FPS counter cleanup

- Isolate it into it's own namespace
- Shorten function names, the namespace self-documents.
- Just use the std I/O, we can just write directly to the stream for
  logging.
This commit is contained in:
Lioncash 2014-07-02 20:19:08 -04:00
parent aec4cc7e29
commit 00efaedb02
4 changed files with 24 additions and 18 deletions

View File

@ -181,7 +181,7 @@ Renderer::Renderer(void *&window_handle)
{
int x, y, w_temp, h_temp;
InitFPSCounter();
FPSCounter::Initialize();
Host_GetRenderWindowSize(x, y, w_temp, h_temp);
@ -954,7 +954,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
// update FPS counter
if (XFBWrited)
s_fps = UpdateFPSCounter();
s_fps = FPSCounter::Update();
// Flip/present backbuffer to frontbuffer here
D3D::Present();

View File

@ -340,7 +340,7 @@ Renderer::Renderer()
s_fps=0;
s_ShowEFBCopyRegions_VBO = 0;
s_blendMode = 0;
InitFPSCounter();
FPSCounter::Initialize();
bool bSuccess = true;
@ -1584,7 +1584,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
}
if (XFBWrited)
s_fps = UpdateFPSCounter();
s_fps = FPSCounter::Update();
// ---------------------------------------------------------------------
if (!DriverDetails::HasBug(DriverDetails::BUG_BROKENSWAP))
{

View File

@ -2,41 +2,43 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Common/FileUtil.h"
#include "Common/Timer.h"
#include <fstream>
#include "Common/FileUtil.h"
#include "Common/StringUtil.h"
#include "Common/Timer.h"
#include "VideoCommon/FPSCounter.h"
#include "VideoCommon/VideoConfig.h"
namespace FPSCounter
{
#define FPS_REFRESH_INTERVAL 1000
static unsigned int s_counter = 0;
static unsigned int s_fps = 0;
static unsigned int s_fps_last_counter = 0;
static unsigned long s_last_update_time = 0;
static File::IOFile s_bench_file;
static std::ofstream s_bench_file;
void InitFPSCounter()
void Initialize()
{
s_counter = s_fps_last_counter = 0;
s_fps = 0;
s_last_update_time = Common::Timer::GetTimeMs();
if (s_bench_file.IsOpen())
s_bench_file.Close();
if (s_bench_file.is_open())
s_bench_file.close();
}
static void LogFPSToFile(unsigned long val)
{
if (!s_bench_file.IsOpen())
s_bench_file.Open(File::GetUserPath(D_LOGS_IDX) + "fps.txt", "w");
if (!s_bench_file.is_open())
s_bench_file.open(File::GetUserPath(D_LOGS_IDX) + "fps.txt");
char buffer[256];
snprintf(buffer, 256, "%lu\n", val);
s_bench_file.WriteArray(buffer, strlen(buffer));
s_bench_file << StringFromFormat("%lu\n", val);
}
int UpdateFPSCounter()
int Update()
{
if (Common::Timer::GetTimeMs() - s_last_update_time >= FPS_REFRESH_INTERVAL)
{
@ -49,4 +51,5 @@ int UpdateFPSCounter()
s_counter++;
return s_fps;
}
}

View File

@ -4,9 +4,12 @@
#pragma once
namespace FPSCounter
{
// Initializes the FPS counter.
void InitFPSCounter();
void Initialize();
// Called when a frame is rendered. Returns the value to be displayed on
// screen as the FPS counter (updated every second).
int UpdateFPSCounter();
int Update();
}