Move DiscIO enums to a new file

At first there weren't many enums in Volume.h, but the number has been
growing, and I'm planning to add one more for regions. To not make
Volume.h too large, and to avoid needing to include Volume.h in code
that doesn't use volume objects, I'm moving the enums to a new file.
I'm also turning them into enum classes while I'm at it.
This commit is contained in:
JosJuice
2016-07-06 20:33:05 +02:00
parent baf9abe911
commit 0a15aaaa12
49 changed files with 665 additions and 574 deletions

View File

@ -17,6 +17,7 @@
#include "Common/Logging/Log.h"
#include "Common/MathUtil.h"
#include "DiscIO/Blob.h"
#include "DiscIO/Enums.h"
#include "DiscIO/FileMonitor.h"
#include "DiscIO/Volume.h"
#include "DiscIO/VolumeDirectory.h"
@ -163,7 +164,7 @@ void CVolumeDirectory::SetUniqueID(const std::string& id)
memcpy(m_diskHeader.data(), id.c_str(), std::min(id.length(), MAX_ID_LENGTH));
}
IVolume::ECountry CVolumeDirectory::GetCountry() const
Country CVolumeDirectory::GetCountry() const
{
return CountrySwitch(m_diskHeader[3]);
}
@ -183,12 +184,12 @@ std::string CVolumeDirectory::GetInternalName() const
return "";
}
std::map<IVolume::ELanguage, std::string> CVolumeDirectory::GetLongNames() const
std::map<Language, std::string> CVolumeDirectory::GetLongNames() const
{
std::string name = GetInternalName();
if (name.empty())
return {{}};
return {{IVolume::LANGUAGE_UNKNOWN, name}};
return {{Language::LANGUAGE_UNKNOWN, name}};
}
std::vector<u32> CVolumeDirectory::GetBanner(int* width, int* height) const
@ -218,9 +219,9 @@ std::string CVolumeDirectory::GetApploaderDate() const
return "VOID";
}
IVolume::EPlatform CVolumeDirectory::GetVolumeType() const
Platform CVolumeDirectory::GetVolumeType() const
{
return m_is_wii ? WII_DISC : GAMECUBE_DISC;
return m_is_wii ? Platform::WII_DISC : Platform::GAMECUBE_DISC;
}
BlobType CVolumeDirectory::GetBlobType() const