dolphin/Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
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#include "DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.h"
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#include <QCheckBox>
#include <QDialogButtonBox>
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#include <QLabel>
#include <QVBoxLayout>
#include "Core/ConfigManager.h"
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#include "InputCommon/GCAdapter.h"
GCPadWiiUConfigDialog::GCPadWiiUConfigDialog(int port, QWidget* parent)
: QDialog(parent), m_port{port}
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{
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setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
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CreateLayout();
LoadSettings();
ConnectWidgets();
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}
void GCPadWiiUConfigDialog::CreateLayout()
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{
setWindowTitle(tr("GameCube Adapter for Wii U at Port %1").arg(m_port + 1));
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const bool detected = GCAdapter::IsDetected();
m_layout = new QVBoxLayout();
m_status_label = new QLabel(detected ? tr("Adapter Detected") : tr("No Adapter Detected"));
m_rumble = new QCheckBox(tr("Enable Rumble"));
m_simulate_bongos = new QCheckBox(tr("Simulate DK Bongos"));
m_button_box = new QDialogButtonBox(QDialogButtonBox::Ok);
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m_layout->addWidget(m_status_label);
m_layout->addWidget(m_rumble);
m_layout->addWidget(m_simulate_bongos);
m_layout->addWidget(m_button_box);
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if (!detected)
{
m_rumble->setEnabled(false);
m_simulate_bongos->setEnabled(false);
}
setLayout(m_layout);
}
void GCPadWiiUConfigDialog::ConnectWidgets()
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{
connect(m_rumble, &QCheckBox::toggled, this, &GCPadWiiUConfigDialog::SaveSettings);
connect(m_simulate_bongos, &QCheckBox::toggled, this, &GCPadWiiUConfigDialog::SaveSettings);
connect(m_button_box, &QDialogButtonBox::accepted, this, &GCPadWiiUConfigDialog::accept);
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}
void GCPadWiiUConfigDialog::LoadSettings()
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{
m_rumble->setChecked(SConfig::GetInstance().m_AdapterRumble[m_port]);
m_simulate_bongos->setChecked(SConfig::GetInstance().m_AdapterKonga[m_port]);
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}
void GCPadWiiUConfigDialog::SaveSettings()
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{
SConfig::GetInstance().m_AdapterRumble[m_port] = m_rumble->isChecked();
SConfig::GetInstance().m_AdapterKonga[m_port] = m_simulate_bongos->isChecked();
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}