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Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been growing, and I'm planning to add one more for regions. To not make Volume.h too large, and to avoid needing to include Volume.h in code that doesn't use volume objects, I'm moving the enums to a new file. I'm also turning them into enum classes while I'm at it.
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@ -31,7 +31,9 @@
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/PowerPC/SignatureDB.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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bool CBoot::DVDRead(u64 dvd_offset, u32 output_address, u32 length, bool decrypt)
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@ -263,7 +265,7 @@ bool CBoot::BootUp()
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const DiscIO::IVolume& pVolume = DVDInterface::GetVolume();
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if ((pVolume.GetVolumeType() == DiscIO::IVolume::WII_DISC) != _StartupPara.bWii)
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if ((pVolume.GetVolumeType() == DiscIO::Platform::WII_DISC) != _StartupPara.bWii)
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{
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PanicAlertT("Warning - starting ISO in wrong console mode!");
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}
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@ -278,7 +280,7 @@ bool CBoot::BootUp()
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WII_IPC_HLE_Interface::ES_DIVerify(tmd_buffer);
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}
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_StartupPara.bWii = pVolume.GetVolumeType() == DiscIO::IVolume::WII_DISC;
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_StartupPara.bWii = pVolume.GetVolumeType() == DiscIO::Platform::WII_DISC;
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// HLE BS2 or not
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if (_StartupPara.bHLE_BS2)
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@ -338,7 +340,7 @@ bool CBoot::BootUp()
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BS2Success = EmulatedBS2(dolWii);
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}
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else if ((!DVDInterface::VolumeIsValid() ||
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DVDInterface::GetVolume().GetVolumeType() != DiscIO::IVolume::WII_DISC) &&
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DVDInterface::GetVolume().GetVolumeType() != DiscIO::Platform::WII_DISC) &&
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!_StartupPara.m_strDefaultISO.empty())
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{
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DVDInterface::SetVolumeName(_StartupPara.m_strDefaultISO);
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@ -409,7 +411,7 @@ bool CBoot::BootUp()
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// Poor man's bootup
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if (_StartupPara.bWii)
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SetupWiiMemory(DiscIO::IVolume::COUNTRY_UNKNOWN);
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SetupWiiMemory(DiscIO::Country::COUNTRY_UNKNOWN);
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else
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EmulatedBS2_GC(true);
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