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https://github.com/dolphin-emu/dolphin.git
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VideoCommon/PixelEngine: Passthrough system instance in constructor
Simplifies the interface in terms of usage
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b1438c224f
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@ -43,8 +43,9 @@ struct System::Impl
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explicit Impl(System& system)
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: m_audio_interface(system), m_core_timing(system), m_command_processor{system},
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m_cpu(system), m_dsp(system), m_dvd_interface(system), m_dvd_thread(system),
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m_expansion_interface(system), m_fifo{system}, m_gp_fifo(system), m_memory(system),
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m_power_pc(system), m_mmu(system, m_memory, m_power_pc), m_processor_interface(system),
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m_expansion_interface(system), m_fifo{system}, m_gp_fifo(system),
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m_memory(system), m_pixel_engine{system}, m_power_pc(system),
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m_mmu(system, m_memory, m_power_pc), m_processor_interface(system),
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m_serial_interface(system), m_video_interface(system),
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m_interpreter(system, m_power_pc.GetPPCState(), m_mmu), m_jit_interface(system)
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{
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@ -190,7 +190,7 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager&
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g_framebuffer_manager->RefreshPeekCache();
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auto& system = Core::System::GetInstance();
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if (!system.GetFifo().UseDeterministicGPUThread())
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system.GetPixelEngine().SetFinish(system, cycles_into_future); // may generate interrupt
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system.GetPixelEngine().SetFinish(cycles_into_future); // may generate interrupt
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DEBUG_LOG_FMT(VIDEO, "GXSetDrawDone SetPEFinish (value: {:#04X})", bp.newvalue & 0xFFFF);
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return;
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}
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@ -210,7 +210,7 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager&
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auto& system = Core::System::GetInstance();
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if (!system.GetFifo().UseDeterministicGPUThread())
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{
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system.GetPixelEngine().SetToken(system, static_cast<u16>(bp.newvalue & 0xFFFF), false,
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system.GetPixelEngine().SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), false,
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cycles_into_future);
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}
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DEBUG_LOG_FMT(VIDEO, "SetPEToken {:#06X}", bp.newvalue & 0xFFFF);
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@ -226,7 +226,7 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager, XFStateManager&
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auto& system = Core::System::GetInstance();
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if (!system.GetFifo().UseDeterministicGPUThread())
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{
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system.GetPixelEngine().SetToken(system, static_cast<u16>(bp.newvalue & 0xFFFF), true,
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system.GetPixelEngine().SetToken(static_cast<u16>(bp.newvalue & 0xFFFF), true,
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cycles_into_future);
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}
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DEBUG_LOG_FMT(VIDEO, "SetPEToken + INT {:#06X}", bp.newvalue & 0xFFFF);
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@ -803,13 +803,13 @@ void LoadBPRegPreprocess(u8 reg, u32 value, int cycles_into_future)
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{
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case BPMEM_SETDRAWDONE:
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if ((newval & 0xff) == 0x02)
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system.GetPixelEngine().SetFinish(system, cycles_into_future);
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system.GetPixelEngine().SetFinish(cycles_into_future);
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break;
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case BPMEM_PE_TOKEN_ID:
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system.GetPixelEngine().SetToken(system, newval & 0xffff, false, cycles_into_future);
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system.GetPixelEngine().SetToken(newval & 0xffff, false, cycles_into_future);
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break;
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case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
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system.GetPixelEngine().SetToken(system, newval & 0xffff, true, cycles_into_future);
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system.GetPixelEngine().SetToken(newval & 0xffff, true, cycles_into_future);
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break;
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}
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}
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@ -30,6 +30,10 @@ enum
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INT_CAUSE_PE_FINISH = 0x400, // GP Finished
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};
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PixelEngineManager::PixelEngineManager(Core::System& system) : m_system{system}
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{
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}
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void PixelEngineManager::DoState(PointerWrap& p)
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{
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p.Do(m_z_conf);
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@ -49,7 +53,7 @@ void PixelEngineManager::DoState(PointerWrap& p)
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p.Do(m_signal_finish_interrupt);
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}
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void PixelEngineManager::Init(Core::System& system)
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void PixelEngineManager::Init()
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{
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m_control.hex = 0;
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m_z_conf.hex = 0;
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@ -68,7 +72,7 @@ void PixelEngineManager::Init(Core::System& system)
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m_signal_finish_interrupt = false;
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m_event_type_set_token_finish =
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system.GetCoreTiming().RegisterEvent("SetTokenFinish", SetTokenFinish_OnMainThread_Static);
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m_system.GetCoreTiming().RegisterEvent("SetTokenFinish", SetTokenFinish_OnMainThread_Static);
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}
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void PixelEngineManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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@ -171,11 +175,10 @@ void PixelEngineManager::UpdateInterrupts()
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void PixelEngineManager::SetTokenFinish_OnMainThread_Static(Core::System& system, u64 userdata,
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s64 cycles_late)
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{
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system.GetPixelEngine().SetTokenFinish_OnMainThread(system, userdata, cycles_late);
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system.GetPixelEngine().SetTokenFinish_OnMainThread(userdata, cycles_late);
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}
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void PixelEngineManager::SetTokenFinish_OnMainThread(Core::System& system, u64 userdata,
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s64 cycles_late)
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void PixelEngineManager::SetTokenFinish_OnMainThread(u64 userdata, s64 cycles_late)
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{
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std::unique_lock<std::mutex> lk(m_token_finish_mutex);
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m_event_raised = false;
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@ -202,7 +205,7 @@ void PixelEngineManager::SetTokenFinish_OnMainThread(Core::System& system, u64 u
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// Raise the event handler above on the CPU thread.
