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Qt: Use TitleDatabase for better names in the game list
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@ -3,6 +3,8 @@
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// Refer to the license.txt file included.
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#include "DolphinQt2/GameList/GameListModel.h"
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#include "DiscIO/Enums.h"
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#include "DolphinQt2/Resources.h"
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#include "DolphinQt2/Settings.h"
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@ -21,6 +23,8 @@ GameListModel::GameListModel(QObject* parent) : QAbstractTableModel(parent)
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emit layoutAboutToBeChanged();
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emit layoutChanged();
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});
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// TODO: Reload m_title_database when the language changes
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}
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QVariant GameListModel::data(const QModelIndex& index, int role) const
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@ -63,7 +67,16 @@ QVariant GameListModel::data(const QModelIndex& index, int role) const
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break;
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case COL_TITLE:
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if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
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return game->GetLongName();
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{
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QString display_name = QString::fromStdString(m_title_database.GetTitleName(
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game->GetGameID().toStdString(), game->GetPlatformID() == DiscIO::Platform::WII_WAD ?
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Core::TitleDatabase::TitleType::Channel :
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Core::TitleDatabase::TitleType::Other));
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if (display_name.isEmpty())
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return game->GetLongName();
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return display_name;
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}
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break;
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case COL_ID:
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if (role == Qt::DisplayRole || role == Qt::InitialSortOrderRole)
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@ -7,6 +7,7 @@
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#include <QAbstractTableModel>
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#include <QString>
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#include "Core/TitleDatabase.h"
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#include "DolphinQt2/GameList/GameFile.h"
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#include "DolphinQt2/GameList/GameTracker.h"
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@ -54,4 +55,5 @@ private:
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GameTracker m_tracker;
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QList<QSharedPointer<GameFile>> m_games;
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Core::TitleDatabase m_title_database;
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};
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