Netplay: More logging before game start.

This commit is contained in:
Admiral H. Curtiss 2023-03-30 00:02:25 +02:00
parent d62838a2f4
commit bfe0940bbd
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GPG Key ID: F051B4C4044F33FB
2 changed files with 134 additions and 19 deletions

View File

@ -239,6 +239,8 @@ NetPlayClient::NetPlayClient(const std::string& address, const u16 port, NetPlay
bool NetPlayClient::Connect()
{
INFO_LOG_FMT(NETPLAY, "Connecting to server.");
// send connect message
sf::Packet packet;
packet << Common::GetScmRevGitStr();
@ -541,6 +543,8 @@ void NetPlayClient::OnChunkedDataStart(sf::Packet& packet)
packet >> title;
const u64 data_size = Common::PacketReadU64(packet);
INFO_LOG_FMT(NETPLAY, "Starting data chunk {}.", cid);
m_chunked_data_receive_queue.emplace(cid, sf::Packet{});
std::vector<int> players;
@ -555,7 +559,12 @@ void NetPlayClient::OnChunkedDataEnd(sf::Packet& packet)
const auto data_packet_iter = m_chunked_data_receive_queue.find(cid);
if (data_packet_iter == m_chunked_data_receive_queue.end())
{
INFO_LOG_FMT(NETPLAY, "Invalid data chunk ID {}.", cid);
return;
}
INFO_LOG_FMT(NETPLAY, "Ending data chunk {}.", cid);
auto& data_packet = data_packet_iter->second;
OnData(data_packet);
@ -575,7 +584,10 @@ void NetPlayClient::OnChunkedDataPayload(sf::Packet& packet)
const auto data_packet_iter = m_chunked_data_receive_queue.find(cid);
if (data_packet_iter == m_chunked_data_receive_queue.end())
{
INFO_LOG_FMT(NETPLAY, "Invalid data chunk ID {}.", cid);
return;
}
auto& data_packet = data_packet_iter->second;
while (!packet.endOfPacket())
@ -585,6 +597,8 @@ void NetPlayClient::OnChunkedDataPayload(sf::Packet& packet)
data_packet << byte;
}
INFO_LOG_FMT(NETPLAY, "Received {} bytes of data chunk {}.", data_packet.getDataSize(), cid);
m_dialog->SetChunkedProgress(m_local_player->pid, data_packet.getDataSize());
sf::Packet progress_packet;
@ -601,7 +615,12 @@ void NetPlayClient::OnChunkedDataAbort(sf::Packet& packet)
const auto iter = m_chunked_data_receive_queue.find(cid);
if (iter == m_chunked_data_receive_queue.end())
{
INFO_LOG_FMT(NETPLAY, "Invalid data chunk ID {}.", cid);
return;
}
INFO_LOG_FMT(NETPLAY, "Aborting data chunk {}.", cid);
m_chunked_data_receive_queue.erase(iter);
m_dialog->HideChunkedProgressDialog();
@ -1284,6 +1303,8 @@ void NetPlayClient::OnSyncCodes(sf::Packet& packet)
SyncCodeID sub_id;
packet >> sub_id;
INFO_LOG_FMT(NETPLAY, "Processing OnSyncCodes sub id: {}", static_cast<u8>(sub_id));
// Check Which Operation to Perform with This Packet
switch (sub_id)
{
@ -1331,7 +1352,7 @@ void NetPlayClient::OnSyncCodesNotifyGecko(sf::Packet& packet)
m_sync_gecko_codes_success_count = 0;
NOTICE_LOG_FMT(ACTIONREPLAY, "Receiving {} Gecko codelines", m_sync_gecko_codes_count);
INFO_LOG_FMT(NETPLAY, "Receiving {} Gecko codelines", m_sync_gecko_codes_count);
// Check if no codes to sync, if so return as finished
if (m_sync_gecko_codes_count == 0)
@ -1365,7 +1386,7 @@ void NetPlayClient::OnSyncCodesDataGecko(sf::Packet& packet)
packet >> new_code.address;
packet >> new_code.data;
NOTICE_LOG_FMT(ACTIONREPLAY, "Received {:08x} {:08x}", new_code.address, new_code.data);
INFO_LOG_FMT(NETPLAY, "Received {:08x} {:08x}", new_code.address, new_code.data);
gcode.codes.push_back(std::move(new_code));
@ -1398,7 +1419,7 @@ void NetPlayClient::OnSyncCodesNotifyAR(sf::Packet& packet)
