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MainWindow: shutdown different input interfaces
`MainWindow` initializes a number of input interfaces but never shuts them down. This was causing a crash-after-exit on macOS where the ControllerInterface backend stores a `std::thread` object in a static variable and only stops it when ControllerInterface::Shutdown is called.
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@ -66,6 +66,7 @@ private:
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void ConnectPathsDialog();
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void InitControllers();
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void ShutdownControllers();
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void StartGame(const QString& path);
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void ShowRenderWidget();
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