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https://github.com/dolphin-emu/dolphin.git
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Merge pull request #4221 from SeannyM/android-cleanup
Android: remove unused files
This commit is contained in:
commit
0e2ec349ad
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/**
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* Copyright 2013 Dolphin Emulator Project
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* Licensed under GPLv2+
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* Refer to the license.txt file included.
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*/
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package org.dolphinemu.dolphinemu.activities;
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import android.app.Activity;
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import android.os.Bundle;
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import android.support.v7.app.AppCompatActivity;
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import android.widget.RelativeLayout;
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import org.dolphinemu.dolphinemu.R;
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import org.dolphinemu.dolphinemu.overlay.OverlayConfigButton;
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/**
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* {@link Activity} used for configuring the input overlay.
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*/
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public final class OverlayConfigActivity extends AppCompatActivity
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{
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@Override
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public void onCreate(Bundle savedInstanceState)
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{
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super.onCreate(savedInstanceState);
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// Initialize all of the buttons to add.
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final OverlayConfigButton buttonA = new OverlayConfigButton(this, "gcpad_a", R.drawable.gcpad_a);
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final OverlayConfigButton buttonB = new OverlayConfigButton(this, "gcpad_b", R.drawable.gcpad_b);
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final OverlayConfigButton buttonX = new OverlayConfigButton(this, "gcpad_x", R.drawable.gcpad_x);
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final OverlayConfigButton buttonY = new OverlayConfigButton(this, "gcpad_y", R.drawable.gcpad_y);
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final OverlayConfigButton buttonZ = new OverlayConfigButton(this, "gcpad_z", R.drawable.gcpad_z);
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final OverlayConfigButton buttonS = new OverlayConfigButton(this, "gcpad_start", R.drawable.gcpad_start);
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final OverlayConfigButton buttonL = new OverlayConfigButton(this, "gcpad_l", R.drawable.gcpad_l);
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final OverlayConfigButton buttonR = new OverlayConfigButton(this, "gcpad_r", R.drawable.gcpad_r);
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final OverlayConfigButton joystick = new OverlayConfigButton(this, "gcpad_joystick_range", R.drawable.gcpad_joystick_range);
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// Add the buttons to the layout
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final RelativeLayout configLayout = new RelativeLayout(this);
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configLayout.addView(buttonA);
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configLayout.addView(buttonB);
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configLayout.addView(buttonX);
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configLayout.addView(buttonY);
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configLayout.addView(buttonZ);
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configLayout.addView(buttonS);
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configLayout.addView(buttonL);
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configLayout.addView(buttonR);
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configLayout.addView(joystick);
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// Now set the layout
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setContentView(configLayout);
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}
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}
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@ -1,167 +0,0 @@
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/**
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* Copyright 2013 Dolphin Emulator Project
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* Licensed under GPLv2+
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* Refer to the license.txt file included.
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*/
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package org.dolphinemu.dolphinemu.overlay;
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import android.content.Context;
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import android.content.SharedPreferences;
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import android.graphics.Bitmap;
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import android.graphics.drawable.BitmapDrawable;
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import android.graphics.drawable.Drawable;
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import android.preference.PreferenceManager;
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import android.util.DisplayMetrics;
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import android.view.MotionEvent;
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import android.view.View;
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import android.view.View.OnTouchListener;
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import android.widget.Button;
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import org.dolphinemu.dolphinemu.R;
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/**
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* A movable {@link Button} for use within the
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* input overlay configuration screen.
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*/
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public final class OverlayConfigButton extends Button implements OnTouchListener
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{
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// SharedPreferences instance that the button positions are cached to.
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private final SharedPreferences sharedPrefs;
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// The String ID for this button.
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//
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// This ID is used upon releasing this button as the key for saving
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// the X and Y coordinates of this button. This same key is also used
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// for setting the coordinates of the button on the actual overlay during emulation.
