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VideoCommon/PixelEngine: Remove global system accessor in UpdateInterrupts()
Now that the system instance is passed through, this is no longer necessary.
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@ -160,8 +160,7 @@ void PixelEngineManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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void PixelEngineManager::UpdateInterrupts()
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void PixelEngineManager::UpdateInterrupts()
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{
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{
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auto& system = Core::System::GetInstance();
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auto& processor_interface = m_system.GetProcessorInterface();
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auto& processor_interface = system.GetProcessorInterface();
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// check if there is a token-interrupt
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// check if there is a token-interrupt
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processor_interface.SetInterrupt(INT_CAUSE_PE_TOKEN,
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processor_interface.SetInterrupt(INT_CAUSE_PE_TOKEN,
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