Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2011-02-14 02:18:03 +00:00
parent cd308e2358
commit 0ae8d33149
85 changed files with 12731 additions and 9818 deletions

View File

@ -36,7 +36,7 @@
// PPC have a frame-finish watchdog. Handled by system timming stuff like the decrementer.
// (DualCore mode): I have observed, after ZTP logos, a fifo-recovery start when DECREMENTER_EXCEPTION is throwned.
// The frame setting (by GP) took too much time and didn't finish properly due to this watchdog.
// Faster GX plugins required, indeed :p
// Faster GX backends required, indeed :p
// * BPs are needed for some game GP/CPU sync.
// But it could slowdown (MP1 at least) because our GP in DC is faster than "expected" in some area.
@ -751,7 +751,7 @@ void CatchUpGPU()
break;
}
// read the data and send it to the VideoPlugin
// read the data and send it to the VideoBackend
// We are going to do FP math on the main thread so have to save the current state
SaveSSEState();
LoadDefaultSSEState();
@ -808,12 +808,12 @@ void UpdateInterrupts(u64 userdata)
interruptWaiting = false;
}
void UpdateInterruptsFromVideoPlugin(u64 userdata)
void UpdateInterruptsFromVideoBackend(u64 userdata)
{
CoreTiming::ScheduleEvent_Threadsafe(0, et_UpdateInterrupts, userdata);
}
void SetFifoIdleFromVideoPlugin()
void SetFifoIdleFromVideoBackend()
{
s_fifoIdleEvent.Set();
}
@ -901,7 +901,7 @@ void SetStatus()
if (IsOnThread())
{
interruptWaiting = true;
CommandProcessor::UpdateInterruptsFromVideoPlugin(userdata);
CommandProcessor::UpdateInterruptsFromVideoBackend(userdata);
}
else
CommandProcessor::UpdateInterrupts(userdata);