Qt/NetPlayDialog: Use QToolButton instead of a QComboBox

This commit is contained in:
spycrab 2018-05-10 20:29:51 +02:00
parent 26bee93943
commit 09449e2bca
2 changed files with 37 additions and 48 deletions

View File

@ -4,6 +4,7 @@
#include "DolphinQt2/NetPlay/NetPlayDialog.h"
#include <QAction>
#include <QApplication>
#include <QCheckBox>
#include <QClipboard>
@ -14,12 +15,14 @@
#include <QLabel>
#include <QLineEdit>
#include <QListWidget>
#include <QMenu>
#include <QMessageBox>
#include <QProgressDialog>
#include <QPushButton>
#include <QSpinBox>
#include <QSplitter>
#include <QTextBrowser>
#include <QToolButton>
#include <sstream>
@ -72,7 +75,7 @@ void NetPlayDialog::CreateMainLayout()
{
m_main_layout = new QGridLayout;
m_game_button = new QPushButton;
m_md5_box = new QComboBox;
m_md5_button = new QToolButton;
m_start_button = new QPushButton(tr("Start"));
m_buffer_size_box = new QSpinBox;
m_save_sd_box = new QCheckBox(tr("Write save/SD data"));
@ -85,12 +88,35 @@ void NetPlayDialog::CreateMainLayout()
m_game_button->setDefault(false);
m_game_button->setAutoDefault(false);
for (const QString& text :
{tr("MD5 Check:"), tr("Current game"), tr("Other game"), tr("SD card")})
m_md5_box->addItem(text);
auto* default_button = new QAction(tr("Calculate MD5 hash"), m_md5_button);
auto* menu = new QMenu(this);
auto* other_game_button = new QAction(tr("Other game"), this);
auto* sdcard_button = new QAction(tr("SD Card"), this);
menu->addAction(other_game_button);
menu->addAction(sdcard_button);
connect(default_button, &QAction::triggered,
[this] { Settings::Instance().GetNetPlayServer()->ComputeMD5(m_current_game); });
connect(other_game_button, &QAction::triggered, [this] {
GameListDialog gld(this);
if (gld.exec() == QDialog::Accepted)
{
Settings::Instance().GetNetPlayServer()->ComputeMD5(gld.GetSelectedUniqueID().toStdString());
}
});
connect(sdcard_button, &QAction::triggered,
[] { Settings::Instance().GetNetPlayServer()->ComputeMD5(WII_SDCARD); });
m_md5_button->setDefaultAction(default_button);
m_md5_button->setPopupMode(QToolButton::MenuButtonPopup);
m_md5_button->setMenu(menu);
m_main_layout->addWidget(m_game_button, 0, 0);
m_main_layout->addWidget(m_md5_box, 0, 1);
m_main_layout->addWidget(m_md5_button, 0, 1);
m_main_layout->addWidget(m_splitter, 1, 0, 1, -1);
m_splitter->addWidget(m_chat_box);
@ -196,8 +222,6 @@ void NetPlayDialog::ConnectWidgets()
connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart);
connect(m_quit_button, &QPushButton::clicked, this, &NetPlayDialog::reject);
connect(m_md5_box, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&NetPlayDialog::OnMD5Combo);
connect(m_game_button, &QPushButton::clicked, [this] {
GameListDialog gld(this);
@ -261,40 +285,6 @@ void NetPlayDialog::OnStart()
Settings::Instance().GetNetPlayServer()->StartGame();
}
void NetPlayDialog::OnMD5Combo(int index)
{
std::string identifier;
switch (index)
{
case 0:
return;
case 1: // Current game
identifier = m_current_game;
break;
case 2: // Other game
{
GameListDialog gld(this);
if (gld.exec() == QDialog::Accepted)
{
identifier = gld.GetSelectedUniqueID().toStdString();
break;
}
else
{
m_md5_box->setCurrentIndex(0);
return;
}
}
case 3: // SD Card
identifier = WII_SDCARD;
break;
}
Settings::Instance().GetNetPlayServer()->ComputeMD5(identifier);
}
void NetPlayDialog::reject()
{
if (QMessageBox::question(this, tr("Confirmation"),
@ -332,7 +322,7 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
m_buffer_label->setHidden(!is_hosting);
m_kick_button->setHidden(!is_hosting);
m_assign_ports_button->setHidden(!is_hosting);
m_md5_box->setHidden(!is_hosting);
m_md5_button->setHidden(!is_hosting);
m_room_box->setHidden(!is_hosting);
m_hostcode_label->setHidden(!is_hosting);
m_hostcode_action_button->setHidden(!is_hosting);
@ -568,8 +558,7 @@ std::string NetPlayDialog::FindGame(const std::string& game)
void NetPlayDialog::ShowMD5Dialog(const std::string& file_identifier)
{
QueueOnObject(this, [this, file_identifier] {
m_md5_box->setEnabled(false);
m_md5_box->setCurrentIndex(0);
m_md5_button->setEnabled(false);
if (m_md5_dialog->isVisible())
m_md5_dialog->close();
@ -590,7 +579,7 @@ void NetPlayDialog::SetMD5Result(int pid, const std::string& result)
{
QueueOnObject(this, [this, pid, result] {
m_md5_dialog->SetResult(pid, result);
m_md5_box->setEnabled(true);
m_md5_button->setEnabled(true);
});
}
@ -598,6 +587,6 @@ void NetPlayDialog::AbortMD5()
{
QueueOnObject(this, [this] {
m_md5_dialog->close();
m_md5_box->setEnabled(true);
m_md5_button->setEnabled(true);
});
}

View File

@ -24,6 +24,7 @@ class QPushButton;
class QSpinBox;
class QSplitter;
class QTextEdit;
class QToolButton;
class NetPlayDialog : public QDialog, public NetPlayUI
{
@ -66,7 +67,6 @@ private:
void ConnectWidgets();
void OnChat();
void OnStart();
void OnMD5Combo(int index);
void DisplayMessage(const QString& msg, const std::string& color,
int duration = OSD::Duration::NORMAL);
void UpdateGUI();
@ -91,7 +91,7 @@ private:
// Other
QPushButton* m_game_button;
QComboBox* m_md5_box;
QToolButton* m_md5_button;
QPushButton* m_start_button;
QLabel* m_buffer_label;
QSpinBox* m_buffer_size_box;