Added player and game badges to Achievements dialog header

Provided badges are turned on, if there's a player logged in their RetroAchievements icon will appear next to their player info in the header of the Achievements dialog. If they're playing a game, so will the icon for the game. Also performed some refactoring and reorganizing to the header as a whole so that it looks consistent whether a game is running or not.
This commit is contained in:
LillyJadeKatrin 2023-06-15 03:57:58 -04:00
parent fd50b1fda6
commit 0715da2d68
2 changed files with 103 additions and 61 deletions

View File

@ -30,45 +30,44 @@
AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(parent)
{
m_user_name = new QLabel();
m_user_points = new QLabel();
m_game_name = new QLabel();
m_game_points = new QLabel();
m_user_icon = new QLabel();
m_game_icon = new QLabel();
m_name = new QLabel();
m_points = new QLabel();
m_game_progress_hard = new QProgressBar();
m_game_progress_soft = new QProgressBar();
m_rich_presence = new QLabel();
QVBoxLayout* m_user_right_col = new QVBoxLayout();
m_user_right_col->addWidget(m_user_name);
m_user_right_col->addWidget(m_user_points);
QHBoxLayout* m_user_layout = new QHBoxLayout();
// TODO: player badge goes here
m_user_layout->addLayout(m_user_right_col);
m_user_box = new QGroupBox();
m_user_box->setLayout(m_user_layout);
QSizePolicy sp_retain = m_game_progress_hard->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
m_game_progress_hard->setSizePolicy(sp_retain);
sp_retain = m_game_progress_soft->sizePolicy();
sp_retain.setRetainSizeWhenHidden(true);
m_game_progress_soft->setSizePolicy(sp_retain);
QVBoxLayout* m_game_right_col = new QVBoxLayout();
m_game_right_col->addWidget(m_game_name);
m_game_right_col->addWidget(m_game_points);
m_game_right_col->addWidget(m_game_progress_hard);
m_game_right_col->addWidget(m_game_progress_soft);
QHBoxLayout* m_game_upper_row = new QHBoxLayout();
// TODO: player badge and game badge go here
m_game_upper_row->addLayout(m_game_right_col);
QVBoxLayout* m_game_layout = new QVBoxLayout();
m_game_layout->addLayout(m_game_upper_row);
m_game_layout->addWidget(m_rich_presence);
m_game_box = new QGroupBox();
m_game_box->setLayout(m_game_layout);
QVBoxLayout* icon_col = new QVBoxLayout();
icon_col->addWidget(m_user_icon);
icon_col->addWidget(m_game_icon);
QVBoxLayout* text_col = new QVBoxLayout();
text_col->addWidget(m_name);
text_col->addWidget(m_points);
text_col->addWidget(m_game_progress_hard);
text_col->addWidget(m_game_progress_soft);
text_col->addWidget(m_rich_presence);
QHBoxLayout* header_layout = new QHBoxLayout();
header_layout->addLayout(icon_col);
header_layout->addLayout(text_col);
m_header_box = new QGroupBox();
m_header_box->setLayout(header_layout);
QVBoxLayout* m_total = new QVBoxLayout();
m_total->addWidget(m_user_box);
m_total->addWidget(m_game_box);
m_total->addWidget(m_header_box);
m_total->setContentsMargins(0, 0, 0, 0);
m_total->setAlignment(Qt::AlignTop);
setLayout(m_total);
std::lock_guard lg{*AchievementManager::GetInstance()->GetLock()};
UpdateData();
}
@ -76,38 +75,83 @@ void AchievementHeaderWidget::UpdateData()
{
if (!AchievementManager::GetInstance()->IsLoggedIn())
{
m_user_box->setVisible(false);
m_game_box->setVisible(false);
return;
}
QString user_name =
QString::fromStdString(AchievementManager::GetInstance()->GetPlayerDisplayName());
m_user_name->setText(user_name);
m_user_points->setText(tr("%1 points").arg(AchievementManager::GetInstance()->GetPlayerScore()));
if (!AchievementManager::GetInstance()->IsGameLoaded())
{
m_user_box->setVisible(true);
m_game_box->setVisible(false);
m_header_box->setVisible(false);
return;
}
AchievementManager::PointSpread point_spread = AchievementManager::GetInstance()->TallyScore();