m_sync_ar_codes_success_count = 0;
NOTICE_LOG_FMT(ACTIONREPLAY, "Receiving {} AR codelines", m_sync_ar_codes_count);
INFO_LOG_FMT(NETPLAY, "Receiving {} AR codelines", m_sync_ar_codes_count);
// Check if no codes to sync, if so return as finished
if (m_sync_ar_codes_count == 0)
@ -1432,7 +1453,7 @@ void NetPlayClient::OnSyncCodesDataAR(sf::Packet& packet)
packet >> new_code.cmd_addr;
packet >> new_code.value;
NOTICE_LOG_FMT(ACTIONREPLAY, "Received {:08x} {:08x}", new_code.cmd_addr, new_code.value);
INFO_LOG_FMT(NETPLAY, "Received {:08x} {:08x}", new_code.cmd_addr, new_code.value);
arcode.ops.push_back(new_code);
if (++m_sync_ar_codes_success_count >= m_sync_ar_codes_count)

View File

@ -239,6 +239,8 @@ void NetPlayServer::SetupIndex()
// called from ---NETPLAY--- thread
void NetPlayServer::ThreadFunc()
{
INFO_LOG_FMT(NETPLAY, "NetPlayServer starting.");
while (m_do_loop)
{
// update pings every so many seconds
@ -305,12 +307,17 @@ void NetPlayServer::ThreadFunc()
// uninitialized client, we'll assume this is their initialization packet
ConnectionError error;
{
INFO_LOG_FMT(NETPLAY, "Initializing peer {:x}:{}", netEvent.peer->address.host,
netEvent.peer->address.port);
std::lock_guard lkg(m_crit.game);
error = OnConnect(netEvent.peer, rpac);
}
if (error != ConnectionError::NoError)
{
INFO_LOG_FMT(NETPLAY, "Error {} initializing peer {:x}:{}", u8(error),
netEvent.peer->address.host, netEvent.peer->address.port);
sf::Packet spac;
spac << error;
// don't need to lock, this client isn't in the client map
@ -326,6 +333,8 @@ void NetPlayServer::ThreadFunc()
Client& client = it->second;
if (OnData(rpac, client) != 0)
{
INFO_LOG_FMT(NETPLAY, "Invalid packet from client {}, disconnecting.", client.pid);
// if a bad packet is received, disconnect the client
std::lock_guard lkg(m_crit.game);
OnDisconnect(client);
@ -345,6 +354,7 @@ void NetPlayServer::ThreadFunc()
if (it != m_players.end())
{
Client& client = it->second;
INFO_LOG_FMT(NETPLAY, "Disconnecting client {}.", client.pid);
OnDisconnect(client);
ClearPeerPlayerId(netEvent.peer);
@ -357,6 +367,8 @@ void NetPlayServer::ThreadFunc()
}
}
INFO_LOG_FMT(NETPLAY, "NetPlayServer shutting down.");
// close listening socket and client sockets
for (auto& player_entry : m_players)
{
@ -699,7 +711,8 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
MessageID mid;
packet >> mid;
INFO_LOG_FMT(NETPLAY, "Got client message: {:x}", static_cast<u8>(mid));
INFO_LOG_FMT(NETPLAY, "Got client message: {:x} from client {}", static_cast<u8>(mid),
player.pid);
// don't need lock because this is the only thread that modifies the players
// only need locks for writes to m_players in this thread
@ -1084,6 +1097,9 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
SyncSaveDataID sub_id;
packet >> sub_id;
INFO_LOG_FMT(NETPLAY, "Got client SyncSaveData message: {:x} from client {}", u8(sub_id),
player.pid);
switch (sub_id)
{
case SyncSaveDataID::Success:
@ -1093,12 +1109,23 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
m_save_data_synced_players++;
if (m_save_data_synced_players >= m_players.size() - 1)
{
INFO_LOG_FMT(NETPLAY, "SyncSaveData: All players synchronized. ({} >= {})",
m_save_data_synced_players, m_players.size() - 1);
m_dialog->AppendChat(Common::GetStringT("All players' saves synchronized."));
// Saves are synced, check if codes are as well and attempt to start the game
