add first iteration of a small tool that creates pseudo c from DSP UCodes

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@825 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
fires.gc 2008-10-10 13:11:32 +00:00
parent 7139fb4356
commit 08984104d7
14 changed files with 3595 additions and 0 deletions

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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "DSP_InterC", "DSP_InterC\DSP_InterC.vcproj", "{A010425E-9D5E-461E-910D-0804C2A944D5}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A010425E-9D5E-461E-910D-0804C2A944D5}.Debug|Win32.ActiveCfg = Debug|Win32
{A010425E-9D5E-461E-910D-0804C2A944D5}.Debug|Win32.Build.0 = Debug|Win32
{A010425E-9D5E-461E-910D-0804C2A944D5}.Release|Win32.ActiveCfg = Release|Win32
{A010425E-9D5E-461E-910D-0804C2A944D5}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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/*====================================================================
filename: opcodes.h
project: GameCube DSP Tool (gcdsp)
created: 2005.03.04
mail: duddie@walla.com
Copyright (c) 2005 Duddie
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
====================================================================*/
//
//
// At the moment just ls and sl are using the prolog
// perhaps all actions on r03 must be in the prolog
//
#include <stdafx.h>
#include "OutBuffer.h"
//
void dsp_op_ext_r_epi(uint16 _Opcode)
{
uint8 op = (_Opcode >> 2) & 0x3;
uint8 reg = _Opcode & 0x3;
switch (op)
{
case 0x00:
OutBuffer::AddCode("Error: dsp_op_ext_r_epi");
break;
case 0x01:
OutBuffer::AddCode("%s--", OutBuffer::GetRegName(reg));
// g_dsp.r[reg]--;
break;
case 0x02:
OutBuffer::AddCode("%s++", OutBuffer::GetRegName(reg));
//g_dsp.r[reg]++;
break;
case 0x03:
OutBuffer::AddCode("%s += %s", OutBuffer::GetRegName(reg), OutBuffer::GetRegName(reg+4));
// g_dsp.r[reg] += g_dsp.r[reg + 4];
break;
}
}
void dsp_op_ext_mv(uint16 _Opcode)
{
uint8 sreg = _Opcode & 0x3;
uint8 dreg = ((_Opcode >> 2) & 0x3);
OutBuffer::AddCode("%s = %s", OutBuffer::GetRegName(dreg + 0x18), OutBuffer::GetRegName(sreg + 0x1c));
// g_dsp.r[dreg + 0x18] = g_dsp.r[sreg + 0x1c];
}
void dsp_op_ext_s(uint16 _Opcode)
{
uint8 dreg = _Opcode & 0x3;
uint8 sreg = ((_Opcode >> 3) & 0x3) + 0x1c;
OutBuffer::AddCode("*(%s) = %s", OutBuffer::GetRegName(dreg), OutBuffer::GetRegName(sreg));
// dsp_dmem_write(g_dsp.r[dreg], g_dsp.r[sreg]);
if (_Opcode & 0x04)
{
OutBuffer::AddCode("%s += %s", OutBuffer::GetRegName(dreg), OutBuffer::GetRegName(dreg+4));
// g_dsp.r[dreg] += g_dsp.r[dreg + 4];
}
else
{
OutBuffer::AddCode("%s++", OutBuffer::GetRegName(dreg));
//g_dsp.r[dreg]++;
}
}
void dsp_op_ext_l(uint16 _Opcode)
{
uint8 sreg = _Opcode & 0x3;
uint8 dreg = ((_Opcode >> 3) & 0x7) + 0x18;
OutBuffer::AddCode("%s = *(%s)", OutBuffer::GetRegName(dreg), OutBuffer::GetRegName(sreg));
// uint16 val = dsp_dmem_read(g_dsp.r[sreg]);
