mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
PixelShaderGen: Add LOD bias to texture() call on systems that don't support it in the sampler
This commit is contained in:
parent
4e12d6e871
commit
056613ecc5
@ -648,7 +648,19 @@ uint WrapCoord(int coord, uint wrap, int size) {{
|
||||
" float3 coords = float3(float(uv.x) / size_s, float(uv.y) / size_t, layer);\n");
|
||||
if (api_type == APIType::OpenGL || api_type == APIType::Vulkan)
|
||||
{
|
||||
out.Write(" return iround(255.0 * texture(tex, coords));\n}}\n");
|
||||
if (!host_config.backend_sampler_lod_bias)
|
||||
{
|
||||
out.Write(" uint texmode0 = samp_texmode0(texmap);\n"
|
||||
" float lod_bias = {} / 256.0f;\n"
|
||||
" return iround(255.0 * texture(tex, coords, lod_bias));\n",
|
||||
BitfieldExtract<&SamplerState::TM0::lod_bias>("texmode0"));
|
||||
}
|
||||
else
|
||||
{
|
||||
out.Write(" return iround(255.0 * texture(tex, coords));\n");
|
||||
}
|
||||
|
||||
out.Write("}}\n");
|
||||
}
|
||||
else if (api_type == APIType::D3D)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user