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Fix UCodes.cpp to use UTF-8 encoding.
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@ -46,7 +46,7 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE *dsphle, bool wii)
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// nddemo, Star Fox
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case 0x07f88145: // bustamove, Ikaruga, F-Zero GX, Robotech Battle Cry, Star Soldier, Soul Calibur 2,
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// Zelda:OOT, Tony Hawk, Viewtiful Joe
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case 0xe2136399: // Billy Hatcher, Dragon Ball Z, Mario Party 5, TMNT, 1080° Avalanche
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case 0xe2136399: // Billy Hatcher, Dragon Ball Z, Mario Party 5, TMNT, 1080° Avalanche
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case 0x3389a79e: // MP1/MP2 Wii (Metroid Prime Trilogy)
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INFO_LOG(DSPHLE, "CRC %08x: AX ucode chosen", crc);
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return new AXUCode(dsphle, crc);
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