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It's technically more correct to do it this way, difference is extremely subtle
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@ -120,7 +120,7 @@ void main()
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// For more information, see this desmos demonstrating this scaling process:
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// https://www.desmos.com/calculator/syjyrjsj5c
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const float luminance = ictcp_color.x;
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ictcp_color *= HLG_f(pow(AMPLIFICATION, luminance));
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ictcp_color *= pow(HLG_f(AMPLIFICATION), luminance);
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// Convert back to Linear RGB and output the color to the display.
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// We use hdr_paper_white to renormalize the color to the comfortable
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