D3D: Use two buffers for VertexManager

This commit is contained in:
Yuriy O'Donnell 2014-10-25 19:14:28 +02:00
parent c35847b795
commit 0c5a572f8d

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@ -37,7 +37,7 @@ private:
u32 m_currentBuffer;
u32 m_bufferCursor;
enum { MAX_BUFFER_COUNT = 1 };
enum { MAX_BUFFER_COUNT = 2 };
ID3D11Buffer* m_buffers[MAX_BUFFER_COUNT];
LineGeometryShader m_lineShader;