FPS counter cleanup

- Isolate it into it's own namespace
- Shorten function names, the namespace self-documents.
- Just use the std I/O, we can just write directly to the stream for
  logging.
This commit is contained in:
Lioncash
2014-07-02 20:19:08 -04:00
parent aec4cc7e29
commit 00efaedb02
4 changed files with 24 additions and 18 deletions

View File

@ -181,7 +181,7 @@ Renderer::Renderer(void *&window_handle)
{
int x, y, w_temp, h_temp;
InitFPSCounter();
FPSCounter::Initialize();
Host_GetRenderWindowSize(x, y, w_temp, h_temp);
@ -954,7 +954,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
// update FPS counter
if (XFBWrited)
s_fps = UpdateFPSCounter();
s_fps = FPSCounter::Update();
// Flip/present backbuffer to frontbuffer here
D3D::Present();