m_saves_synced = true;
CheckSyncAndStartGame();
}
else
{
INFO_LOG_FMT(NETPLAY, "SyncSaveData: Not all players synchronized. ({} < {})",
m_save_data_synced_players, m_players.size() - 1);
}
}
else
{
INFO_LOG_FMT(NETPLAY, "SyncSaveData: Start not pending.");
}
}
break;
@ -1127,6 +1154,9 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
SyncCodeID sub_id;
packet >> sub_id;
INFO_LOG_FMT(NETPLAY, "Got client SyncCodes message: {:x} from client {}", u8(sub_id),
player.pid);
// Check If Code Sync was successful or not
switch (sub_id)
{
@ -1136,12 +1166,24 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
{
if (++m_codes_synced_players >= m_players.size() - 1)
{
INFO_LOG_FMT(NETPLAY, "SyncCodes: All players synchronized. ({} >= {})",
m_codes_synced_players, m_players.size() - 1);
m_dialog->AppendChat(Common::GetStringT("All players' codes synchronized."));
// Codes are synced, check if saves are as well and attempt to start the game
m_codes_synced = true;
CheckSyncAndStartGame();
}
else
{
INFO_LOG_FMT(NETPLAY, "SyncCodes: Not all players synchronized. ({} < {})",
m_codes_synced_players, m_players.size() - 1);
}
}
else
{
INFO_LOG_FMT(NETPLAY, "SyncCodes: Start not pending.");
}
}
break;
@ -1206,6 +1248,9 @@ bool NetPlayServer::ChangeGame(const SyncIdentifier& sync_identifier,
{
std::lock_guard lkg(m_crit.game);
INFO_LOG_FMT(NETPLAY, "Changing game to {} ({:02x}).", netplay_name,
fmt::join(sync_identifier.sync_hash, ""));
m_selected_game_identifier = sync_identifier;
m_selected_game_name = netplay_name;
@ -1248,10 +1293,15 @@ bool NetPlayServer::SetupNetSettings()
const auto game = m_dialog->FindGameFile(m_selected_game_identifier);
if (game == nullptr)
{
ERROR_LOG_FMT(NETPLAY, "Game {:02x} not found in game list.",
fmt::join(m_selected_game_identifier.sync_hash, ""));
PanicAlertFmtT("Selected game doesn't exist in game list!");
return false;
}
INFO_LOG_FMT(NETPLAY, "Loading game settings for {:02x}.",
fmt::join(m_selected_game_identifier.sync_hash, ""));
NetPlay::NetSettings settings;
// Load GameINI so we can sync the settings from it
@ -1395,6 +1445,8 @@ struct SaveSyncInfo
// called from ---GUI--- thread
bool NetPlayServer::RequestStartGame()
{
INFO_LOG_FMT(NETPLAY, "Start Game requested.");
if (!SetupNetSettings())
return false;
@ -1452,12 +1504,15 @@ bool NetPlayServer::RequestStartGame()
return StartGame();
}
INFO_LOG_FMT(NETPLAY, "Waiting for data sync with clients.");
return true;
}
// called from multiple threads
bool NetPlayServer::StartGame()
{
INFO_LOG_FMT(NETPLAY, "Starting game.");
m_timebase_by_frame.clear();
m_desync_detected = false;
std::lock_guard lkg(m_crit.game);
@ -1577,24 +1632,36 @@ void NetPlayServer::AbortGameStart()
{
if (m_start_pending)
{
INFO_LOG_FMT(NETPLAY, "Aborting game start.");
m_dialog->OnGameStartAborted();
ChunkedDataAbort();
m_start_pending = false;
}
else
{
INFO_LOG_FMT(NETPLAY, "Aborting game start but no game start pending.");
}
}
// called from ---GUI--- thread
std::optional<SaveSyncInfo> NetPlayServer::CollectSaveSyncInfo()
{
INFO_LOG_FMT(NETPLAY, "Collecting saves.");
SaveSyncInfo sync_info;
sync_info.save_count = 0;
for (ExpansionInterface::Slot slot : ExpansionInterface::MEMCARD_SLOTS)
{
if (m_settings.exi_device[slot] == ExpansionInterface::EXIDeviceType::MemoryCard ||
Config::Get(Config::GetInfoForEXIDevice(slot)) ==