// g_dsp.r[dreg] = val;
if (_Opcode & 0x04)
{
OutBuffer::AddCode("%s += %s", OutBuffer::GetRegName(sreg), OutBuffer::GetRegName(sreg+4));
// g_dsp.r[sreg] += g_dsp.r[sreg + 4];
}
else
{
OutBuffer::AddCode("%s++", OutBuffer::GetRegName(sreg));
// g_dsp.r[sreg]++;
}
}
void dsp_op_ext_ls_pro(uint16 _Opcode)
{
uint8 areg = (_Opcode & 0x1) + 0x1e;
OutBuffer::AddCode("*(%s) = %s", OutBuffer::GetRegName(0x03), OutBuffer::GetRegName(areg));
// dsp_dmem_write(g_dsp.r[0x03], g_dsp.r[areg]);
if (_Opcode & 0x8)
{
OutBuffer::AddCode("%s += %s", OutBuffer::GetRegName(0x03), OutBuffer::GetRegName(0x07));
// g_dsp.r[0x03] += g_dsp.r[0x07];
}
else
{
OutBuffer::AddCode("%s++", OutBuffer::GetRegName(0x03));
// g_dsp.r[0x03]++;
}
}
void dsp_op_ext_ls_epi(uint16 _Opcode)
{
uint8 dreg = ((_Opcode >> 4) & 0x3) + 0x18;
OutBuffer::AddCode("%s = *(%s)", OutBuffer::GetRegName(dreg), OutBuffer::GetRegName(0x00));
// uint16 val = dsp_dmem_read(g_dsp.r[0x00]);
// dsp_op_write_reg(dreg, val);
if (_Opcode & 0x4)
{
OutBuffer::AddCode("%s += %s", OutBuffer::GetRegName(0x00), OutBuffer::GetRegName(0x04));
// g_dsp.r[0x00] += g_dsp.r[0x04];
}
else
{
OutBuffer::AddCode("%s++", OutBuffer::GetRegName(0x00));
// g_dsp.r[0x00]++;
}
}
void dsp_op_ext_sl_pro(uint16 _Opcode)
{
uint8 areg = (_Opcode & 0x1) + 0x1e;
OutBuffer::AddCode("*(%s) = %s", OutBuffer::GetRegName(0x00), OutBuffer::GetRegName(areg));
// dsp_dmem_write(g_dsp.r[0x00], g_dsp.r[areg]);
if (_Opcode & 0x4)
{
OutBuffer::AddCode("%s += %s", OutBuffer::GetRegName(0x00), OutBuffer::GetRegName(0x04));
// g_dsp.r[0x00] += g_dsp.r[0x04];
}
else
{
OutBuffer::AddCode("%s++", OutBuffer::GetRegName(0x00));
// g_dsp.r[0x00]++;
}
}
void dsp_op_ext_sl_epi(uint16 _Opcode)
{
uint8 dreg = ((_Opcode >> 4) & 0x3) + 0x18;
OutBuffer::AddCode("%s = *(%s)", OutBuffer::GetRegName(dreg), OutBuffer::GetRegName(0x03));
// uint16 val = dsp_dmem_read(g_dsp.r[0x03]);
// dsp_op_write_reg(dreg, val);
if (_Opcode & 0x8)
{
OutBuffer::AddCode("%s += %s", OutBuffer::GetRegName(0x03), OutBuffer::GetRegName(0x07));
// g_dsp.r[0x03] += g_dsp.r[0x07];
}
else
{
OutBuffer::AddCode("%s++", OutBuffer::GetRegName(0x03));
// g_dsp.r[0x03]++;
}
}
void dsp_op_ext_ld(uint16 _Opcode)
{
uint8 dreg1 = (((_Opcode >> 5) & 0x1) << 1) + 0x18;
uint8 dreg2 = (((_Opcode >> 4) & 0x1) << 1) + 0x19;
uint8 sreg = _Opcode & 0x3;
OutBuffer::AddCode("%s = *(%s)", OutBuffer::GetRegName(dreg1), OutBuffer::GetRegName(sreg));
OutBuffer::AddCode("%s = *(%s)", OutBuffer::GetRegName(dreg2), OutBuffer::GetRegName(0x03));
// g_dsp.r[dreg1] = dsp_dmem_read(g_dsp.r[sreg]);
// g_dsp.r[dreg2] = dsp_dmem_read(g_dsp.r[0x03]);
if (_Opcode & 0x04)
{
OutBuffer::AddCode("%s += %s", OutBuffer::GetRegName(sreg), OutBuffer::GetRegName(sreg + 0x04));
// g_dsp.r[sreg] += g_dsp.r[sreg + 0x04];
}
else
{
OutBuffer::AddCode("%s++", OutBuffer::GetRegName(sreg));
// g_dsp.r[sreg]++;
}
if (_Opcode & 0x08)
{
