mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 05:47:56 -07:00
Fixed a little out-of-fullscreen black screen weirdness on windows, trying to port fullscreen changes to DX, needs more work.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2863 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
parent
f72d883340
commit
0478301c1e
@ -9,161 +9,168 @@
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namespace EmuWindow
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{
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HWND m_hWnd = NULL;
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HWND m_hParent = NULL;
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HINSTANCE m_hInstance = NULL;
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WNDCLASSEX wndClass;
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const TCHAR m_szClassName[] = "DolphinEmuWnd";
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int g_winstyle;
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HWND m_hWnd = NULL;
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HWND m_hParent = NULL;
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HINSTANCE m_hInstance = NULL;
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WNDCLASSEX wndClass;
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const TCHAR m_szClassName[] = "DolphinEmuWnd";
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int g_winstyle;
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HWND GetWnd()
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{
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return m_hWnd;
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}
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HWND GetWnd()
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{
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return m_hWnd;
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}
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HWND GetParentWnd()
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{
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return m_hParent;
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}
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HWND GetParentWnd()
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{
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return m_hParent;
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}
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LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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{
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HDC hdc;
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PAINTSTRUCT ps;
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switch( iMsg )
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{
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HDC hdc;
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PAINTSTRUCT ps;
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switch( iMsg )
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case WM_PAINT:
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hdc = BeginPaint( hWnd, &ps );
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EndPaint( hWnd, &ps );
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return 0;
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case WM_KEYDOWN:
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switch( LOWORD( wParam ))
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{
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case WM_PAINT:
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hdc = BeginPaint( hWnd, &ps );
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EndPaint( hWnd, &ps );
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return 0;
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case VK_ESCAPE: // Pressing Esc switch FullScreen/Windowed
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if (g_Config.bFullscreen)
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{
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DestroyWindow(hWnd);
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PostQuitMessage(0);
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ExitProcess(0);
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/* Get out of fullscreen
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g_Config.bFullscreen = false;
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case WM_KEYDOWN:
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switch( LOWORD( wParam ))
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{
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case VK_ESCAPE: /* Pressing esc quits */
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//DestroyWindow(hWnd);
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//PostQuitMessage(0);
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break;
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// FullScreen - > Desktop
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ChangeDisplaySettings(NULL, 0);
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// Re-Enable the cursor
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ShowCursor(TRUE);
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RECT rcdesktop;
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RECT rc = {0, 0, 640, 480};
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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// SetWindowPos to the center of the screen
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SetWindowPos(hWnd, NULL, X, Y, 640, 480, SWP_NOREPOSITION | SWP_NOZORDER);
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// Set new window style FS -> Windowed
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SetWindowLong(hWnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
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// Eventually show the window!
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EmuWindow::Show();*/
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}
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/*
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case MY_KEYS:
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hypotheticalScene->sendMessage(KEYDOWN...);
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*/
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}
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g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
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break;
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else
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{
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// Get into fullscreen
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g_Config.bFullscreen = true;
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DEVMODE dmScreenSettings;
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memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
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RECT rcdesktop;
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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case WM_CLOSE:
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Fifo_ExitLoopNonBlocking();
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Shutdown();
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// Simple hack to easily exit without stopping. Hope to fix the stopping errors soon.
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ExitProcess(0);
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// Desktop -> FullScreen
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dmScreenSettings.dmSize = sizeof(dmScreenSettings);
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dmScreenSettings.dmPelsWidth = rcdesktop.right;
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dmScreenSettings.dmPelsHeight = rcdesktop.bottom;
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dmScreenSettings.dmBitsPerPel = 32;
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dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
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if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
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return 0;
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// Disable the cursor
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ShowCursor(FALSE);
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// SetWindowPos to the upper-left corner of the screen
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SetWindowPos(hWnd, NULL, 0, 0, rcdesktop.right, rcdesktop.bottom, SWP_NOREPOSITION | SWP_NOZORDER);
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// Set new window style -> PopUp
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SetWindowLong(hWnd, GWL_STYLE, WS_POPUP);
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// Eventually show the window!
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EmuWindow::Show();
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}*/
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break;
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}
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g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
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break;
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case WM_CLOSE:
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Fifo_ExitLoopNonBlocking();
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Shutdown();
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// Simple hack to easily exit without stopping. Hope to fix the stopping errors soon.
