Put a "last changed in PR" comment next to UID cache version

This will create a merge conflict if two PRs try to increment the
cache version at the same time, which makes it noticeable that the
PR that gets merged last needs to increment the cache version again.
We already use this for savestates and the game list cache.
This commit is contained in:
JosJuice 2018-03-29 22:38:37 +02:00
parent 53b3da7301
commit 01ea10824d

View File

@ -20,7 +20,7 @@ namespace VideoCommon
// As pipelines encompass both shader UIDs and render states, changes to either of these should
// also increment the pipeline UID version. Incrementing the UID version will cause all UID
// caches to be invalidated.
constexpr u32 GX_PIPELINE_UID_VERSION = 1;
constexpr u32 GX_PIPELINE_UID_VERSION = 1; // Last changed in PR 6431
struct GXPipelineUid
{