Fixed a little out-of-fullscreen black screen weirdness on windows, trying to port fullscreen changes to DX, needs more work.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2863 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
sl1nk3.s 2009-04-04 00:45:50 +00:00
parent f72d883340
commit 0478301c1e
3 changed files with 199 additions and 147 deletions

View File

@ -9,161 +9,168 @@
namespace EmuWindow namespace EmuWindow
{ {
HWND m_hWnd = NULL; HWND m_hWnd = NULL;
HWND m_hParent = NULL; HWND m_hParent = NULL;
HINSTANCE m_hInstance = NULL; HINSTANCE m_hInstance = NULL;
WNDCLASSEX wndClass; WNDCLASSEX wndClass;
const TCHAR m_szClassName[] = "DolphinEmuWnd"; const TCHAR m_szClassName[] = "DolphinEmuWnd";
int g_winstyle; int g_winstyle;
HWND GetWnd() HWND GetWnd()
{ {
return m_hWnd; return m_hWnd;
} }
HWND GetParentWnd() HWND GetParentWnd()
{ {
return m_hParent; return m_hParent;
} }
LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam ) LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
{
HDC hdc;
PAINTSTRUCT ps;
switch( iMsg )
{ {
HDC hdc; case WM_PAINT:
PAINTSTRUCT ps; hdc = BeginPaint( hWnd, &ps );
switch( iMsg ) EndPaint( hWnd, &ps );
return 0;
case WM_KEYDOWN:
switch( LOWORD( wParam ))
{ {
case WM_PAINT: case VK_ESCAPE: // Pressing Esc switch FullScreen/Windowed
hdc = BeginPaint( hWnd, &ps ); if (g_Config.bFullscreen)
EndPaint( hWnd, &ps ); {
return 0; DestroyWindow(hWnd);
PostQuitMessage(0);
ExitProcess(0);
/* Get out of fullscreen
g_Config.bFullscreen = false;
case WM_KEYDOWN: // FullScreen - > Desktop
switch( LOWORD( wParam )) ChangeDisplaySettings(NULL, 0);
{
case VK_ESCAPE: /* Pressing esc quits */ // Re-Enable the cursor
//DestroyWindow(hWnd); ShowCursor(TRUE);
//PostQuitMessage(0);
break; RECT rcdesktop;
RECT rc = {0, 0, 640, 480};
GetWindowRect(GetDesktopWindow(), &rcdesktop);
int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
// SetWindowPos to the center of the screen
SetWindowPos(hWnd, NULL, X, Y, 640, 480, SWP_NOREPOSITION | SWP_NOZORDER);
// Set new window style FS -> Windowed
SetWindowLong(hWnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
// Eventually show the window!
EmuWindow::Show();*/
}
/* /*
case MY_KEYS: else
hypotheticalScene->sendMessage(KEYDOWN...); {
*/ // Get into fullscreen
} g_Config.bFullscreen = true;
g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0); DEVMODE dmScreenSettings;
break; memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
RECT rcdesktop;
GetWindowRect(GetDesktopWindow(), &rcdesktop);
case WM_CLOSE: // Desktop -> FullScreen
Fifo_ExitLoopNonBlocking(); dmScreenSettings.dmSize = sizeof(dmScreenSettings);
Shutdown(); dmScreenSettings.dmPelsWidth = rcdesktop.right;
// Simple hack to easily exit without stopping. Hope to fix the stopping errors soon. dmScreenSettings.dmPelsHeight = rcdesktop.bottom;
ExitProcess(0); dmScreenSettings.dmBitsPerPel = 32;
dmScreenSettings.dmFields = DM_BITSPERPEL|DM_PELSWIDTH|DM_PELSHEIGHT;
if (ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
return 0;
// Disable the cursor
ShowCursor(FALSE);
// SetWindowPos to the upper-left corner of the screen
SetWindowPos(hWnd, NULL, 0, 0, rcdesktop.right, rcdesktop.bottom, SWP_NOREPOSITION | SWP_NOZORDER);
// Set new window style -> PopUp
SetWindowLong(hWnd, GWL_STYLE, WS_POPUP);
// Eventually show the window!
EmuWindow::Show();
}*/
break;
}
g_VideoInitialize.pKeyPress(LOWORD(wParam), GetAsyncKeyState(VK_SHIFT) != 0, GetAsyncKeyState(VK_CONTROL) != 0);
break;
case WM_CLOSE:
Fifo_ExitLoopNonBlocking();
Shutdown();
// Simple hack to easily exit without stopping. Hope to fix the stopping errors soon.
ExitProcess(0);
return 0;
case WM_DESTROY:
//Shutdown();
//PostQuitMessage( 0 );
break;
case WM_SIZE:
// Reset the D3D Device here
// Also make damn sure that this is not called from inside rendering a frame :P
break;
case WM_SYSCOMMAND:
switch (wParam)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
return 0; return 0;
case WM_DESTROY:
//Shutdown();
//PostQuitMessage( 0 );
break;
case WM_SIZE:
// Reset the D3D Device here
// Also make damn sure that this is not called from inside rendering a frame :P
break;
case WM_SYSCOMMAND:
