dolphin/Source/Core/VideoCommon/CPMemory.cpp

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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "VideoCommon/CPMemory.h"
#include "Common/ChunkFile.h"
// CP state
CPState g_main_cp_state;
CPState g_preprocess_cp_state;
void DoCPState(PointerWrap& p)
{
// We don't save g_preprocess_cp_state separately because the GPU should be
// synced around state save/load.
p.DoArray(g_main_cp_state.array_bases);
p.DoArray(g_main_cp_state.array_strides);
p.Do(g_main_cp_state.matrix_index_a);
p.Do(g_main_cp_state.matrix_index_b);
p.Do(g_main_cp_state.vtx_desc.Hex);
p.DoArray(g_main_cp_state.vtx_attr);
p.DoMarker("CP Memory");
if (p.mode == PointerWrap::MODE_READ)
{
CopyPreprocessCPStateFromMain();
g_main_cp_state.bases_dirty = true;
}
}
void CopyPreprocessCPStateFromMain()
{
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memcpy(&g_preprocess_cp_state, &g_main_cp_state, sizeof(CPState));
}