in textures_by_hash, so it does not need to be searched when removing the cache entry
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std::multimap<u64, TCacheEntryBase*>::iterator textures_by_hash_iter;
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void SetGeneralParameters(u32 _addr, u32 _size, u32 _format)
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{
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addr = _addr;
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size_in_bytes = _size;
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format = _format;
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}
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void SetDimensions(unsigned int _native_width, unsigned int _native_height, unsigned int _native_levels)
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{
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native_width = _native_width;
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native_height = _native_height;
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native_levels = _native_levels;
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memory_stride = _native_width;
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}
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void SetHashes(u64 _base_hash, u64 _hash)
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{
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base_hash = _base_hash;
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hash = _hash;
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}
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void SetEfbCopy(u32 stride);
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TCacheEntryBase(const TCacheEntryConfig& c) : config(c) {}
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virtual ~TCacheEntryBase();
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virtual void Bind(unsigned int stage) = 0;
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virtual bool Save(const std::string& filename, unsigned int level) = 0;
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virtual void CopyRectangleFromTexture(
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const TCacheEntryBase* source,
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const MathUtil::Rectangle<int> &srcrect,
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const MathUtil::Rectangle<int> &dstrect) = 0;
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virtual void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) = 0;
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virtual void FromRenderTarget(u8* dst, unsigned int dstFormat, u32 dstStride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat) = 0;
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bool OverlapsMemoryRange(u32 range_address, u32 range_size) const;
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bool IsEfbCopy() const { return is_efb_copy; }
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u32 NumBlocksY() const;
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u32 BytesPerRow() const;
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void Zero(u8* ptr);
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u64 CalculateHash() const;
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};
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virtual ~TextureCache(); // needs virtual for DX11 dtor
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static void OnConfigChanged(VideoConfig& config);
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// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
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// frameCount is the current frame number.
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static void Cleanup(int _frameCount);
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static void Invalidate();
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virtual TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) = 0;
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virtual void CompileShaders() = 0; // currently only implemented by OGL
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virtual void DeleteShaders() = 0; // currently only implemented by OGL
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static TCacheEntryBase* Load(const u32 stage);
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static void UnbindTextures();
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static void BindTextures();
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static void CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat, u32 dstStride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect, bool isIntensity, bool scaleByHalf);
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static void RequestInvalidateTextureCache();
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virtual void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) = 0;
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protected:
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TextureCache();
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alignas(16) static u8* temp;
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static size_t temp_size;
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private:
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typedef std::multimap<u64, TCacheEntryBase*> TexCache;
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typedef std::unordered_multimap<TCacheEntryConfig, TCacheEntryBase*, TCacheEntryConfig::Hasher> TexPool;
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static TCacheEntryBase* DoPartialTextureUpdates(TexCache::iterator iter);
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static void DumpTexture(TCacheEntryBase* entry, std::string basename, unsigned int level);
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static void CheckTempSize(size_t required_size);
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static TCacheEntryBase* AllocateTexture(const TCacheEntryConfig& config);
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static TexCache::iterator FreeTexture(TexCache::iterator t_iter);
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static TCacheEntryBase* ReturnEntry(unsigned int stage, TCacheEntryBase* entry);
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static TexCache textures_by_address;
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static TexCache textures_by_hash;
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static TexPool texture_pool;
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static TCacheEntryBase* bound_textures[8];
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// Backup configuration values
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static struct BackupConfig
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{
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int s_colorsamples;
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bool s_texfmt_overlay;
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bool s_texfmt_overlay_center;
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bool s_hires_textures;
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bool s_cache_hires_textures;
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bool s_copy_cache_enable;
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bool s_stereo_3d;
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bool s_efb_mono_depth;
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} backup_config;
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};
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extern TextureCache *g_texture_cache;
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