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Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been growing, and I'm planning to add one more for regions. To not make Volume.h too large, and to avoid needing to include Volume.h in code that doesn't use volume objects, I'm moving the enums to a new file. I'm also turning them into enum classes while I'm at it.
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@ -16,6 +16,7 @@
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "DiscIO/Blob.h"
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#include "DiscIO/Enums.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeWad.h"
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@ -54,10 +55,10 @@ bool CVolumeWAD::Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) cons
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return m_pReader->Read(_Offset, _Length, _pBuffer);
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}
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IVolume::ECountry CVolumeWAD::GetCountry() const
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Country CVolumeWAD::GetCountry() const
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{
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if (!m_pReader)
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return COUNTRY_UNKNOWN;
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return Country::COUNTRY_UNKNOWN;
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// read the last digit of the titleID in the ticket
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u8 country_code;
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@ -114,16 +115,16 @@ u16 CVolumeWAD::GetRevision() const
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return Common::swap16(revision);
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}
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IVolume::EPlatform CVolumeWAD::GetVolumeType() const
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Platform CVolumeWAD::GetVolumeType() const
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{
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return WII_WAD;
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return Platform::WII_WAD;
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}
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std::map<IVolume::ELanguage, std::string> CVolumeWAD::GetLongNames() const
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std::map<Language, std::string> CVolumeWAD::GetLongNames() const
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{
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std::vector<u8> name_data(NAMES_TOTAL_BYTES);
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if (!Read(m_opening_bnr_offset + 0x9C, NAMES_TOTAL_BYTES, name_data.data()))
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return std::map<IVolume::ELanguage, std::string>();
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return std::map<Language, std::string>();
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return ReadWiiNames(name_data);
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}
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