switch (wParam)
{
case SC_SCREENSAVE:
case SC_MONITORPOWER:
return 0;
}
break;
} }
break;
return DefWindowProc(hWnd, iMsg, wParam, lParam);
} }
return DefWindowProc(hWnd, iMsg, wParam, lParam);
}
HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const TCHAR *title)
{
wndClass.cbSize = sizeof( wndClass );
wndClass.style = CS_HREDRAW | CS_VREDRAW;
wndClass.lpfnWndProc = WndProc;
wndClass.cbClsExtra = 0;
wndClass.cbWndExtra = 0;
wndClass.hInstance = hInstance;
wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
wndClass.lpszMenuName = NULL;
wndClass.lpszClassName = m_szClassName;
wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
m_hInstance = hInstance;
RegisterClassEx( &wndClass );
if (parent)
{ {
wndClass.cbSize = sizeof( wndClass ); m_hWnd = CreateWindow(m_szClassName, title,
wndClass.style = CS_HREDRAW | CS_VREDRAW; WS_CHILD,
wndClass.lpfnWndProc = WndProc; CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,
wndClass.cbClsExtra = 0; parent, NULL, hInstance, NULL );
wndClass.cbWndExtra = 0;
wndClass.hInstance = hInstance;
wndClass.hIcon = LoadIcon( NULL, IDI_APPLICATION );
wndClass.hCursor = LoadCursor( NULL, IDC_ARROW );
wndClass.hbrBackground = (HBRUSH)GetStockObject( BLACK_BRUSH );
wndClass.lpszMenuName = NULL;
wndClass.lpszClassName = m_szClassName;
wndClass.hIconSm = LoadIcon( NULL, IDI_APPLICATION );
m_hInstance = hInstance; m_hParent = parent;
RegisterClassEx( &wndClass );
if (parent) ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
{
m_hWnd = CreateWindow(m_szClassName, title,
WS_CHILD,
CW_USEDEFAULT, CW_USEDEFAULT,CW_USEDEFAULT, CW_USEDEFAULT,
parent, NULL, hInstance, NULL );
m_hParent = parent;
ShowWindow(m_hWnd, SW_SHOWMAXIMIZED);
}
else
{
DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
RECT rc = {0, 0, width, height};
AdjustWindowRect(&rc, style, false);
int w = rc.right - rc.left;
int h = rc.bottom - rc.top;
rc.left = (1280 - w)/2;
rc.right = rc.left + w;
rc.top = (1024 - h)/2;
rc.bottom = rc.top + h;
m_hWnd = CreateWindow(m_szClassName, title,
style,
rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
parent, NULL, hInstance, NULL );
g_winstyle = GetWindowLong( m_hWnd, GWL_STYLE );
g_winstyle &= ~WS_MAXIMIZE & ~WS_MINIMIZE; // remove minimize/maximize style
}
return m_hWnd;
} }
else
void Show()
{ {
ShowWindow(m_hWnd, SW_SHOW); DWORD style = g_Config.bFullscreen ? WS_POPUP : WS_OVERLAPPEDWINDOW;
BringWindowToTop(m_hWnd);
UpdateWindow(m_hWnd);
}
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
{
return OpenWindow(hParent, hInstance, 640, 480, title);
}
void Close()
{
DestroyWindow(m_hWnd);
UnregisterClass(m_szClassName, m_hInstance);
}
void SetSize(int width, int height)
{
RECT rc = {0, 0, width, height}; RECT rc = {0, 0, width, height};
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false); AdjustWindowRect(&rc, style, false);
int w = rc.right - rc.left; int w = rc.right - rc.left;
int h = rc.bottom - rc.top; int h = rc.bottom - rc.top;
@ -172,6 +179,52 @@ namespace EmuWindow
rc.right = rc.left + w; rc.right = rc.left + w;
rc.top = (1024 - h)/2; rc.top = (1024 - h)/2;
rc.bottom = rc.top + h; rc.bottom = rc.top + h;
::MoveWindow(m_hWnd, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, TRUE);
m_hWnd = CreateWindow(m_szClassName, title,
style,
rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top,
parent, NULL, hInstance, NULL );
g_winstyle = GetWindowLong( m_hWnd, GWL_STYLE );
g_winstyle &= ~WS_MAXIMIZE & ~WS_MINIMIZE; // remove minimize/maximize style
} }
return m_hWnd;
}
void Show()
{
ShowWindow(m_hWnd, SW_SHOW);
BringWindowToTop(m_hWnd);
UpdateWindow(m_hWnd);
}
HWND Create(HWND hParent, HINSTANCE hInstance, const TCHAR *title)
{
return OpenWindow(hParent, hInstance, 640, 480, title);
}
void Close()
{
DestroyWindow(m_hWnd);
UnregisterClass(m_szClassName, m_hInstance);
}
void SetSize(int width, int height)
{
RECT rc = {0, 0, width, height};
AdjustWindowRect(&rc, WS_OVERLAPPEDWINDOW, false);
int w = rc.right - rc.left;
int h = rc.bottom - rc.top;
rc.left = (1280 - w)/2;
rc.right = rc.left + w;
rc.top = (1024 - h)/2;
rc.bottom = rc.top + h;
::MoveWindow(m_hWnd, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, TRUE);
}
} }

