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NativeVertexFormat: swap unsigned / signed formats to match GX order
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@ -36,16 +36,16 @@ DXGI_FORMAT VarToD3D(VarType t, int size)
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{
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DXGI_FORMAT retval = DXGI_FORMAT_UNKNOWN;
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static const DXGI_FORMAT lookup1[5] = {
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DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R32_FLOAT
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DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8_SNORM, DXGI_FORMAT_R16_UNORM, DXGI_FORMAT_R16_SNORM, DXGI_FORMAT_R32_FLOAT
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};
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static const DXGI_FORMAT lookup2[5] = {
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DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R32G32_FLOAT
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DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8_SNORM, DXGI_FORMAT_R16G16_UNORM, DXGI_FORMAT_R16G16_SNORM, DXGI_FORMAT_R32G32_FLOAT
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};
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static const DXGI_FORMAT lookup3[5] = {
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DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_UNKNOWN, DXGI_FORMAT_R32G32B32_FLOAT
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};
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static const DXGI_FORMAT lookup4[5] = {
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DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R32G32B32A32_FLOAT
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DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_R8G8B8A8_SNORM, DXGI_FORMAT_R16G16B16A16_UNORM, DXGI_FORMAT_R16G16B16A16_SNORM, DXGI_FORMAT_R32G32B32A32_FLOAT
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};
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switch (size)
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@ -37,7 +37,7 @@ GLVertexFormat::~GLVertexFormat()
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inline GLuint VarToGL(VarType t)
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{
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static const GLuint lookup[5] = {
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GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT
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GL_UNSIGNED_BYTE, GL_BYTE, GL_UNSIGNED_SHORT, GL_SHORT, GL_FLOAT
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};
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return lookup[t];
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}
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@ -65,11 +65,11 @@ typedef void (LOADERDECL *TPipelineFunction)();
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enum VarType
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{
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VAR_BYTE,
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VAR_UNSIGNED_BYTE,
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VAR_SHORT,
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VAR_UNSIGNED_SHORT,
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VAR_FLOAT,
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VAR_UNSIGNED_BYTE, // GX_U8 = 0
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VAR_BYTE, // GX_S8 = 1
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VAR_UNSIGNED_SHORT, // GX_U16 = 2
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VAR_SHORT, // GX_S16 = 3
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VAR_FLOAT, // GX_F32 = 4
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};
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struct PortableVertexDeclaration
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