OutBuffer::AddCode("%s += %s", OutBuffer::GetRegName(0x03), OutBuffer::GetRegName(sreg + 0x07));
// g_dsp.r[0x03] += g_dsp.r[0x07];
}
else
{
OutBuffer::AddCode("%s++", OutBuffer::GetRegName(0x03));
// g_dsp.r[0x03]++;
}
}
// ================================================================================
//
//
//
// ================================================================================
void dsp_op_ext_ops_pro(uint16 _Opcode)
{
if ((_Opcode & 0xFF) == 0){return;}
switch ((_Opcode >> 4) & 0xf)
{
case 0x00:
dsp_op_ext_r_epi(_Opcode);
break;
case 0x01:
dsp_op_ext_mv(_Opcode);
break;
case 0x02:
case 0x03:
dsp_op_ext_s(_Opcode);
break;
case 0x04:
case 0x05:
case 0x06:
case 0x07:
dsp_op_ext_l(_Opcode);
break;
case 0x08:
case 0x09:
case 0x0a:
case 0x0b:
if (_Opcode & 0x2)
{
dsp_op_ext_sl_pro(_Opcode);
}
else
{
dsp_op_ext_ls_pro(_Opcode);
}
return;
case 0x0c:
case 0x0d:
case 0x0e:
case 0x0f:
dsp_op_ext_ld(_Opcode);
break;
}
}
void dsp_op_ext_ops_epi(uint16 _Opcode)
{
if ((_Opcode & 0xFF) == 0){return;}
switch ((_Opcode >> 4) & 0xf)
{
case 0x08:
case 0x09:
case 0x0a:
case 0x0b:
if (_Opcode & 0x2)
{
dsp_op_ext_sl_epi(_Opcode);
}
else
{
dsp_op_ext_ls_epi(_Opcode);
}
return;
}
}

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/*====================================================================
filename: opcodes.h
project: GameCube DSP Tool (gcdsp)
created: 2005.03.04
mail: duddie@walla.com
Copyright (c) 2005 Duddie
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
====================================================================*/
#ifndef _GDSP_EXT_OP_H
#define _GDSP_EXT_OP_H
void dsp_op_ext_ops_pro(uint16 _Opcode);
void dsp_op_ext_ops_epi(uint16 _Opcode);
#endif

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/*====================================================================
filename: gdsp_opcodes.h
project: GCemu
created: 2004-6-18
mail: duddie@walla.com
Copyright (c) 2005 Duddie & Tratax
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
====================================================================*/
#ifndef _GDSP_OPCODES_H
#define _GDSP_OPCODES_H
void dsp_op0(uint16 opc);
void dsp_op1(uint16 opc);
void dsp_op2(uint16 opc);
void dsp_op3(uint16 opc);
void dsp_op4(uint16 opc);
void dsp_op5(uint16 opc);
void dsp_op6(uint16 opc);
void dsp_op7(uint16 opc);
void dsp_op8(uint16 opc);
void dsp_op9(uint16 opc);
void dsp_opab(uint16 opc);
void dsp_opcd(uint16 opc);
void dsp_ope(uint16 opc);
void dsp_opf(uint16 opc);
#define R_SR 0x13
#define FLAG_ENABLE_INTERUPT 11
#endif

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// DSP_InterC.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "DSPOpcodes.h"
uint16 g_IMemory[0x1000];
uint16 g_currentAddress;
uint16 FetchOpcode()
{
uint16 value = swap16(g_IMemory[g_currentAddress & 0x0FFF]);
g_currentAddress++;
return value;
}
void DecodeOpcode(uint16 op);
void Decode(uint16 startAddress, uint16 endAddress)
{
g_currentAddress = startAddress;
