mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 06:39:46 -06:00
VideoBackend: Get rid of a boolean global
Also gets rid of global headers
This commit is contained in:
@ -66,8 +66,6 @@
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<ClInclude Include="D3DUtil.h" />
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<ClInclude Include="FramebufferManager.h" />
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<ClInclude Include="GeometryShaderCache.h" />
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<ClInclude Include="Globals.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="PerfQuery.h" />
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<ClInclude Include="PixelShaderCache.h" />
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<ClInclude Include="PSTextureEncoder.h" />
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@ -123,8 +123,6 @@
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<ClInclude Include="XFBEncoder.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="Globals.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="VideoBackend.h" />
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<ClInclude Include="BoundingBox.h">
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<Filter>Render</Filter>
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@ -14,7 +14,6 @@
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#include "VideoBackends/D3D/D3DShader.h"
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#include "VideoBackends/D3D/FramebufferManager.h"
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#include "VideoBackends/D3D/GeometryShaderCache.h"
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#include "VideoBackends/D3D/Globals.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/GeometryShaderGen.h"
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@ -1,12 +0,0 @@
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/Common.h"
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#include "VideoBackends/D3D/main.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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@ -4,6 +4,7 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/LinearDiskCache.h"
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#include "Common/StringUtil.h"
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@ -12,7 +13,6 @@
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DShader.h"
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#include "VideoBackends/D3D/Globals.h"
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#include "VideoBackends/D3D/PixelShaderCache.h"
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#include "VideoCommon/Debugger.h"
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@ -2,6 +2,8 @@
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/CommonTypes.h"
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DState.h"
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@ -14,13 +16,9 @@
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/Debugger.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/MainBase.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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namespace DX11
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@ -4,6 +4,7 @@
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/LinearDiskCache.h"
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#include "Common/StringUtil.h"
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@ -11,7 +12,6 @@
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#include "Core/ConfigManager.h"
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#include "VideoBackends/D3D/D3DShader.h"
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#include "VideoBackends/D3D/Globals.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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#include "VideoCommon/Debugger.h"
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@ -5,22 +5,20 @@
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#include <memory>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Common/Logging/LogManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "VideoBackends/D3D/BoundingBox.h"
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#include "VideoBackends/D3D/D3DBase.h"
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#include "VideoBackends/D3D/D3DUtil.h"
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#include "VideoBackends/D3D/GeometryShaderCache.h"
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#include "VideoBackends/D3D/Globals.h"
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#include "VideoBackends/D3D/PerfQuery.h"
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#include "VideoBackends/D3D/PixelShaderCache.h"
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#include "VideoBackends/D3D/Render.h"
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#include "VideoBackends/D3D/TextureCache.h"
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#include "VideoBackends/D3D/VertexManager.h"
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#include "VideoBackends/D3D/VertexShaderCache.h"
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@ -31,7 +29,6 @@
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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@ -163,8 +160,7 @@ bool VideoBackend::Initialize(void *window_handle)
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UpdateActiveConfig();
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m_window_handle = window_handle;
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s_BackendInitialized = true;
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m_initialized = true;
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return true;
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}
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@ -200,7 +196,7 @@ void VideoBackend::Video_Prepare()
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void VideoBackend::Shutdown()
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{
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s_BackendInitialized = false;
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m_initialized = false;
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// TODO: should be in Video_Cleanup
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if (g_renderer)
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@ -1,8 +0,0 @@
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include "VideoBackends/D3D/Render.h"
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#include "VideoCommon/MainBase.h"
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@ -53,7 +53,6 @@
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<ItemGroup>
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<ClInclude Include="BoundingBox.h" />
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<ClInclude Include="FramebufferManager.h" />
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<ClInclude Include="main.h" />
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<ClInclude Include="PerfQuery.h" />
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<ClInclude Include="PostProcessing.h" />
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<ClInclude Include="ProgramShaderCache.h" />
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@ -88,7 +88,6 @@
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<ClInclude Include="TextureCache.h">
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<Filter>Render</Filter>
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</ClInclude>
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<ClInclude Include="main.h" />
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<ClInclude Include="SamplerCache.h" />
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<ClInclude Include="VideoBackend.h" />
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</ItemGroup>
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@ -11,12 +11,10 @@
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#include <vector>
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#include "Common/Atomic.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/MathUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLUtil.h"
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#include "Common/Logging/LogManager.h"