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ExitProcess(0);
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return 0;
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case WM_DESTROY:
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//Shutdown();
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//PostQuitMessage( 0 );
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break;
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case WM_SIZE:
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// Reset the D3D Device here
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// Also make damn sure that this is not called from inside rendering a frame :P
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break;
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case WM_SYSCOMMAND:
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switch (wParam)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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return 0;
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case WM_DESTROY:
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//Shutdown();
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//PostQuitMessage( 0 );
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break;
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case WM_SIZE:
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// Reset the D3D Device here
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// Also make damn sure that this is not called from inside rendering a frame :P
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break;
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case WM_SYSCOMMAND:
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switch (wParam)
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{
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case SC_SCREENSAVE:
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case SC_MONITORPOWER:
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return 0;
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}
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break;
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}
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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break;
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}
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return DefWindowProc(hWnd, iMsg, wParam, lParam);
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}
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HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
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HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
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{
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wndClass.cbSize = sizeof( wndClass );
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wndClass.style = CS_HREDRAW | CS_VREDRAW;
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wndClass.lpfnWndProc = WndProc;
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wndClass.cbClsExtra = 0;
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wndClass.cbWndExtra = 0;
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wndClass.hInstance = hInstance;
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wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
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wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
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wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
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wndClass.lpszMenuName = NULL;
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wndClass.lpszClassName = m_szClassName;
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wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
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m_hInstance = hInstance;
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RegisterClassEx( &wndClass );
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if (parent)
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{
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wndClass.cbSize = sizeof( wndClass );
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wndClass.style = CS_HREDRAW | CS_VREDRAW;
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wndClass.lpfnWndProc = WndProc;
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wndClass.cbClsExtra = 0;
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wndClass.cbWndExtra = 0;
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wndClass.hInstance = hInstance;
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wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
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wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
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wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
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wndClass.lpszMenuName = NULL;
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wndClass.lpszClassName = m_szClassName;
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wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
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m_hWnd = CreateWindow(m_szClassName, title,
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WS_CHILD,
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CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,
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parent, NULL, hInstance, NULL );
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m_hInstance = hInstance;
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RegisterClassEx( &wndClass );
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m_hParent = parent;
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if (parent)
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{
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m_hWnd = CreateWindow(m_szClassName, title,
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WS_CHILD,
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CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,
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parent, NULL, hInstance, NULL );
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m_hParent = parent;
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ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
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}
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else
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{
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DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
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RECT rc = {0, 0, width, height};
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AdjustWindowRect(&rc, style, false);
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int w = rc.right - rc.left;
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int h = rc.bottom - rc.top;
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rc.left = (1280 - w)/2;
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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rc.bottom = rc.top + h;
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m_hWnd = CreateWindow(m_szClassName, title,
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style,
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rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
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parent, NULL, hInstance, NULL );
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g_winstyle = GetWindowLong( m_hWnd, GWL_STYLE );
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g_winstyle &= ~WS_MAXIMIZE & ~WS_MINIMIZE; // remove minimize/maximize style
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}
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return m_hWnd;
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ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
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}
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void Show()
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else
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{
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ShowWindow(m_hWnd, SW_SHOW);
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BringWindowToTop(m_hWnd);
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UpdateWindow(m_hWnd);
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}
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DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
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HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
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{
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return OpenWindow(hParent, hInstance, 640, 480, title);
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}
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void Close()
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{
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DestroyWindow(m_hWnd);
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UnregisterClass(m_szClassName, m_hInstance);
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}
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void SetSize(int width, int height)
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{
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RECT rc = {0, 0, width, height};
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AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
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AdjustWindowRect(&rc, style, false);
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int w = rc.right - rc.left;
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int h = rc.bottom - rc.top;
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@ -172,6 +179,52 @@ namespace EmuWindow
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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rc.bottom = rc.top + h;
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::MoveWindow(m_hWnd, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, TRUE);
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m_hWnd = CreateWindow(m_szClassName, title,
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style,
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rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
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parent, NULL, hInstance, NULL );
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g_winstyle = GetWindowLong( m_hWnd, GWL_STYLE );
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g_winstyle &= ~WS_MAXIMIZE & ~WS_MINIMIZE; // remove minimize/maximize style
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}
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return m_hWnd;
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}
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void Show()
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{
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ShowWindow(m_hWnd, SW_SHOW);
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BringWindowToTop(m_hWnd);
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UpdateWindow(m_hWnd);
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}
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HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
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{
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return OpenWindow(hParent, hInstance, 640, 480, title);
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}
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void Close()
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{
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DestroyWindow(m_hWnd);
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UnregisterClass(m_szClassName, m_hInstance);
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}
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void SetSize(int width, int height)
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{
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RECT rc = {0, 0, width, height};
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AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
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int w = rc.right - rc.left;
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int h = rc.bottom - rc.top;
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rc.left = (1280 - w)/2;
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rc.right = rc.left + w;
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rc.top = (1024 - h)/2;
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rc.bottom = rc.top + h;
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::MoveWindow(m_hWnd, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, TRUE);
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}
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}
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@ -293,7 +293,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
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if (g_Config.bFullscreen)
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// We put the window at the upper left corner of the screen, so x = y = 0
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SetWindowPos(EmuWindow::GetWnd(), NULL, 0, 0, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
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else
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else
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SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
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PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be
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@ -168,25 +168,24 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
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if (strlen(g_Config.iWindowedRes) > 1)
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sscanf(g_Config.iWindowedRes, "%dx%d", &w_fs, &h_fs);
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// FullScreen - > Desktop
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ChangeDisplaySettings(NULL, 0);
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// Set new window style FS -> Windowed
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SetWindowLong(hWnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
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// Re-Enable the cursor
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ShowCursor(TRUE);
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RECT rcdesktop;
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RECT rc = {0, 0, w_fs, h_fs};
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GetWindowRect(GetDesktopWindow(), &rcdesktop);
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// FullScreen -> Desktop
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ChangeDisplaySettings(NULL, 0);
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// Re-Enable the cursor
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ShowCursor(TRUE);
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int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
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int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
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// SetWindowPos to the center of the screen
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SetWindowPos(hWnd, NULL, X, Y, w_fs, h_fs, SWP_NOREPOSITION | SWP_NOZORDER);
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// Set new window style FS -> Windowed
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SetWindowLong(hWnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
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// Eventually show the window!
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EmuWindow::Show();
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}
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