while (g_currentAddress < endAddress)
{
uint16 oldPC = g_currentAddress;
uint16 op = FetchOpcode();
OutBuffer::Add("%4X:", oldPC);
DecodeOpcode(op);
}
}
int _tmain(int argc, _TCHAR* argv[])
{
FILE* pFile = fopen("c:\\_\\dsp_rom.bin", "rb");
if (pFile == NULL)
return -1;
fread(g_IMemory, 0x1000, 1, pFile);
fclose(pFile);
//////
OutBuffer::Init();
Decode(0x80e7, 0x81f9);
return 0;
}

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="DSP_InterC"
ProjectGUID="{A010425E-9D5E-461E-910D-0804C2A944D5}"
RootNamespace="DSP_InterC"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
CharacterSet="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="2"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\DSP_InterC.cpp"
>
</File>
<File
RelativePath=".\DSPExt.cpp"
>
</File>
<File
RelativePath=".\DSPExt.h"
>
</File>
<File
RelativePath=".\DSPOpcodes.cpp"
>
</File>
<File
RelativePath=".\DSPOpcodes.h"
>
</File>
<File
RelativePath=".\OutBuffer.cpp"
>
</File>
<File
RelativePath=".\OutBuffer.h"
>
</File>
<File
RelativePath=".\stdafx.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\stdafx.h"
>
</File>
<File
RelativePath=".\targetver.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
</Filter>
<File
RelativePath=".\ReadMe.txt"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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// stdafx.cpp : source file that includes just the standard includes
// DSP_InterC.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
#include <stdarg.h>
#include <stdio.h>
namespace OutBuffer
{
void Init()
{
}
void Add(const char* _fmt, ...)
{
static char Msg[2048];
va_list ap;
va_start(ap, _fmt);
vsprintf(Msg, _fmt, ap);
va_end(ap);
printf("%s\n", Msg);
}
void AddCode(const char* _fmt, ...)
{
static char Msg[2048];
va_list ap;
va_start(ap, _fmt);
vsprintf(Msg, _fmt, ap);
va_end(ap);
printf(" %s\n", Msg);
}
// predefined labels
typedef struct pdlabel_t
{
uint16 addr;
const char* name;
const char* description;
} pdlabels_t;
pdlabel_t regnames[] =
{
{0x00, "R00", "Register 00",},
{0x01, "R01", "Register 01",},
{0x02, "R02", "Register 02",},
{0x03, "R03", "Register 03",},
{0x04, "R04", "Register 04",},
{0x05, "R05", "Register 05",},
{0x06, "R06", "Register 06",},
{0x07, "R07", "Register 07",},
{0x08, "R08", "Register 08",},
{0x09, "R09", "Register 09",},
{0x0a, "R10", "Register 10",},
{0x0b, "R11", "Register 11",},
{0x0c, "ST0", "Call stack",},
{0x0d, "ST1", "Data stack",},
{0x0e, "ST2", "Loop address stack",},
{0x0f, "ST3", "Loop counter",},
{0x00, "ACH0", "Accumulator High 0",},
{0x11, "ACH1", "Accumulator High 1",},
{0x12, "CR", "Config Register",},
{0x13, "SR", "Special Register",},
{0x14, "PROD.L", "PROD L",},
{0x15, "PROD.M1", "PROD M1",},
{0x16, "PROD.H", "PROD H",},
{0x17, "PROD.M2", "PROD M2",},
{0x18, "AX0.L", "Additional Accumulators Low 0",},
{0x19, "AX1.L", "Additional Accumulators Low 1",},
{0x1a, "AX0.H", "Additional Accumulators High 0",},
