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Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7170 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -81,8 +81,8 @@ inline void SetDebugObjectName(ID3D11DeviceChild* resource, const char* name)
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// Used to not require the SDK and runtime versions to match:
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// Linking with d3dx11.lib makes the most recent d3dx11_xx.dll of the
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// compiler's SDK a requirement, but this plugin works with DX11 runtimes
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// back to August 2009 even if the plugin was built with June 2010.
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// compiler's SDK a requirement, but this backend works with DX11 runtimes
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// back to August 2009 even if the backend was built with June 2010.
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// Add any d3dx11 functions which you want to use here and load them in Create()
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typedef HRESULT (WINAPI* D3DX11COMPILEFROMMEMORYTYPE)(LPCSTR, SIZE_T, LPCSTR, const D3D10_SHADER_MACRO*, LPD3D10INCLUDE, LPCSTR, LPCSTR, UINT, UINT, ID3DX11ThreadPump*, ID3D10Blob**, ID3D10Blob**, HRESULT*);
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typedef HRESULT (WINAPI* D3DX11FILTERTEXTURETYPE)(ID3D11DeviceContext*, ID3D11Resource*, UINT, UINT);
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@ -105,4 +105,4 @@ extern CREATEDXGIFACTORY PCreateDXGIFactory;
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typedef HRESULT (WINAPI* D3D11CREATEDEVICE)(IDXGIAdapter*, D3D_DRIVER_TYPE, HMODULE, UINT, CONST D3D_FEATURE_LEVEL*, UINT, UINT, ID3D11Device**, D3D_FEATURE_LEVEL*, ID3D11DeviceContext**);
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extern D3D11CREATEDEVICE PD3D11CreateDevice;
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} // namespace DX11
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} // namespace DX11
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