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Common: Add header for compiler-specifics
Instead of globbing things under an ambiguous Common.h header, move compiler-specifics over to Compiler.h. This gives us a dedicated home for anything related to compilers that we want to make functional across all compilers that we support. This moves us a little closer to eliminating Common.h entirely.
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@ -35,7 +35,7 @@
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#include <limits>
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#include <type_traits>
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#include "Common.h"
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#include "Common/Compiler.h"
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/*
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* Abstract bitfield class
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@ -26,8 +26,8 @@
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/Compiler.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Flag.h"
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@ -4,14 +4,6 @@
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#pragma once
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#if defined(__GNUC__) || __clang__
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// Disable "unused function" warnings for the ones manually marked as such.
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#define UNUSED __attribute__((unused))
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#else
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// Not sure MSVC even checks this...
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#define UNUSED
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#endif
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#if defined _WIN32
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// Memory leak checks
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@ -42,8 +34,6 @@ struct CrtDebugBreak
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#ifndef _WIN32
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#include <limits.h>
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#define MAX_PATH PATH_MAX
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#define __forceinline inline __attribute__((always_inline))
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#endif
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#ifdef _MSC_VER
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@ -54,6 +54,7 @@
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<ClInclude Include="CommonFuncs.h" />
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<ClInclude Include="CommonPaths.h" />
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<ClInclude Include="CommonTypes.h" />
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<ClInclude Include="Compiler.h" />
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<ClInclude Include="Config\Config.h" />
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<ClInclude Include="Config\ConfigInfo.h" />
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<ClInclude Include="Config\Enums.h" />
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@ -37,6 +37,7 @@
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<ClInclude Include="CommonFuncs.h" />
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<ClInclude Include="CommonPaths.h" />
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<ClInclude Include="CommonTypes.h" />
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<ClInclude Include="Compiler.h" />
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<ClInclude Include="Config\Config.h" />
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<ClInclude Include="Config\Enums.h" />
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<ClInclude Include="Config\Layer.h" />
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17
Source/Core/Common/Compiler.h
Normal file
17
Source/Core/Common/Compiler.h
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@ -0,0 +1,17 @@
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// Copyright 2018 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#if defined(__GNUC__) || __clang__
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// Disable "unused function" warnings for the ones manually marked as such.
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#define UNUSED __attribute__((unused))
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#else
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// Not sure MSVC even checks this...
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#define UNUSED
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#endif
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#ifndef _WIN32
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#define __forceinline inline __attribute__((always_inline))
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#endif
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@ -7,12 +7,9 @@
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// http://www.gnu.org/licenses/old-licenses/gpl-2.0.txt
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#include <algorithm>
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#include <cstdio>
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#include <cstdlib>
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#include <ctime>
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#include <string.h>
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#include <cstring>
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#include "Common/Common.h"
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#include "Common/Compiler.h"
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#include "Common/Crypto/bn.h"
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#include "Common/Crypto/ec.h"
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#include "Common/Random.h"
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@ -8,8 +8,8 @@
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#include <array>
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#include <cstring>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/Compiler.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "InputCommon/ControllerEmu/ControlGroup/Extension.h"
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@ -9,6 +9,7 @@
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#include "Common/BitField.h"
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#include "Common/CommonTypes.h"
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#include "Common/Compiler.h"
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enum class EFBCopyFormat;
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@ -6,8 +6,8 @@
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#include <cstring>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/Compiler.h"
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#include "Common/Swap.h"
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class DataReader
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@ -4,8 +4,8 @@
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#include <cstddef>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/Compiler.h"
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#include "Common/Logging/Log.h"
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#include "VideoCommon/IndexGenerator.h"
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#include "VideoCommon/OpcodeDecoding.h"
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@ -6,8 +6,8 @@
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#include <cstring>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/Compiler.h"
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extern u8* g_video_buffer_read_ptr;
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extern u8* g_vertex_manager_write_ptr;
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@ -7,8 +7,8 @@
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#include <cmath>
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#include <type_traits>
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#include "Common/Common.h"
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#include "Common/CommonTypes.h"
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#include "Common/Compiler.h"
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#include "VideoCommon/DataReader.h"
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#include "VideoCommon/VertexLoader.h"
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