{0x1b, "AX1.H", "Additional Accumulators High 1",},
{0x1c, "AC0.L", "Register 28",},
{0x1d, "AC1.L", "Register 29",},
{0x1e, "AC0.M", "Register 00",},
{0x1f, "AC1.M", "Register 00",},
// additional to resolve special names
{0x20, "ACC0", "Accumulators 0",},
{0x21, "ACC1", "Accumulators 1",},
{0x22, "AX0", "Additional Accumulators 0",},
{0x23, "AX1", "Additional Accumulators 1",},
};
const pdlabel_t pdlabels[] =
{
{0xffa0, "COEF_A1_0", "COEF_A1_0",},
{0xffa1, "COEF_A2_0", "COEF_A2_0",},
{0xffa2, "COEF_A1_1", "COEF_A1_1",},
{0xffa3, "COEF_A2_1", "COEF_A2_1",},
{0xffa4, "COEF_A1_2", "COEF_A1_2",},
{0xffa5, "COEF_A2_2", "COEF_A2_2",},
{0xffa6, "COEF_A1_3", "COEF_A1_3",},
{0xffa7, "COEF_A2_3", "COEF_A2_3",},
{0xffa8, "COEF_A1_4", "COEF_A1_4",},
{0xffa9, "COEF_A2_4", "COEF_A2_4",},
{0xffaa, "COEF_A1_5", "COEF_A1_5",},
{0xffab, "COEF_A2_5", "COEF_A2_5",},
{0xffac, "COEF_A1_6", "COEF_A1_6",},
{0xffad, "COEF_A2_6", "COEF_A2_6",},
{0xffae, "COEF_A1_7", "COEF_A1_7",},
{0xffaf, "COEF_A2_7", "COEF_A2_7",},
{0xffc9, "DSCR", "DSP DMA Control Reg",},
{0xffcb, "DSBL", "DSP DMA Block Length",},
{0xffcd, "DSPA", "DSP DMA DMEM Address",},
{0xffce, "DSMAH", "DSP DMA Mem Address H",},
{0xffcf, "DSMAL", "DSP DMA Mem Address L",},
{0xffd1, "SampleFormat", "SampleFormat",},
{0xffd3, "Unk Zelda", "Unk Zelda writes to it",},
{0xffd4, "ACSAH", "Accelerator start address H",},
{0xffd5, "ACSAL", "Accelerator start address L",},
{0xffd6, "ACEAH", "Accelerator end address H",},
{0xffd7, "ACEAL", "Accelerator end address L",},
{0xffd8, "ACCAH", "Accelerator current address H",},
{0xffd9, "ACCAL", "Accelerator current address L",},
{0xffda, "pred_scale", "pred_scale",},
{0xffdb, "yn1", "yn1",},
{0xffdc, "yn2", "yn2",},
{0xffdd, "ARAM", "Direct Read from ARAM (uses ADPCM)",},
{0xffde, "GAIN", "Gain",},
{0xffef, "AMDM", "ARAM DMA Request Mask",},
{0xfffb, "DIRQ", "DSP IRQ Request",},
{0xfffc, "DMBH", "DSP Mailbox H",},
{0xfffd, "DMBL", "DSP Mailbox L",},
{0xfffe, "CMBH", "CPU Mailbox H",},
{0xffff, "CMBL", "CPU Mailbox L",},
};
const char* GetRegName(uint16 reg)
{
return regnames[reg].name;
}
const char* GetMemName(uint16 addr)
{
static char Buffer[1024];
for (int i=0; i<sizeof(pdlabels); i++)
{
if (pdlabels[i].addr == addr)
return pdlabels[i].name;
}
sprintf(Buffer, "0x%4x", addr);
return Buffer;
}
}

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
namespace OutBuffer
{
void Init();
void Add(const char* _fmt, ...);
void AddCode(const char* _fmt, ...);
const char* GetRegName(uint16 reg);
const char* GetMemName(uint16 addr);
}
// TODO: reference additional headers your program requires here

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========================================================================
CONSOLE APPLICATION : DSP_InterC Project Overview
========================================================================
AppWizard has created this DSP_InterC application for you.
