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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Core: Improve ordering of boot
- Smplification of graphics backend startup/shutdown. - Don't send complete message until CPU is ready to execute. - Remove redundant stop message. - Remove OSD message with backend name.
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f9053527a9
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@ -241,7 +241,6 @@ bool Init(std::unique_ptr<BootParameters> boot)
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// Start the emu thread
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s_emu_thread = std::thread(EmuThread, std::move(boot));
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return true;
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}
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@ -311,9 +310,13 @@ void UndeclareAsCPUThread()
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// For the CPU Thread only.
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static void CPUSetInitialExecutionState()
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{
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QueueHostJob([] {
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// The CPU starts in stepping state, and will wait until a new state is set before executing.
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// SetState must be called on the host thread, so we defer it for later.
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QueueHostJob([]() {
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SetState(SConfig::GetInstance().bBootToPause ? State::Paused : State::Running);
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Host_UpdateDisasmDialog();
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Host_UpdateMainFrame();
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Host_Message(WM_USER_CREATE);
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});
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}
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@ -323,17 +326,10 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
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DeclareAsCPUThread();
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const SConfig& _CoreParameter = SConfig::GetInstance();
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if (_CoreParameter.bCPUThread)
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{
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Common::SetCurrentThreadName("CPU thread");
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}
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else
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{
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Common::SetCurrentThreadName("CPU-GPU thread");
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g_video_backend->Video_Prepare();
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Host_Message(WM_USER_CREATE);
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}
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// This needs to be delayed until after the video backend is ready.
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DolphinAnalytics::Instance()->ReportGameStart();
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@ -341,6 +337,17 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
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if (_CoreParameter.bFastmem)
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EMM::InstallExceptionHandler(); // Let's run under memory watch
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#ifdef USE_MEMORYWATCHER
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MemoryWatcher::Init();
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#endif
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if (savestate_path)
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{
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::State::LoadAs(*savestate_path);
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if (delete_savestate)
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File::Delete(*savestate_path);
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}
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s_is_started = true;
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CPUSetInitialExecutionState();
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@ -361,25 +368,11 @@ static void CpuThread(const std::optional<std::string>& savestate_path, bool del
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}
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#endif
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#ifdef USE_MEMORYWATCHER
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MemoryWatcher::Init();
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#endif
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if (savestate_path)
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{
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::State::LoadAs(*savestate_path);
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if (delete_savestate)
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File::Delete(*savestate_path);
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}
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// Enter CPU run loop. When we leave it - we are done.
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CPU::Run();
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s_is_started = false;
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if (!_CoreParameter.bCPUThread)
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g_video_backend->Video_CleanupShared();
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if (_CoreParameter.bFastmem)
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EMM::UninstallExceptionHandler();
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}
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@ -388,18 +381,12 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
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bool delete_savestate)
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{
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DeclareAsCPUThread();
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const SConfig& _CoreParameter = SConfig::GetInstance();
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const SConfig& _CoreParameter = SConfig::GetInstance();
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if (_CoreParameter.bCPUThread)
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{
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Common::SetCurrentThreadName("FIFO player thread");
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}
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else
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{
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g_video_backend->Video_Prepare();
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Host_Message(WM_USER_CREATE);
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Common::SetCurrentThreadName("FIFO-GPU thread");
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}
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// Enter CPU run loop. When we leave it - we are done.
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if (auto cpu_core = FifoPlayer::GetInstance().GetCPUCore())
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@ -412,20 +399,15 @@ static void FifoPlayerThread(const std::optional<std::string>& savestate_path,
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s_is_started = false;
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PowerPC::InjectExternalCPUCore(nullptr);
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FifoPlayer::GetInstance().Close();
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}
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FifoPlayer::GetInstance().Close();
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// If we did not enter the CPU Run Loop above then run a fake one instead.
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// We need to be IsRunningAndStarted() for DolphinWX to stop us.
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if (CPU::GetState() != CPU::State::PowerDown)
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else
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{
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s_is_started = true;
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Host_Message(WM_USER_STOP);
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s_is_started = false;
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// FIFO log does not contain any frames, cannot continue.
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PanicAlert("FIFO file is invalid, cannot playback.");
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FifoPlayer::GetInstance().Close();
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return;
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}
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if (!_CoreParameter.bCPUThread)
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g_video_backend->Video_CleanupShared();
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}
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// Initialize and create emulation thread
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@ -449,9 +431,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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INFO_LOG(CONSOLE, "Stop\t\t---- Shutdown complete ----");
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}};
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// Prevent the UI from getting stuck whenever an error occurs.
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Common::ScopeGuard stop_message_guard{[] { Host_Message(WM_USER_STOP); }};
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Common::SetCurrentThreadName("Emuthread - Starting");
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// For a time this acts as the CPU thread...
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@ -485,9 +464,11 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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PanicAlert("Failed to initialize video backend!");
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return;
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}
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Common::ScopeGuard video_guard{[] { g_video_backend->Shutdown(); }};
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OSD::AddMessage("Dolphin " + g_video_backend->GetName() + " Video Backend.", 5000);
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g_video_backend->Video_Prepare();
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Common::ScopeGuard video_guard{[] {
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g_video_backend->Video_Cleanup();
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g_video_backend->Shutdown();
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}};
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if (cpu_info.HTT)
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SConfig::GetInstance().bDSPThread = cpu_info.num_cores > 4;
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@ -568,9 +549,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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// This adds the SyncGPU handler to CoreTiming, so now CoreTiming::Advance might block.
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Fifo::Prepare();
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// Thread is no longer acting as CPU Thread
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UndeclareAsCPUThread();
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// Setup our core, but can't use dynarec if we are compare server
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if (core_parameter.iCPUCore != PowerPC::CORE_INTERPRETER &&
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(!core_parameter.bRunCompareServer || core_parameter.bRunCompareClient))
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@ -582,21 +560,15 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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PowerPC::SetMode(PowerPC::CoreMode::Interpreter);
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}
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// Update the window again because all stuff is initialized
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Host_UpdateDisasmDialog();
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Host_UpdateMainFrame();
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// ENTER THE VIDEO THREAD LOOP
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if (core_parameter.bCPUThread)
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{
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// This thread, after creating the EmuWindow, spawns a CPU
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// thread, and then takes over and becomes the video thread
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Common::SetCurrentThreadName("Video thread");
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UndeclareAsCPUThread();
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g_video_backend->Video_Prepare();
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Host_Message(WM_USER_CREATE);
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// Spawn the CPU thread
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// Spawn the CPU thread. The CPU thread will signal the event that boot is complete.
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s_cpu_thread = std::thread(cpuThreadFunc, savestate_path, delete_savestate);
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// become the GPU thread
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@ -620,12 +592,6 @@ static void EmuThread(std::unique_ptr<BootParameters> boot)
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gdb_deinit();
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INFO_LOG(CONSOLE, "%s", StopMessage(true, "GDB stopped.").c_str());
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#endif
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if (core_parameter.bCPUThread)
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g_video_backend->Video_CleanupShared();
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// If we shut down normally, the stop message does not need to be triggered.
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stop_message_guard.Dismiss();
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}
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// Set or get the running state
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@ -83,10 +83,9 @@ static Common::Event updateMainFrameEvent;
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void Host_Message(int Id)
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{
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if (Id == WM_USER_STOP)
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{
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s_running.Clear();
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if (Id == WM_USER_JOB_DISPATCH || Id == WM_USER_STOP)
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updateMainFrameEvent.Set();
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}
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}
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static void* s_window_handle = nullptr;
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