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// m_token_finish_mutex must be locked.
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// THIS IS EXECUTED FROM VIDEO THREAD
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void PixelEngineManager::RaiseEvent(Core::System& system, int cycles_into_future)
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void PixelEngineManager::RaiseEvent(int cycles_into_future)
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{
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if (m_event_raised)
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return;
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@ -211,7 +214,7 @@ void PixelEngineManager::RaiseEvent(Core::System& system, int cycles_into_future
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CoreTiming::FromThread from = CoreTiming::FromThread::NON_CPU;
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s64 cycles = 0; // we don't care about timings for dual core mode.
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if (!system.IsDualCoreMode() || system.GetFifo().UseDeterministicGPUThread())
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if (!m_system.IsDualCoreMode() || m_system.GetFifo().UseDeterministicGPUThread())
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{
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from = CoreTiming::FromThread::CPU;
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@ -219,13 +222,12 @@ void PixelEngineManager::RaiseEvent(Core::System& system, int cycles_into_future
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// games time to setup any interrupt state
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cycles = std::max(500, cycles_into_future);
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}
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system.GetCoreTiming().ScheduleEvent(cycles, m_event_type_set_token_finish, 0, from);
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m_system.GetCoreTiming().ScheduleEvent(cycles, m_event_type_set_token_finish, 0, from);
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}
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// SetToken
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// THIS IS EXECUTED FROM VIDEO THREAD
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void PixelEngineManager::SetToken(Core::System& system, const u16 token, const bool interrupt,
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int cycles_into_future)
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void PixelEngineManager::SetToken(const u16 token, const bool interrupt, int cycles_into_future)
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{
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DEBUG_LOG_FMT(PIXELENGINE, "VIDEO Backend raises INT_CAUSE_PE_TOKEN (btw, token: {:04x})", token);
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@ -234,12 +236,12 @@ void PixelEngineManager::SetToken(Core::System& system, const u16 token, const b
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m_token_pending = token;
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m_token_interrupt_pending |= interrupt;
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RaiseEvent(system, cycles_into_future);
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RaiseEvent(cycles_into_future);
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}
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// SetFinish
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// THIS IS EXECUTED FROM VIDEO THREAD (BPStructs.cpp) when a new frame has been drawn
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void PixelEngineManager::SetFinish(Core::System& system, int cycles_into_future)
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void PixelEngineManager::SetFinish(int cycles_into_future)
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{
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DEBUG_LOG_FMT(PIXELENGINE, "VIDEO Set Finish");
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@ -247,7 +249,7 @@ void PixelEngineManager::SetFinish(Core::System& system, int cycles_into_future)
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m_finish_interrupt_pending |= true;
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RaiseEvent(system, cycles_into_future);
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RaiseEvent(cycles_into_future);
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}
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} // namespace PixelEngine
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@ -179,20 +179,22 @@ union UPECtrlReg
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class PixelEngineManager
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{
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public:
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void Init(Core::System& system);
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explicit PixelEngineManager(Core::System& system);
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void Init();
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void DoState(PointerWrap& p);
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void RegisterMMIO(MMIO::Mapping* mmio, u32 base);
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// gfx backend support
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void SetToken(Core::System& system, const u16 token, const bool interrupt, int cycle_delay);
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void SetFinish(Core::System& system, int cycle_delay);
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void SetToken(const u16 token, const bool interrupt, int cycle_delay);
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void SetFinish(int cycle_delay);
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AlphaReadMode GetAlphaReadMode() const { return m_alpha_read.read_mode; }
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private:
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void RaiseEvent(Core::System& system, int cycles_into_future);
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void RaiseEvent(int cycles_into_future);
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void UpdateInterrupts();
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void SetTokenFinish_OnMainThread(Core::System& system, u64 userdata, s64 cycles_late);
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void SetTokenFinish_OnMainThread(u64 userdata, s64 cycles_late);
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static void SetTokenFinish_OnMainThread_Static(Core::System& system, u64 userdata,
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s64 cycles_late);
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@ -216,6 +218,8 @@ private:
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bool m_signal_finish_interrupt = false;
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CoreTiming::EventType* m_event_type_set_token_finish = nullptr;
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Core::System& m_system;
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};
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} // namespace PixelEngine
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@ -380,7 +380,7 @@ bool VideoBackendBase::InitializeShared(std::unique_ptr<AbstractGfx> gfx,
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auto& command_processor = system.GetCommandProcessor();
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command_processor.Init();
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system.GetFifo().Init();
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system.GetPixelEngine().Init(system);
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system.GetPixelEngine().Init();
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BPInit();
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VertexLoaderManager::Init();
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system.GetVertexShaderManager().Init();
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