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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -36,7 +36,7 @@
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// PPC have a frame-finish watchdog. Handled by system timming stuff like the decrementer.
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// (DualCore mode): I have observed, after ZTP logos, a fifo-recovery start when DECREMENTER_EXCEPTION is throwned.
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// The frame setting (by GP) took too much time and didn't finish properly due to this watchdog.
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// Faster GX plugins required, indeed :p
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// Faster GX backends required, indeed :p
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// * BPs are needed for some game GP/CPU sync.
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// But it could slowdown (MP1 at least) because our GP in DC is faster than "expected" in some area.
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@ -751,7 +751,7 @@ void CatchUpGPU()
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break;
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}
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// read the data and send it to the VideoPlugin
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// read the data and send it to the VideoBackend
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// We are going to do FP math on the main thread so have to save the current state
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SaveSSEState();
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LoadDefaultSSEState();
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@ -808,12 +808,12 @@ void UpdateInterrupts(u64 userdata)
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interruptWaiting = false;
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}
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void UpdateInterruptsFromVideoPlugin(u64 userdata)
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void UpdateInterruptsFromVideoBackend(u64 userdata)
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{
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CoreTiming::ScheduleEvent_Threadsafe(0, et_UpdateInterrupts, userdata);
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}
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void SetFifoIdleFromVideoPlugin()
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void SetFifoIdleFromVideoBackend()
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{
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s_fifoIdleEvent.Set();
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}
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@ -901,7 +901,7 @@ void SetStatus()
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if (IsOnThread())
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{
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interruptWaiting = true;
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CommandProcessor::UpdateInterruptsFromVideoPlugin(userdata);
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CommandProcessor::UpdateInterruptsFromVideoBackend(userdata);
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}
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else
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CommandProcessor::UpdateInterrupts(userdata);
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