View File

@ -293,7 +293,7 @@ bool OpenGL_Create(SVideoInitialize &_VideoInitialize, int _iwidth, int _iheight
if (g_Config.bFullscreen) if (g_Config.bFullscreen)
// We put the window at the upper left corner of the screen, so x = y = 0 // We put the window at the upper left corner of the screen, so x = y = 0
SetWindowPos(EmuWindow::GetWnd(), NULL, 0, 0, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER); SetWindowPos(EmuWindow::GetWnd(), NULL, 0, 0, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
else else
SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER); SetWindowPos(EmuWindow::GetWnd(), NULL, X, Y, rc.right-rc.left, rc.bottom-rc.top, SWP_NOREPOSITION | SWP_NOZORDER);
PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be PIXELFORMATDESCRIPTOR pfd = // pfd Tells Windows How We Want Things To Be

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@ -168,25 +168,24 @@ LRESULT CALLBACK WndProc( HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam )
if (strlen(g_Config.iWindowedRes) > 1) if (strlen(g_Config.iWindowedRes) > 1)
sscanf(g_Config.iWindowedRes, "%dx%d", &w_fs, &h_fs); sscanf(g_Config.iWindowedRes, "%dx%d", &w_fs, &h_fs);
// FullScreen - > Desktop
ChangeDisplaySettings(NULL, 0);
// Set new window style FS -> Windowed
SetWindowLong(hWnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
// Re-Enable the cursor
ShowCursor(TRUE);
RECT rcdesktop; RECT rcdesktop;
RECT rc = {0, 0, w_fs, h_fs}; RECT rc = {0, 0, w_fs, h_fs};
GetWindowRect(GetDesktopWindow(), &rcdesktop); GetWindowRect(GetDesktopWindow(), &rcdesktop);
// FullScreen -> Desktop
ChangeDisplaySettings(NULL, 0);
// Re-Enable the cursor
ShowCursor(TRUE);
int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2; int X = (rcdesktop.right-rcdesktop.left)/2 - (rc.right-rc.left)/2;
int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2; int Y = (rcdesktop.bottom-rcdesktop.top)/2 - (rc.bottom-rc.top)/2;
// SetWindowPos to the center of the screen // SetWindowPos to the center of the screen
SetWindowPos(hWnd, NULL, X, Y, w_fs, h_fs, SWP_NOREPOSITION | SWP_NOZORDER); SetWindowPos(hWnd, NULL, X, Y, w_fs, h_fs, SWP_NOREPOSITION | SWP_NOZORDER);
// Set new window style FS -> Windowed
SetWindowLong(hWnd, GWL_STYLE, WS_OVERLAPPEDWINDOW);
// Eventually show the window! // Eventually show the window!
EmuWindow::Show(); EmuWindow::Show();
} }