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//
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// They can be accessed through SharedPreferences respectively as follows:
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//
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// SharedPreferences sPrefs = PreferenceManager.getDefaultSharedPreferences(this);
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// float buttonX = sPrefs.getFloat(buttonId+"-X", -1f);
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// float buttonY = sPrefs.getFloat(buttonId+"-Y", -1f);
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//
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private final String buttonId;
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// The offset of the press while moving the button
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private float moveOffsetX, moveOffsetY;
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private Drawable resizeDrawable(Drawable image, float scale)
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{
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// Retrieve screen dimensions.
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DisplayMetrics displayMetrics = getResources().getDisplayMetrics();
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Bitmap b = ((BitmapDrawable) image).getBitmap();
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Bitmap bitmapResized = Bitmap.createScaledBitmap(b,
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(int) (displayMetrics.heightPixels * scale),
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(int) (displayMetrics.heightPixels * scale),
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true);
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return new BitmapDrawable(getResources(), bitmapResized);
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}
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/**
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* Constructor
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*
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* @param context the current {@link Context}.
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* @param buttonId the String ID for this button.
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* @param drawableId the Drawable ID for the image to represent this OverlayConfigButton.
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*/
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public OverlayConfigButton(Context context, String buttonId, int drawableId)
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{
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super(context);
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// Set the button ID.
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this.buttonId = buttonId;
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// Set the button as its own OnTouchListener.
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setOnTouchListener(this);
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// Get the SharedPreferences instance.
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sharedPrefs = PreferenceManager.getDefaultSharedPreferences(context);
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// Decide scale based on button ID
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// SeekBars are not able to set a minimum value, only a maximum value, which complicates
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// things a bit. What happens here is after the SeekBar's value is retrieved, 25 is
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// added so the value will never go below 25. It is then divided by 50 (25 + 25) so the
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// default value will be 100%.
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float scale;
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float overlaySize = sharedPrefs.getInt("controls_size", 25);
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overlaySize += 25;
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overlaySize /= 50;
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switch (drawableId)
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{
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case R.drawable.gcpad_b:
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scale = 0.13f * overlaySize;
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break;
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case R.drawable.gcpad_x:
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case R.drawable.gcpad_y:
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scale = 0.18f * overlaySize;
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break;
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case R.drawable.gcpad_start:
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scale = 0.12f * overlaySize;
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break;
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case R.drawable.gcpad_joystick_range:
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scale = 0.30f * overlaySize;
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break;
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default:
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scale = 0.20f * overlaySize;
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break;
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}
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// Set the button's icon that represents it.
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setBackground(resizeDrawable(getResources().getDrawable(drawableId), scale));
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// Check if this button has previous values set that aren't the default.
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final float x = sharedPrefs.getFloat(buttonId + "-X", -1f);
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final float y = sharedPrefs.getFloat(buttonId + "-Y", -1f);
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// If they are not -1, then they have a previous value set.
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// Thus, we set those coordinate values.
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if (x != -1f && y != -1f)
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{
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setX(x);
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setY(y);
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}
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}
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@Override
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public boolean onTouch(View v, MotionEvent event)
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{
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switch (event.getAction())
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{
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// Get the offset of the press within the button
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// The event X and Y locations are the offset within the button, not the screen
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case MotionEvent.ACTION_DOWN:
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{
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moveOffsetX = event.getX();
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moveOffsetY = event.getY();
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return true;
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}
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// Only change the X/Y coordinates when we move the button.
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case MotionEvent.ACTION_MOVE:
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{
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setX(getX() + event.getX() - moveOffsetX);
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setY(getY() + event.getY() - moveOffsetY);
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return true;
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}
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// Whenever the press event has ended
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// is when we save all of the information.
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case MotionEvent.ACTION_UP:
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{
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// Add the current X and Y positions of this button into SharedPreferences.
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SharedPreferences.Editor editor = sharedPrefs.edit();
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editor.putFloat(buttonId + "-X", getX());
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editor.putFloat(buttonId + "-Y", getY());
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editor.apply();
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return true;
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}
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}
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return false;
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}
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}
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