fix compilation

i missed to fix a merge conflict in dx9
This commit is contained in:
degasus 2013-03-06 16:17:07 +01:00
parent a1c5e90083
commit 03511d54d6

View File

@ -173,7 +173,7 @@ void VertexManager::PrepareDrawBuffers(u32 stride)
DestroyDeviceObjects();
return;
}
memcpy(pVertices, s_pBaseBufferPointer,, datasize);
memcpy(pVertices, s_pBaseBufferPointer, datasize);
m_vertex_buffers[m_current_vertex_buffer]->Unlock();
LockMode = D3DLOCK_NOOVERWRITE;
@ -257,7 +257,7 @@ void VertexManager::DrawVertexBuffer(int stride)
{
if (FAILED(D3D::dev->DrawPrimitive(
D3DPT_POINTLIST,
basevertex + PIBuffer[i],
basevertex + GetPointIndexBuffer()[i],
1)))
{
DumpBadShaders();
@ -280,13 +280,8 @@ void VertexManager::DrawVertexArray(int stride)
{
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_TRIANGLELIST,
<<<<<<< HEAD
0, numverts, triangles,
TIBuffer,
=======
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
GetTriangleIndexBuffer(),
>>>>>>> master
D3DFMT_INDEX16,
s_pBaseBufferPointer,
stride)))
@ -299,13 +294,8 @@ void VertexManager::DrawVertexArray(int stride)
{
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_LINELIST,
<<<<<<< HEAD
0, numverts, lines,
LIBuffer,
=======
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
GetLineIndexBuffer(),
>>>>>>> master
D3DFMT_INDEX16,
s_pBaseBufferPointer,
stride)))
@ -318,13 +308,8 @@ void VertexManager::DrawVertexArray(int stride)
{
if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
D3DPT_POINTLIST,
<<<<<<< HEAD
0, numverts, points,
PIBuffer,
=======
0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
GetPointIndexBuffer(),
>>>>>>> master
D3DFMT_INDEX16,
s_pBaseBufferPointer,
stride)))
@ -337,10 +322,6 @@ void VertexManager::DrawVertexArray(int stride)
void VertexManager::vFlush()
{
<<<<<<< HEAD
VideoFifo_CheckEFBAccess();
=======
>>>>>>> master
u32 usedtextures = 0;
for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
if (bpmem.tevorders[i / 2].getEnable(i & 1))