This file contains a summary of what you will find in each of the files that
make up your DSP_InterC application.
DSP_InterC.vcproj
This is the main project file for VC++ projects generated using an Application Wizard.
It contains information about the version of Visual C++ that generated the file, and
information about the platforms, configurations, and project features selected with the
Application Wizard.
DSP_InterC.cpp
This is the main application source file.
/////////////////////////////////////////////////////////////////////////////
Other standard files:
StdAfx.h, StdAfx.cpp
These files are used to build a precompiled header (PCH) file
named DSP_InterC.pch and a precompiled types file named StdAfx.obj.
/////////////////////////////////////////////////////////////////////////////
Other notes:
AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.
/////////////////////////////////////////////////////////////////////////////

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/*====================================================================
filename: opcodes.h
project: GameCube DSP Tool (gcdsp)
created: 2005.03.04
mail: duddie@walla.com
Copyright (c) 2005 Duddie
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
====================================================================*/
#ifndef _GDSP_OPCODES_HELPER_H
#define _GDSP_OPCODES_HELPER_H
#include "Globals.h"
#include "gdsp_opcodes.h"
#include "gdsp_memory.h"
#include "gdsp_interpreter.h"
#include "gdsp_registers.h"
#include "gdsp_ext_op.h"
// ---------------------------------------------------------------------------------------
//
// --- SR
//
// ---------------------------------------------------------------------------------------
inline void dsp_SR_set_flag(uint8 flag)
{
g_dsp.r[R_SR] |= (1 << flag);
}
inline bool dsp_SR_is_flag_set(uint8 flag)
{
return((g_dsp.r[R_SR] & (1 << flag)) > 0);
}
// ---------------------------------------------------------------------------------------
//
// --- reg
//
// ---------------------------------------------------------------------------------------
inline uint16 dsp_op_read_reg(uint8 reg)
{
uint16 val;
switch (reg & 0x1f)
{
case 0x0c:
case 0x0d:
case 0x0e:
case 0x0f:
val = dsp_reg_load_stack(reg - 0x0c);
break;
default:
val = g_dsp.r[reg];
break;
}
return(val);
}
inline void dsp_op_write_reg(uint8 reg, uint16 val)
{
switch (reg & 0x1f)
{
case 0x0c:
case 0x0d:
case 0x0e:
case 0x0f:
dsp_reg_store_stack(reg - 0x0c, val);
break;
default:
g_dsp.r[reg] = val;
break;
}
}
// ---------------------------------------------------------------------------------------
//
// --- prod
//
// ---------------------------------------------------------------------------------------
inline sint64 dsp_get_long_prod()
{
sint64 val;
sint64 low_prod;
val = (sint8)g_dsp.r[0x16];
val <<= 32;
low_prod = g_dsp.r[0x15];
low_prod += g_dsp.r[0x17];
low_prod <<= 16;
low_prod |= g_dsp.r[0x14];
val += low_prod;
return(val);
}
inline void dsp_set_long_prod(sint64 val)
{
g_dsp.r[0x14] = (uint16)val;
val >>= 16;
g_dsp.r[0x15] = (uint16)val;
val >>= 16;
g_dsp.r[0x16] = (uint16)val;
g_dsp.r[0x17] = 0;
}
// ---------------------------------------------------------------------------------------
//
// --- acc
//
// ---------------------------------------------------------------------------------------
inline sint64 dsp_get_long_acc(uint8 reg)
{
_dbg_assert_(reg < 2);
sint64 val;
