VideoBackend: Get rid of a boolean global

Also gets rid of global headers
This commit is contained in:
Lioncash
2016-01-02 15:01:12 -05:00
parent 066af14272
commit 01f99a04a2
26 changed files with 32 additions and 122 deletions

View File

@ -66,8 +66,6 @@
<ClInclude Include="D3DUtil.h" />
<ClInclude Include="FramebufferManager.h" />
<ClInclude Include="GeometryShaderCache.h" />
<ClInclude Include="Globals.h" />
<ClInclude Include="main.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="PixelShaderCache.h" />
<ClInclude Include="PSTextureEncoder.h" />

View File

@ -123,8 +123,6 @@
<ClInclude Include="XFBEncoder.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Globals.h" />
<ClInclude Include="main.h" />
<ClInclude Include="VideoBackend.h" />
<ClInclude Include="BoundingBox.h">
<Filter>Render</Filter>

View File

@ -14,7 +14,6 @@
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/FramebufferManager.h"
#include "VideoBackends/D3D/GeometryShaderCache.h"
#include "VideoBackends/D3D/Globals.h"
#include "VideoCommon/Debugger.h"
#include "VideoCommon/GeometryShaderGen.h"

View File

@ -1,12 +0,0 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "Common/Common.h"
#include "VideoBackends/D3D/main.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoConfig.h"

View File

@ -4,6 +4,7 @@
#include <string>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/LinearDiskCache.h"
#include "Common/StringUtil.h"
@ -12,7 +13,6 @@
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/Globals.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoCommon/Debugger.h"

View File

@ -2,6 +2,8 @@
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "Common/CommonTypes.h"
#include "VideoBackends/D3D/BoundingBox.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DState.h"
@ -14,13 +16,9 @@
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/Debugger.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/MainBase.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
namespace DX11

View File

@ -4,6 +4,7 @@
#include <string>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/LinearDiskCache.h"
#include "Common/StringUtil.h"
@ -11,7 +12,6 @@
#include "Core/ConfigManager.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/Globals.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
#include "VideoCommon/Debugger.h"

View File

@ -5,22 +5,20 @@
#include <memory>
#include <string>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "Common/Logging/LogManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "VideoBackends/D3D/BoundingBox.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DUtil.h"
#include "VideoBackends/D3D/GeometryShaderCache.h"
#include "VideoBackends/D3D/Globals.h"
#include "VideoBackends/D3D/PerfQuery.h"
#include "VideoBackends/D3D/PixelShaderCache.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/TextureCache.h"
#include "VideoBackends/D3D/VertexManager.h"
#include "VideoBackends/D3D/VertexShaderCache.h"
@ -31,7 +29,6 @@
#include "VideoCommon/Fifo.h"
#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
@ -163,8 +160,7 @@ bool VideoBackend::Initialize(void *window_handle)
UpdateActiveConfig();
m_window_handle = window_handle;
s_BackendInitialized = true;
m_initialized = true;
return true;
}
@ -200,7 +196,7 @@ void VideoBackend::Video_Prepare()
void VideoBackend::Shutdown()
{
s_BackendInitialized = false;
m_initialized = false;
// TODO: should be in Video_Cleanup
if (g_renderer)

View File

@ -1,8 +0,0 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "VideoBackends/D3D/Render.h"
#include "VideoCommon/MainBase.h"

View File

@ -53,7 +53,6 @@
<ItemGroup>
<ClInclude Include="BoundingBox.h" />
<ClInclude Include="FramebufferManager.h" />
<ClInclude Include="main.h" />
<ClInclude Include="PerfQuery.h" />
<ClInclude Include="PostProcessing.h" />
<ClInclude Include="ProgramShaderCache.h" />

View File

@ -88,7 +88,6 @@
<ClInclude Include="TextureCache.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="main.h" />
<ClInclude Include="SamplerCache.h" />
<ClInclude Include="VideoBackend.h" />
</ItemGroup>

View File

@ -11,12 +11,10 @@
#include <vector>
#include "Common/Atomic.h"
#include "Common/CommonPaths.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/MathUtil.h"
#include "Common/StringUtil.h"
#include "Common/Thread.h"
#include "Common/Timer.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/GL/GLUtil.h"
#include "Common/Logging/LogManager.h"
@ -26,28 +24,21 @@
#include "VideoBackends/OGL/BoundingBox.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/main.h"
#include "VideoBackends/OGL/PostProcessing.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/RasterFont.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/SamplerCache.h"
#include "VideoBackends/OGL/StreamBuffer.h"
#include "VideoBackends/OGL/TextureCache.h"
#include "VideoBackends/OGL/TextureConverter.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoCommon/BPFunctions.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/PixelEngine.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderGen.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"

