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ControllerEmu: Increase "IMUPointer" "Total Yaw" default value to match that of regular "Point" settings.
Removed "Total Yaw" from included Wii remote input profile to take on the default value.
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@ -21,7 +21,6 @@ IMUGyroscope/Roll Right = `Gyro Roll Right`
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IMUGyroscope/Yaw Left = `Gyro Yaw Left`
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IMUGyroscope/Yaw Left = `Gyro Yaw Left`
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IMUGyroscope/Yaw Right = `Gyro Yaw Right`
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IMUGyroscope/Yaw Right = `Gyro Yaw Right`
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IMUIR/Enabled = True
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IMUIR/Enabled = True
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IMUIR/Total Yaw = 20
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Extension/Attach MotionPlus = `Attached MotionPlus`
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Extension/Attach MotionPlus = `Attached MotionPlus`
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Extension = `Attached Extension`
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Extension = `Attached Extension`
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Nunchuk/Buttons/C = `Nunchuk C`
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Nunchuk/Buttons/C = `Nunchuk C`
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@ -29,8 +29,7 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_)
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{
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{
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AddInput(Translate, _trans("Recenter"));
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AddInput(Translate, _trans("Recenter"));
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// Default values are optimized for "Super Mario Galaxy 2".
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// Default values chosen to reach screen edges in most games including the Wii Menu.
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// This seems to be acceptable for a good number of games.
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AddSetting(&m_yaw_setting,
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AddSetting(&m_yaw_setting,
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// i18n: Refers to an amount of rotational movement about the "yaw" axis.
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// i18n: Refers to an amount of rotational movement about the "yaw" axis.
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@ -39,7 +38,7 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_)
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_trans("°"),
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_trans("°"),
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// i18n: Refers to emulated wii remote movements.
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// i18n: Refers to emulated wii remote movements.
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_trans("Total rotation about the yaw axis.")},
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_trans("Total rotation about the yaw axis.")},
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15, 0, 360);
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25, 0, 360);
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}
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}
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ControlState IMUCursor::GetTotalYaw() const
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ControlState IMUCursor::GetTotalYaw() const
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