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Core: Remove unused function Callback_ISOName()
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@ -71,7 +71,6 @@ static volatile u32 DrawnFrame = 0;
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static u32 DrawnVideo = 0;
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// Function forwarding
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const char *Callback_ISOName(void);
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void Callback_WiimoteInterruptChannel(int _number, u16 _channelID, const void* _pData, u32 _Size);
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// Function declarations
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@ -650,18 +649,6 @@ void Callback_VideoCopiedToXFB(bool video_update)
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Movie::FrameUpdate();
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}
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// Callback_ISOName: Let the DSP emulator get the game name
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//
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const char *Callback_ISOName()
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{
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SCoreStartupParameter& params =
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SConfig::GetInstance().m_LocalCoreStartupParameter;
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if (params.m_strName.length() > 0)
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return params.m_strName.c_str();
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else
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return "";
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}
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void UpdateTitle()
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{
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u32 ElapseTime = (u32)Timer.GetTimeDifference();
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