Wiiuse:Backport some changes from the libogc version of wiiuse.

Still got a lot to back port :(.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4307 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
death2droid 2009-09-20 13:31:32 +00:00
parent 194d44d08e
commit 0e3baaa6ab
10 changed files with 167 additions and 113 deletions

View File

@ -226,3 +226,51 @@ void apply_smoothing(struct accel_t* ac, struct orient_t* orient, int type) {
}
}
}
void calc_balanceboard_state(struct wii_board_t *wb)
{
/*
Interpolate values
Calculations borrowed from wiili.org - No names to mention sadly :( http://www.wiili.org/index.php/Wii_Balance_Board_PC_Drivers
*/
if(wb->rtr<wb->ctr[1])
{
wb->tr = 17.0f*(float)(wb->rtr-wb->ctr[0])/(float)(wb->ctr[1]-wb->ctr[0]);
}
else
{
wb->tr = 17.0f*(float)(wb->rtr-wb->ctr[1])/(float)(wb->ctr[2]-wb->ctr[1]) + 17.0f;
}
if(wb->rtl<wb->ctl[1])
{
wb->tl = 17.0f*(float)(wb->rtl-wb->ctl[0])/(float)(wb->ctl[1]-wb->ctl[0]);
}
else
{
wb->tl = 17.0f*(float)(wb->rtl-wb->ctl[1])/(float)(wb->ctl[2]-wb->ctl[1]) + 17.0f;
}
if(wb->rbr<wb->cbr[1])
{
wb->br = 17.0f*(float)(wb->rbr-wb->cbr[0])/(float)(wb->cbr[1]-wb->cbr[0]);
}
else
{
wb->br = 17.0f*(float)(wb->rbr-wb->cbr[1])/(float)(wb->cbr[2]-wb->cbr[1]) + 17.0f;
}
if(wb->rbl<wb->cbl[1])
{
wb->bl = 17.0f*(float)(wb->rbl-wb->cbl[0])/(float)(wb->cbl[1]-wb->cbl[0]);
}
else
{
wb->bl = 17.0f*(float)(wb->rbl-wb->cbl[1])/(float)(wb->cbl[2]-wb->cbl[1]) + 17.0f;
}
wb->x = (wb->tr+wb->br) - (wb->tl+wb->bl)/2.0f;
wb->y = (wb->bl+wb->br) - (wb->tl+wb->tr)/2.0f;
}

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@ -48,6 +48,7 @@ void calculate_orientation(struct accel_t* ac, struct vec3b_t* accel, struct ori
void calculate_gforce(struct accel_t* ac, struct vec3b_t* accel, struct gforce_t* gforce);
void calc_joystick_state(struct joystick_t* js, float x, float y);
void apply_smoothing(struct accel_t* ac, struct orient_t* orient, int type);
void calc_balanceboard_state(struct wii_board_t *wb);
#ifdef __cplusplus
}

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@ -644,7 +644,7 @@ void disable_expansion(struct wiimote_t* wm) {
guitar_hero_3_disconnected(&wm->exp.gh3);
wm->event = WIIUSE_GUITAR_HERO_3_CTRL_REMOVED;
break;
case EXP_WII_BOARD://Fix me
case EXP_WII_BOARD:
wii_board_disconnected(&wm->exp.wb);
wm->event = WIIUSE_WII_BOARD_CTRL_REMOVED;
break;
@ -654,6 +654,7 @@ void disable_expansion(struct wiimote_t* wm) {
WIIMOTE_DISABLE_STATE(wm, WIIMOTE_STATE_EXP);
wm->exp.type = EXP_NONE;
}