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@ -26,28 +24,21 @@
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#include "VideoBackends/OGL/BoundingBox.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/main.h"
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#include "VideoBackends/OGL/PostProcessing.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/RasterFont.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/SamplerCache.h"
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "VideoBackends/OGL/TextureCache.h"
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#include "VideoBackends/OGL/TextureConverter.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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@ -7,28 +7,20 @@
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#include <string>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/MemoryUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/GL/GLExtensions/GLExtensions.h"
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#include "VideoBackends/OGL/main.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/StreamBuffer.h"
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#include "VideoBackends/OGL/TextureCache.h"
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#include "VideoBackends/OGL/VertexManager.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/DriverDetails.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderGen.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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namespace OGL
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@ -4,9 +4,6 @@
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#pragma once
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#include "Common/GL/GLExtensions/GLExtensions.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/NativeVertexFormat.h"
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#include "VideoCommon/VertexManagerBase.h"
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@ -36,26 +36,21 @@ Make AA apply instantly during gameplay if possible
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*/
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#include <algorithm>
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#include <cstdarg>
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#include <memory>
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#include <string>
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#include <vector>
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#include "Common/Atomic.h"
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#include "Common/CommonPaths.h"
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#include "Common/FileSearch.h"
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#include "Common/Thread.h"
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#include "Common/GL/GLInterfaceBase.h"
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#include "Common/GL/GLUtil.h"
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#include "Common/Logging/LogManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Host.h"
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#include "VideoBackends/OGL/BoundingBox.h"
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#include "VideoBackends/OGL/FramebufferManager.h"
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#include "VideoBackends/OGL/PerfQuery.h"
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#include "VideoBackends/OGL/PostProcessing.h"
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#include "VideoBackends/OGL/ProgramShaderCache.h"
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#include "VideoBackends/OGL/Render.h"
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#include "VideoBackends/OGL/SamplerCache.h"
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@ -68,10 +63,7 @@ Make AA apply instantly during gameplay if possible
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#include "VideoCommon/CommandProcessor.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/LookUpTables.h"
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#include "VideoCommon/MainBase.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PixelEngine.h"
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@ -79,7 +71,6 @@ Make AA apply instantly during gameplay if possible
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoState.h"
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namespace OGL
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{
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@ -139,14 +130,15 @@ static void InitBackendInfo()
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g_Config.backend_info.AnaglyphShaders = GetShaders(ANAGLYPH_DIR DIR_SEP);
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}
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void VideoBackend::ShowConfig(void *_hParent)
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void VideoBackend::ShowConfig(void* parent_handle)
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{
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if (!s_BackendInitialized)
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if (!m_initialized)
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InitBackendInfo();
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Host_ShowVideoConfig(_hParent, GetDisplayName(), "gfx_opengl");
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Host_ShowVideoConfig(parent_handle, GetDisplayName(), "gfx_opengl");
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}
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bool VideoBackend::Initialize(void *window_handle)
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bool VideoBackend::Initialize(void* window_handle)
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{
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InitializeShared();
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InitBackendInfo();
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@ -167,7 +159,7 @@ bool VideoBackend::Initialize(void *window_handle)
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::OSD_INIT);
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s_BackendInitialized = true;
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m_initialized = true;
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return true;
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}
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@ -206,7 +198,7 @@ void VideoBackend::Video_Prepare()
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void VideoBackend::Shutdown()
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{
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s_BackendInitialized = false;
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m_initialized = false;
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// Do our OSD callbacks
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OSD::DoCallbacks(OSD::OSD_SHUTDOWN);
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@ -1,9 +0,0 @@
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// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "VideoCommon/MainBase.h"
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@ -86,6 +86,7 @@ bool VideoSoftware::Initialize(void *window_handle)
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SWRenderer::Init();
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DebugUtil::Init();
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m_initialized = true;
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return true;
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}
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@ -145,6 +146,8 @@ void VideoSoftware::EmuStateChange(EMUSTATE_CHANGE newState)
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void VideoSoftware::Shutdown()
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{
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m_initialized = false;
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// TODO: should be in Video_Cleanup
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SWRenderer::Shutdown();
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DebugUtil::Shutdown();
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Block a user