Netplay: More logging for server and client thread main loops.

This commit is contained in:
Admiral H. Curtiss
2023-03-30 16:56:04 +02:00
parent bfe0940bbd
commit 0ccf24b0c5
2 changed files with 51 additions and 1 deletions

View File

@ -270,8 +270,10 @@ void NetPlayServer::ThreadFunc()
net = enet_host_service(m_server, &netEvent, 1000);
while (!m_async_queue.Empty())
{
INFO_LOG_FMT(NETPLAY, "Processing async queue event.");
{
std::lock_guard lkp(m_crit.players);
INFO_LOG_FMT(NETPLAY, "Locked player mutex.");
auto& e = m_async_queue.Front();
if (e.target_mode == TargetMode::Only)
{
@ -283,6 +285,7 @@ void NetPlayServer::ThreadFunc()
SendToClients(e.packet, e.target_pid, e.channel_id);
}
}
INFO_LOG_FMT(NETPLAY, "Processing async queue event done.");
m_async_queue.Pop();
}
if (net > 0)
@ -299,6 +302,8 @@ void NetPlayServer::ThreadFunc()
break;
case ENET_EVENT_TYPE_RECEIVE:
{
INFO_LOG_FMT(NETPLAY, "enet_host_service: receive event");
sf::Packet rpac;
rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
@ -341,16 +346,26 @@ void NetPlayServer::ThreadFunc()
ClearPeerPlayerId(netEvent.peer);
}
else
{
INFO_LOG_FMT(NETPLAY, "successfully handled packet from client {}", client.pid);
}
}
enet_packet_destroy(netEvent.packet);
}
break;
case ENET_EVENT_TYPE_DISCONNECT:
{
INFO_LOG_FMT(NETPLAY, "enet_host_service: disconnect event");
std::lock_guard lkg(m_crit.game);
if (!netEvent.peer->data)
{
ERROR_LOG_FMT(NETPLAY, "enet_host_service: no peer data");
break;
auto it = m_players.find(*PeerPlayerId(netEvent.peer));
}
const auto player_id = *PeerPlayerId(netEvent.peer);
auto it = m_players.find(player_id);
if (it != m_players.end())
{
Client& client = it->second;
@ -359,12 +374,25 @@ void NetPlayServer::ThreadFunc()
ClearPeerPlayerId(netEvent.peer);
}
else
{
ERROR_LOG_FMT(NETPLAY, "Invalid player {} to disconnect.", player_id);
}
}
break;
default:
ERROR_LOG_FMT(NETPLAY, "enet_host_service: unknown event type: {}", int(netEvent.type));
break;
}
}
else if (net == 0)
{
INFO_LOG_FMT(NETPLAY, "enet_host_service: no event occurred");
}
else
{
ERROR_LOG_FMT(NETPLAY, "enet_host_service error: {}", net);
}
}
INFO_LOG_FMT(NETPLAY, "NetPlayServer shutting down.");