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https://github.com/dolphin-emu/dolphin.git
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TexCache: clean up frameCount handling
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parent
6ba613fbd3
commit
1c98a43203
@ -851,7 +851,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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OSD::DrawMessages();
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D3D::EndFrame();
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TextureCache::Cleanup();
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TextureCache::Cleanup(frameCount);
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// Enable configuration changes
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UpdateActiveConfig();
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@ -1715,7 +1715,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, co
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}
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// Clean out old stuff from caches. It's not worth it to clean out the shader caches.
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TextureCache::Cleanup();
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TextureCache::Cleanup(frameCount);
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// Render to the framebuffer.
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FramebufferManager::SetFramebuffer(0);
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@ -22,6 +22,7 @@
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static const u64 TEXHASH_INVALID = 0;
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static const int TEXTURE_KILL_THRESHOLD = 200;
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static const int RENDER_TARGET_KILL_THRESHOLD = 3;
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static const u64 FRAMECOUNT_INVALID = 0;
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TextureCache *g_texture_cache;
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@ -136,13 +137,17 @@ void TextureCache::OnConfigChanged(VideoConfig& config)
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backup_config.s_efb_mono_depth = config.bStereoEFBMonoDepth;
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}
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void TextureCache::Cleanup()
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void TextureCache::Cleanup(int _frameCount)
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{
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TexCache::iterator iter = textures.begin();
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TexCache::iterator tcend = textures.end();
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while (iter != tcend)
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{
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if (frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount &&
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if(iter->second->frameCount == FRAMECOUNT_INVALID)
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{
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iter->second->frameCount = _frameCount;
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}
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if (_frameCount > TEXTURE_KILL_THRESHOLD + iter->second->frameCount &&
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// EFB copies living on the host GPU are unrecoverable and thus shouldn't be deleted
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!iter->second->IsEfbCopy())
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{
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@ -159,7 +164,7 @@ void TextureCache::Cleanup()
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{
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auto rt = render_target_pool[i];
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if (frameCount > RENDER_TARGET_KILL_THRESHOLD + rt->frameCount)
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if (_frameCount > RENDER_TARGET_KILL_THRESHOLD + rt->frameCount)
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{
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delete rt;
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render_target_pool[i] = render_target_pool.back();
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@ -277,7 +282,7 @@ static u32 CalculateLevelSize(u32 level_0_size, u32 level)
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// Used by TextureCache::Load
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static TextureCache::TCacheEntryBase* ReturnEntry(unsigned int stage, TextureCache::TCacheEntryBase* entry)
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{
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entry->frameCount = frameCount;
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entry->frameCount = FRAMECOUNT_INVALID;
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entry->Bind(stage);
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GFX_DEBUGGER_PAUSE_AT(NEXT_TEXTURE_CHANGE, true);
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@ -873,7 +878,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
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entry->type = TCET_EC_VRAM;
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}
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entry->frameCount = frameCount;
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entry->frameCount = FRAMECOUNT_INVALID;
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entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
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}
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@ -87,7 +87,10 @@ public:
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virtual ~TextureCache(); // needs virtual for DX11 dtor
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static void OnConfigChanged(VideoConfig& config);
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static void Cleanup();
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// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
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// frameCount is the current frame number.
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static void Cleanup(int frameCount);
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static void Invalidate();
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static void InvalidateRange(u32 start_address, u32 size);
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