ExpansionInterface::EXIDeviceType::MemoryCardFolder)
if (m_settings.exi_device[slot] == ExpansionInterface::EXIDeviceType::MemoryCard)
{
INFO_LOG_FMT(NETPLAY, "Adding memory card (raw) in slot {}.", slot);
++sync_info.save_count;
}
else if (Config::Get(Config::GetInfoForEXIDevice(slot)) ==
ExpansionInterface::EXIDeviceType::MemoryCardFolder)
{
INFO_LOG_FMT(NETPLAY, "Adding memory card (folder) in slot {}.", slot);
++sync_info.save_count;
}
}
@ -1611,6 +1678,8 @@ std::optional<SaveSyncInfo> NetPlayServer::CollectSaveSyncInfo()
sync_info.game->GetPlatform() == DiscIO::Platform::WiiWAD ||
sync_info.game->GetPlatform() == DiscIO::Platform::ELFOrDOL))
{
INFO_LOG_FMT(NETPLAY, "Adding Wii saves.");
sync_info.has_wii_save = true;
++sync_info.save_count;
@ -1655,10 +1724,14 @@ std::optional<SaveSyncInfo> NetPlayServer::CollectSaveSyncInfo()
}
}
for (const auto& config : m_gba_config)
for (size_t i = 0; i < m_gba_config.size(); ++i)
{
const auto& config = m_gba_config[i];
if (config.enabled && config.has_rom)
{
INFO_LOG_FMT(NETPLAY, "Adding GBA save in slot {}.", i);
++sync_info.save_count;
}
}
return sync_info;
@ -1907,6 +1980,8 @@ bool NetPlayServer::SyncSaveData(const SaveSyncInfo& sync_info)
bool NetPlayServer::SyncCodes()
{
INFO_LOG_FMT(NETPLAY, "Sending codes to clients.");
// Sync Codes is ticked, so set m_codes_synced to false
m_codes_synced = false;
@ -1948,16 +2023,16 @@ bool NetPlayServer::SyncCodes()
u16 codelines = 0;
for (const Gecko::GeckoCode& active_code : s_active_codes)
{
NOTICE_LOG_FMT(ACTIONREPLAY, "Indexing {}", active_code.name);
INFO_LOG_FMT(NETPLAY, "Indexing {}", active_code.name);
for (const Gecko::GeckoCode::Code& code : active_code.codes)
{
NOTICE_LOG_FMT(ACTIONREPLAY, "{:08x} {:08x}", code.address, code.data);
INFO_LOG_FMT(NETPLAY, "{:08x} {:08x}", code.address, code.data);
codelines++;
}
}
// Output codelines to send
NOTICE_LOG_FMT(ACTIONREPLAY, "Sending {} Gecko codelines", codelines);
INFO_LOG_FMT(NETPLAY, "Sending {} Gecko codelines", codelines);
// Send initial packet. Notify of the sync operation and total number of lines being sent.
{
@ -1976,10 +2051,10 @@ bool NetPlayServer::SyncCodes()
// Iterate through the active code vector and send each codeline
for (const Gecko::GeckoCode& active_code : s_active_codes)
{
NOTICE_LOG_FMT(ACTIONREPLAY, "Sending {}", active_code.name);
INFO_LOG_FMT(NETPLAY, "Sending {}", active_code.name);
for (const Gecko::GeckoCode::Code& code : active_code.codes)
{
NOTICE_LOG_FMT(ACTIONREPLAY, "{:08x} {:08x}", code.address, code.data);
INFO_LOG_FMT(NETPLAY, "{:08x} {:08x}", code.address, code.data);
pac << code.address;
pac << code.data;
}
@ -1998,16 +2073,16 @@ bool NetPlayServer::SyncCodes()
u16 codelines = 0;
for (const ActionReplay::ARCode& active_code : s_active_codes)
{
NOTICE_LOG_FMT(ACTIONREPLAY, "Indexing {}", active_code.name);
INFO_LOG_FMT(NETPLAY, "Indexing {}", active_code.name);
for (const ActionReplay::AREntry& op : active_code.ops)
{
NOTICE_LOG_FMT(ACTIONREPLAY, "{:08x} {:08x}", op.cmd_addr, op.value);
INFO_LOG_FMT(NETPLAY, "{:08x} {:08x}", op.cmd_addr, op.value);
codelines++;
}
}
// Output codelines to send
NOTICE_LOG_FMT(ACTIONREPLAY, "Sending {} AR codelines", codelines);
INFO_LOG_FMT(NETPLAY, "Sending {} AR codelines", codelines);
// Send initial packet. Notify of the sync operation and total number of lines being sent.
