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Move DiscIO enums to a new file
At first there weren't many enums in Volume.h, but the number has been growing, and I'm planning to add one more for regions. To not make Volume.h too large, and to avoid needing to include Volume.h in code that doesn't use volume objects, I'm moving the enums to a new file. I'm also turning them into enum classes while I'm at it.
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@ -34,6 +34,8 @@
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#include "Core/NetPlayProto.h"
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#include "Core/NetPlayServer.h"
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#include "DiscIO/Enums.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/ISOFile.h"
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@ -69,7 +71,7 @@ static wxString FailureReasonStringForHostLabel(int reason)
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static std::string BuildGameName(const GameListItem& game)
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{
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// Lang needs to be consistent
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DiscIO::IVolume::ELanguage const lang = DiscIO::IVolume::LANGUAGE_ENGLISH;
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const DiscIO::Language lang = DiscIO::Language::LANGUAGE_ENGLISH;
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std::vector<std::string> info;
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if (!game.GetUniqueID().empty())
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info.push_back(game.GetUniqueID());
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