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fix compilation
i missed to fix a merge conflict in dx9
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parent
a1c5e90083
commit
03511d54d6
@ -173,7 +173,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
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DestroyDeviceObjects();
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return;
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}
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memcpy(pVertices, s_pBaseBufferPointer,, datasize);
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memcpy(pVertices, s_pBaseBufferPointer, datasize);
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m_vertex_buffers[m_current_vertex_buffer]->Unlock();
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LockMode = D3DLOCK_NOOVERWRITE;
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@ -257,7 +257,7 @@ void VertexManager::DrawVertexBuffer(int stride)
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{
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if (FAILED(D3D::dev->DrawPrimitive(
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D3DPT_POINTLIST,
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basevertex + PIBuffer[i],
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basevertex + GetPointIndexBuffer()[i],
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1)))
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{
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DumpBadShaders();
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@ -280,13 +280,8 @@ void VertexManager::DrawVertexArray(int stride)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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D3DPT_TRIANGLELIST,
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<<<<<<< HEAD
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0, numverts, triangles,
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TIBuffer,
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=======
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
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GetTriangleIndexBuffer(),
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>>>>>>> master
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D3DFMT_INDEX16,
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s_pBaseBufferPointer,
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stride)))
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@ -299,13 +294,8 @@ void VertexManager::DrawVertexArray(int stride)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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D3DPT_LINELIST,
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<<<<<<< HEAD
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0, numverts, lines,
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LIBuffer,
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=======
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
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GetLineIndexBuffer(),
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>>>>>>> master
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D3DFMT_INDEX16,
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s_pBaseBufferPointer,
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stride)))
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@ -318,13 +308,8 @@ void VertexManager::DrawVertexArray(int stride)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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D3DPT_POINTLIST,
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<<<<<<< HEAD
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0, numverts, points,
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PIBuffer,
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=======
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
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GetPointIndexBuffer(),
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>>>>>>> master
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D3DFMT_INDEX16,
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s_pBaseBufferPointer,
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stride)))
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@ -337,10 +322,6 @@ void VertexManager::DrawVertexArray(int stride)
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void VertexManager::vFlush()
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{
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<<<<<<< HEAD
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VideoFifo_CheckEFBAccess();
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=======
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>>>>>>> master
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u32 usedtextures = 0;
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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if (bpmem.tevorders[i / 2].getEnable(i & 1))
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