mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 13:27:45 -07:00
ControllerEmu: Increase "IMUPointer" "Total Yaw" default value to match that of regular "Point" settings.
Removed "Total Yaw" from included Wii remote input profile to take on the default value.
This commit is contained in:
parent
f766c89a08
commit
0295d470b1
@ -21,7 +21,6 @@ IMUGyroscope/Roll Right = `Gyro Roll Right`
|
||||
IMUGyroscope/Yaw Left = `Gyro Yaw Left`
|
||||
IMUGyroscope/Yaw Right = `Gyro Yaw Right`
|
||||
IMUIR/Enabled = True
|
||||
IMUIR/Total Yaw = 20
|
||||
Extension/Attach MotionPlus = `Attached MotionPlus`
|
||||
Extension = `Attached Extension`
|
||||
Nunchuk/Buttons/C = `Nunchuk C`
|
||||
|
@ -29,8 +29,7 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_)
|
||||
{
|
||||
AddInput(Translate, _trans("Recenter"));
|
||||
|
||||
// Default values are optimized for "Super Mario Galaxy 2".
|
||||
// This seems to be acceptable for a good number of games.
|
||||
// Default values chosen to reach screen edges in most games including the Wii Menu.
|
||||
|
||||
AddSetting(&m_yaw_setting,
|
||||
// i18n: Refers to an amount of rotational movement about the "yaw" axis.
|
||||
@ -39,7 +38,7 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_)
|
||||
_trans("°"),
|
||||
// i18n: Refers to emulated wii remote movements.
|
||||
_trans("Total rotation about the yaw axis.")},
|
||||
15, 0, 360);
|
||||
25, 0, 360);
|
||||
}
|
||||
|
||||
ControlState IMUCursor::GetTotalYaw() const
|
||||
|
Loading…
Reference in New Issue
Block a user