{
@ -2026,10 +2101,10 @@ bool NetPlayServer::SyncCodes()
// Iterate through the active code vector and send each codeline
for (const ActionReplay::ARCode& active_code : s_active_codes)
{
NOTICE_LOG_FMT(ACTIONREPLAY, "Sending {}", active_code.name);
INFO_LOG_FMT(NETPLAY, "Sending {}", active_code.name);
for (const ActionReplay::AREntry& op : active_code.ops)
{
NOTICE_LOG_FMT(ACTIONREPLAY, "{:08x} {:08x}", op.cmd_addr, op.value);
INFO_LOG_FMT(NETPLAY, "{:08x} {:08x}", op.cmd_addr, op.value);
pac << op.cmd_addr;
pac << op.value;
}
@ -2045,8 +2120,13 @@ void NetPlayServer::CheckSyncAndStartGame()
{
if (m_saves_synced && m_codes_synced)
{
INFO_LOG_FMT(NETPLAY, "Synchronized, starting game.");
StartGame();
}
else
{
INFO_LOG_FMT(NETPLAY, "Not synchronized.");
}
}
u64 NetPlayServer::GetInitialNetPlayRTC() const
@ -2218,6 +2298,8 @@ std::vector<std::pair<std::string, std::string>> NetPlayServer::GetInterfaceList
// called from ---Chunked Data--- thread
void NetPlayServer::ChunkedDataThreadFunc()
{
INFO_LOG_FMT(NETPLAY, "Starting Chunked Data Thread.");
while (m_do_loop)
{
m_chunked_data_event.Wait();
@ -2258,6 +2340,9 @@ void NetPlayServer::ChunkedDataThreadFunc()
}
player_count = players.size();
INFO_LOG_FMT(NETPLAY, "Informing players {} of data chunk {} start.",
fmt::join(players, ", "), id);
sf::Packet pac;
pac << MessageID::ChunkedDataStart;
pac << id << e.title << sf::Uint64{e.packet.getDataSize()};
@ -2280,6 +2365,8 @@ void NetPlayServer::ChunkedDataThreadFunc()
return;
if (m_abort_chunked_data)
{
INFO_LOG_FMT(NETPLAY, "Informing players of data chunk {} abort.", id);
sf::Packet pac;
pac << MessageID::ChunkedDataAbort;
pac << id;
@ -2303,6 +2390,9 @@ void NetPlayServer::ChunkedDataThreadFunc()
size_t len = std::min(CHUNKED_DATA_UNIT_SIZE, e.packet.getDataSize() - index);
pac.append(static_cast<const u8*>(e.packet.getData()) + index, len);
INFO_LOG_FMT(NETPLAY, "Sending data chunk of {} ({} bytes at {}/{}).", id, len, index,
e.packet.getDataSize());
ChunkedDataSend(std::move(pac), e.target_pid, e.target_mode);
index += CHUNKED_DATA_UNIT_SIZE;
@ -2315,6 +2405,8 @@ void NetPlayServer::ChunkedDataThreadFunc()
if (!m_abort_chunked_data)
{
INFO_LOG_FMT(NETPLAY, "Informing players of data chunk {} end.", id);
sf::Packet pac;
pac << MessageID::ChunkedDataEnd;
pac << id;
@ -2330,6 +2422,8 @@ void NetPlayServer::ChunkedDataThreadFunc()
m_chunked_data_queue.Pop();
}
}
INFO_LOG_FMT(NETPLAY, "Stopping Chunked Data Thread.");
}
// called from ---Chunked Data--- thread