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FPS counter cleanup
- Isolate it into it's own namespace - Shorten function names, the namespace self-documents. - Just use the std I/O, we can just write directly to the stream for logging.
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@ -181,7 +181,7 @@ Renderer::Renderer(void *&window_handle)
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{
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int x, y, w_temp, h_temp;
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InitFPSCounter();
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FPSCounter::Initialize();
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Host_GetRenderWindowSize(x, y, w_temp, h_temp);
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@ -954,7 +954,7 @@ void Renderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangl
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// update FPS counter
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if (XFBWrited)
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s_fps = UpdateFPSCounter();
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s_fps = FPSCounter::Update();
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// Flip/present backbuffer to frontbuffer here
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D3D::Present();
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