sint64 low_acc;
val = (sint8)g_dsp.r[0x10 + reg];
val <<= 32;
low_acc = g_dsp.r[0x1e + reg];
low_acc <<= 16;
low_acc |= g_dsp.r[0x1c + reg];
val |= low_acc;
return(val);
}
inline uint64 dsp_get_ulong_acc(uint8 reg)
{
_dbg_assert_(reg < 2);
uint64 val;
uint64 low_acc;
val = (uint8)g_dsp.r[0x10 + reg];
val <<= 32;
low_acc = g_dsp.r[0x1e + reg];
low_acc <<= 16;
low_acc |= g_dsp.r[0x1c + reg];
val |= low_acc;
return(val);
}
inline void dsp_set_long_acc(uint8 _reg, sint64 val)
{
_dbg_assert_(_reg < 2);
g_dsp.r[0x1c + _reg] = (uint16)val;
val >>= 16;
g_dsp.r[0x1e + _reg] = (uint16)val;
val >>= 16;
g_dsp.r[0x10 + _reg] = (uint16)val;
}
inline sint16 dsp_get_acc_l(uint8 _reg)
{
_dbg_assert_(_reg < 2);
return(g_dsp.r[0x1c + _reg]);
}
inline sint16 dsp_get_acc_m(uint8 _reg)
{
_dbg_assert_(_reg < 2);
return(g_dsp.r[0x1e + _reg]);
}
inline sint16 dsp_get_acc_h(uint8 _reg)
{
_dbg_assert_(_reg < 2);
return(g_dsp.r[0x10 + _reg]);
}
// ---------------------------------------------------------------------------------------
//
// --- acx
//
// ---------------------------------------------------------------------------------------
inline sint64 dsp_get_long_acx(uint8 _reg)
{
_dbg_assert_(_reg < 2);
sint64 val = (sint16)g_dsp.r[0x1a + _reg];
val <<= 16;
sint64 low_acc = g_dsp.r[0x18 + _reg];
val |= low_acc;
return(val);
}
inline sint16 dsp_get_ax_l(uint8 _reg)
{
_dbg_assert_(_reg < 2);
return(g_dsp.r[0x18 + _reg]);
}
inline sint16 dsp_get_ax_h(uint8 _reg)
{
_dbg_assert_(_reg < 2);
return(g_dsp.r[0x1a + _reg]);
}
#endif

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// stdafx.cpp : source file that includes just the standard includes
// DSP_InterC.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
// TODO: reference any additional headers you need in STDAFX.H
// and not in this file
#include <stdarg.h>
void ErrorLog(const char* _fmt, ...)
{
char Msg[512];
va_list ap;
va_start(ap, _fmt);
vsprintf(Msg, _fmt, ap);
va_end(ap);
printf("Error");
}

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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
#include "targetver.h"
#include <stdio.h>
#include <tchar.h>
typedef unsigned char uint8;
typedef unsigned short uint16;
typedef unsigned int uint32;
typedef unsigned long long uint64;
typedef unsigned int uint;
typedef signed char sint8;
typedef signed short sint16;
typedef signed int sint32;
typedef signed long long sint64;
extern uint16 FetchOpcode();
extern void ErrorLog(const char* _fmt, ...);
inline uint16 swap16(uint16 x)
{
return((x >> 8) | (x << 8));
}
#include "OutBuffer.h"
// TODO: reference additional headers your program requires here

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#pragma once
// The following macros define the minimum required platform. The minimum required platform
// is the earliest version of Windows, Internet Explorer etc. that has the necessary features to run
// your application. The macros work by enabling all features available on platform versions up to and
// including the version specified.
// Modify the following defines if you have to target a platform prior to the ones specified below.
// Refer to MSDN for the latest info on corresponding values for different platforms.
#ifndef _WIN32_WINNT // Specifies that the minimum required platform is Windows Vista.
#define _WIN32_WINNT 0x0600 // Change this to the appropriate value to target other versions of Windows.
#endif