Move DiscIO enums to a new file

At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
This commit is contained in:
JosJuice
2016-07-06 20:33:05 +02:00
parent baf9abe911
commit 0a15aaaa12
49 changed files with 665 additions and 574 deletions

View File

@ -19,7 +19,9 @@
#include "Core/HW/SI.h"
#include "Core/PowerPC/PowerPC.h"
#include "DiscIO/Enums.h"
#include "DiscIO/NANDContentLoader.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeCreator.h"
SConfig* SConfig::m_Instance;
@ -672,31 +674,31 @@ void SConfig::LoadDefaults()
m_revision = 0;
}
static const char* GetRegionOfCountry(DiscIO::IVolume::ECountry country)
static const char* GetRegionOfCountry(DiscIO::Country country)
{
switch (country)
{
case DiscIO::IVolume::COUNTRY_USA:
case DiscIO::Country::COUNTRY_USA:
return USA_DIR;
case DiscIO::IVolume::COUNTRY_TAIWAN:
case DiscIO::IVolume::COUNTRY_KOREA:
case DiscIO::Country::COUNTRY_TAIWAN:
case DiscIO::Country::COUNTRY_KOREA:
// TODO: Should these have their own Region Dir?
case DiscIO::IVolume::COUNTRY_JAPAN:
case DiscIO::Country::COUNTRY_JAPAN:
return JAP_DIR;
case DiscIO::IVolume::COUNTRY_AUSTRALIA:
case DiscIO::IVolume::COUNTRY_EUROPE:
case DiscIO::IVolume::COUNTRY_FRANCE:
case DiscIO::IVolume::COUNTRY_GERMANY:
case DiscIO::IVolume::COUNTRY_ITALY:
case DiscIO::IVolume::COUNTRY_NETHERLANDS:
case DiscIO::IVolume::COUNTRY_RUSSIA:
case DiscIO::IVolume::COUNTRY_SPAIN:
case DiscIO::IVolume::COUNTRY_WORLD:
case DiscIO::Country::COUNTRY_AUSTRALIA:
case DiscIO::Country::COUNTRY_EUROPE:
case DiscIO::Country::COUNTRY_FRANCE:
case DiscIO::Country::COUNTRY_GERMANY:
case DiscIO::Country::COUNTRY_ITALY:
case DiscIO::Country::COUNTRY_NETHERLANDS:
case DiscIO::Country::COUNTRY_RUSSIA:
case DiscIO::Country::COUNTRY_SPAIN:
case DiscIO::Country::COUNTRY_WORLD:
return EUR_DIR;
case DiscIO::IVolume::COUNTRY_UNKNOWN:
case DiscIO::Country::COUNTRY_UNKNOWN:
default:
return nullptr;
}
@ -745,7 +747,7 @@ bool SConfig::AutoSetup(EBootBS2 _BootBS2)
m_revision = pVolume->GetRevision();
// Check if we have a Wii disc
bWii = pVolume->GetVolumeType() == DiscIO::IVolume::WII_DISC;
bWii = pVolume->GetVolumeType() == DiscIO::Platform::WII_DISC;
const char* retrieved_region_dir = GetRegionOfCountry(pVolume->GetCountry());
if (!retrieved_region_dir)
@ -947,17 +949,19 @@ void SConfig::CheckMemcardPath(std::string& memcardPath, const std::string& game
}
}
DiscIO::IVolume::ELanguage SConfig::GetCurrentLanguage(bool wii) const
DiscIO::Language SConfig::GetCurrentLanguage(bool wii) const
{
DiscIO::IVolume::ELanguage language;
int language_value;
if (wii)
language = (DiscIO::IVolume::ELanguage)SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
language_value = SConfig::GetInstance().m_SYSCONF->GetData<u8>("IPL.LNG");
else
language = (DiscIO::IVolume::ELanguage)(SConfig::GetInstance().SelectedLanguage + 1);
language_value = SConfig::GetInstance().SelectedLanguage + 1;
DiscIO::Language language = static_cast<DiscIO::Language>(language_value);
// Get rid of invalid values (probably doesn't matter, but might as well do it)
if (language > DiscIO::IVolume::ELanguage::LANGUAGE_UNKNOWN || language < 0)
language = DiscIO::IVolume::ELanguage::LANGUAGE_UNKNOWN;
if (language > DiscIO::Language::LANGUAGE_UNKNOWN ||
language < DiscIO::Language::LANGUAGE_JAPANESE)
language = DiscIO::Language::LANGUAGE_UNKNOWN;
return language;
}