View File

@ -7,28 +7,20 @@
#include <string>
#include <vector>
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/MemoryUtil.h"
#include "Common/StringUtil.h"
#include "Common/GL/GLExtensions/GLExtensions.h"
#include "VideoBackends/OGL/main.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/StreamBuffer.h"
#include "VideoBackends/OGL/TextureCache.h"
#include "VideoBackends/OGL/VertexManager.h"
#include "VideoCommon/BPMemory.h"
#include "VideoCommon/DriverDetails.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/PixelShaderManager.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderGen.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
namespace OGL

View File

@ -4,9 +4,6 @@
#pragma once
#include "Common/GL/GLExtensions/GLExtensions.h"
#include "VideoCommon/CPMemory.h"
#include "VideoCommon/NativeVertexFormat.h"
#include "VideoCommon/VertexManagerBase.h"

View File

@ -36,26 +36,21 @@ Make AA apply instantly during gameplay if possible
*/
#include <algorithm>
#include <cstdarg>
#include <memory>
#include <string>
#include <vector>
#include "Common/Atomic.h"
#include "Common/CommonPaths.h"
#include "Common/FileSearch.h"
#include "Common/Thread.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/GL/GLUtil.h"
#include "Common/Logging/LogManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/Host.h"
#include "VideoBackends/OGL/BoundingBox.h"
#include "VideoBackends/OGL/FramebufferManager.h"
#include "VideoBackends/OGL/PerfQuery.h"
#include "VideoBackends/OGL/PostProcessing.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
#include "VideoBackends/OGL/Render.h"
#include "VideoBackends/OGL/SamplerCache.h"
@ -68,10 +63,7 @@ Make AA apply instantly during gameplay if possible
#include "VideoCommon/CommandProcessor.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/GeometryShaderManager.h"
#include "VideoCommon/ImageWrite.h"
#include "VideoCommon/IndexGenerator.h"
#include "VideoCommon/LookUpTables.h"
#include "VideoCommon/MainBase.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/OpcodeDecoding.h"
#include "VideoCommon/PixelEngine.h"
@ -79,7 +71,6 @@ Make AA apply instantly during gameplay if possible
#include "VideoCommon/VertexLoaderManager.h"
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoConfig.h"
#include "VideoCommon/VideoState.h"
namespace OGL
{
@ -139,14 +130,15 @@ static void InitBackendInfo()
g_Config.backend_info.AnaglyphShaders = GetShaders(ANAGLYPH_DIR DIR_SEP);
}
void VideoBackend::ShowConfig(void *_hParent)
void VideoBackend::ShowConfig(void* parent_handle)
{
if (!s_BackendInitialized)
if (!m_initialized)
InitBackendInfo();
Host_ShowVideoConfig(_hParent, GetDisplayName(), "gfx_opengl");
Host_ShowVideoConfig(parent_handle, GetDisplayName(), "gfx_opengl");
}
bool VideoBackend::Initialize(void *window_handle)
bool VideoBackend::Initialize(void* window_handle)
{
InitializeShared();
InitBackendInfo();
@ -167,7 +159,7 @@ bool VideoBackend::Initialize(void *window_handle)
// Do our OSD callbacks
OSD::DoCallbacks(OSD::OSD_INIT);
s_BackendInitialized = true;
m_initialized = true;
return true;
}
@ -206,7 +198,7 @@ void VideoBackend::Video_Prepare()
void VideoBackend::Shutdown()
{
s_BackendInitialized = false;
m_initialized = false;
// Do our OSD callbacks
OSD::DoCallbacks(OSD::OSD_SHUTDOWN);

View File

@ -1,9 +0,0 @@
// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "VideoCommon/MainBase.h"

View File

@ -86,6 +86,7 @@ bool VideoSoftware::Initialize(void *window_handle)
SWRenderer::Init();
DebugUtil::Init();
m_initialized = true;
return true;
}
@ -145,6 +146,8 @@ void VideoSoftware::EmuStateChange(EMUSTATE_CHANGE newState)
void VideoSoftware::Shutdown()
{
m_initialized = false;
// TODO: should be in Video_Cleanup
SWRenderer::Shutdown();
DebugUtil::Shutdown();