m_game_name->setText(
QString::fromStdString(AchievementManager::GetInstance()->GetGameDisplayName()));
m_game_points->setText(GetPointsString(user_name, point_spread));
m_game_progress_hard = new QProgressBar();
m_game_progress_hard->setRange(0, point_spread.total_count);
m_game_progress_soft->setValue(point_spread.hard_unlocks);
m_game_progress_soft->setRange(0, point_spread.total_count);
m_game_progress_soft->setValue(point_spread.hard_unlocks + point_spread.soft_unlocks);
m_rich_presence->setText(
QString::fromUtf8(AchievementManager::GetInstance()->GetRichPresence().data()));
m_rich_presence->setVisible(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
QString user_name =
QString::fromStdString(AchievementManager::GetInstance()->GetPlayerDisplayName());
QString game_name =
QString::fromStdString(AchievementManager::GetInstance()->GetGameDisplayName());
AchievementManager::BadgeStatus player_badge =
AchievementManager::GetInstance()->GetPlayerBadge();
AchievementManager::BadgeStatus game_badge = AchievementManager::GetInstance()->GetGameBadge();
m_user_box->setVisible(false);
m_game_box->setVisible(true);
m_user_icon->setVisible(false);
m_user_icon->clear();
m_user_icon->setText({});
if (Config::Get(Config::RA_BADGES_ENABLED))
{
if (player_badge.name != "")
{
QImage i_user_icon{};
if (i_user_icon.loadFromData(&player_badge.badge.front(), (int)player_badge.badge.size()))
{
m_user_icon->setPixmap(QPixmap::fromImage(i_user_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
m_user_icon->adjustSize();
m_user_icon->setStyleSheet(QStringLiteral("border: 4px solid transparent"));
m_user_icon->setVisible(true);
}
}
}
m_game_icon->setVisible(false);
m_game_icon->clear();
m_game_icon->setText({});
if (Config::Get(Config::RA_BADGES_ENABLED))
{
if (game_badge.name != "")
{
QImage i_game_icon{};
if (i_game_icon.loadFromData(&game_badge.badge.front(), (int)game_badge.badge.size()))
{
m_game_icon->setPixmap(QPixmap::fromImage(i_game_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
m_game_icon->adjustSize();
m_game_icon->setStyleSheet(QStringLiteral("border: 4px solid transparent"));
m_game_icon->setVisible(true);
}
}
}
if (!game_name.isEmpty())
{
m_name->setText(tr("%1 is playing %2").arg(user_name).arg(game_name));
m_points->setText(GetPointsString(user_name, point_spread));
m_game_progress_hard->setRange(0, point_spread.total_count);
if (!m_game_progress_hard->isVisible())
m_game_progress_hard->setVisible(true);
m_game_progress_soft->setValue(point_spread.hard_unlocks);
m_game_progress_soft->setRange(0, point_spread.total_count);
m_game_progress_soft->setValue(point_spread.hard_unlocks + point_spread.soft_unlocks);
if (!m_game_progress_soft->isVisible())
m_game_progress_soft->setVisible(true);
m_rich_presence->setText(
QString::fromUtf8(AchievementManager::GetInstance()->GetRichPresence().data()));
if (!m_rich_presence->isVisible())
m_rich_presence->setVisible(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
}
else
{
m_name->setText(user_name);
m_points->setText(tr("%1 points").arg(AchievementManager::GetInstance()->GetPlayerScore()));
m_game_progress_hard->setVisible(false);
m_game_progress_soft->setVisible(false);
m_rich_presence->setVisible(false);
}
}
QString

View File

@ -27,16 +27,14 @@ private:
QGroupBox* m_common_box;
QVBoxLayout* m_common_layout;
QLabel* m_user_name;
QLabel* m_user_points;
QLabel* m_game_name;
QLabel* m_game_points;
QLabel* m_user_icon;
QLabel* m_game_icon;
QLabel* m_name;
QLabel* m_points;
QProgressBar* m_game_progress_hard;
QProgressBar* m_game_progress_soft;
QLabel* m_rich_presence;
QGroupBox* m_user_box;
QGroupBox* m_game_box;
QGroupBox* m_header_box;
};
#endif // USE_RETRO_ACHIEVEMENTS