View File

@ -69,7 +69,10 @@ int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, b
gh3->btns = 0;
gh3->btns_held = 0;
gh3->btns_released = 0;
gh3->wb_raw = 0;
gh3->whammy_bar = 0.0f;
gh3->tb_raw = 0;
gh3->touch_bar = -1;
/* decrypt data */
for (i = 0; i < len; ++i)
@ -107,6 +110,7 @@ int guitar_hero_3_handshake(struct wiimote_t* wm, struct guitar_hero_3_t* gh3, b
gh3->js.center.y = GUITAR_HERO_3_JS_CENTER_Y;
/* handshake done */
wm->event = WIIUSE_GUITAR_HERO_3_CTRL_INSERTED;
wm->exp.type = EXP_GUITAR_HERO_3;
#ifdef WIN32
@ -143,11 +147,40 @@ void guitar_hero_3_event(struct guitar_hero_3_t* gh3, byte* msg) {
guitar_hero_3_pressed_buttons(gh3, BIG_ENDIAN_SHORT(*(short*)(msg + 4)));
gh3->js.pos.x = (msg[0] & GUITAR_HERO_3_JS_MASK);
gh3->js.pos.y = (msg[1] & GUITAR_HERO_3_JS_MASK);
gh3->tb_raw = (msg[2] & GUITAR_HERO_3_TOUCH_MASK);
gh3->wb_raw = (msg[3] & GUITAR_HERO_3_WHAMMY_MASK);
/* touch bar */
gh3->touch_bar = 0;
if (gh3->tb_raw > 0x1B)
gh3->touch_bar = GUITAR_HERO_3_TOUCH_ORANGE;
else if (gh3->tb_raw > 0x18)
gh3->touch_bar = GUITAR_HERO_3_TOUCH_ORANGE | GUITAR_HERO_3_TOUCH_BLUE;
else if (gh3->tb_raw > 0x15)
gh3->touch_bar = GUITAR_HERO_3_TOUCH_BLUE;
else if (gh3->tb_raw > 0x13)
gh3->touch_bar = GUITAR_HERO_3_TOUCH_BLUE | GUITAR_HERO_3_TOUCH_YELLOW;
else if (gh3->tb_raw > 0x10)
gh3->touch_bar = GUITAR_HERO_3_TOUCH_YELLOW;
else if (gh3->tb_raw > 0x0D)
gh3->touch_bar = GUITAR_HERO_3_TOUCH_AVAILABLE;
else if (gh3->tb_raw > 0x0B)
gh3->touch_bar = GUITAR_HERO_3_TOUCH_YELLOW | GUITAR_HERO_3_TOUCH_RED;
else if (gh3->tb_raw > 0x08)
gh3->touch_bar = GUITAR_HERO_3_TOUCH_RED;
else if (gh3->tb_raw > 0x05)
gh3->touch_bar = GUITAR_HERO_3_TOUCH_RED | GUITAR_HERO_3_TOUCH_GREEN;
else if (gh3->tb_raw > 0x02)
gh3->touch_bar = GUITAR_HERO_3_TOUCH_GREEN;
/* whammy bar */
gh3->whammy_bar = (msg[3] - GUITAR_HERO_3_WHAMMY_BAR_MIN) / (float)(GUITAR_HERO_3_WHAMMY_BAR_MAX - GUITAR_HERO_3_WHAMMY_BAR_MIN);
/* joy stick */
calc_joystick_state(&gh3->js, msg[0], msg[1]);
}
@ -158,9 +191,13 @@ void guitar_hero_3_event(struct guitar_hero_3_t* gh3, byte* msg) {
* @param msg The message byte specified in the event packet.
*/
static void guitar_hero_3_pressed_buttons(struct guitar_hero_3_t* gh3, short now) {
/* message is inverted (0 is active, 1 is inactive) */
now = ~now & GUITAR_HERO_3_BUTTON_ALL;
/* preserve old btns pressed */
gh3->btns_last = gh3->btns;
/* pressed now & were pressed, then held */
gh3->btns_held = (now & gh3->btns);

View File

@ -36,14 +36,18 @@
#include "wiiuse_internal.h"
#define GUITAR_HERO_3_JS_MIN_X 0xC5
#define GUITAR_HERO_3_JS_MAX_X 0xFC
#define GUITAR_HERO_3_JS_CENTER_X 0xE0
#define GUITAR_HERO_3_JS_MIN_Y 0xC5
#define GUITAR_HERO_3_JS_MAX_Y 0xFA
#define GUITAR_HERO_3_JS_CENTER_Y 0xE0
#define GUITAR_HERO_3_WHAMMY_BAR_MIN 0xEF
#define GUITAR_HERO_3_WHAMMY_BAR_MAX 0xFA
#define GUITAR_HERO_3_JS_MASK 0x3F
#define GUITAR_HERO_3_TOUCH_MASK 0x1F
#define GUITAR_HERO_3_WHAMMY_MASK 0x1F
#define GUITAR_HERO_3_JS_MIN_X 0x05
#define GUITAR_HERO_3_JS_MAX_X 0x3C
#define GUITAR_HERO_3_JS_CENTER_X 0x20
#define GUITAR_HERO_3_JS_MIN_Y 0x05
#define GUITAR_HERO_3_JS_MAX_Y 0x3A
#define GUITAR_HERO_3_JS_CENTER_Y 0x20
#define GUITAR_HERO_3_WHAMMY_BAR_MIN 0x0F
#define GUITAR_HERO_3_WHAMMY_BAR_MAX 0x1A
#ifdef __cplusplus
extern "C" {

View File

@ -49,7 +49,7 @@ static void get_ir_dot_avg(struct ir_dot_t* dot, int* x, int* y);
static void reorder_ir_dots(struct ir_dot_t* dot);
static float ir_distance(struct ir_dot_t* dot);
static int ir_correct_for_bounds(int* x, int* y, enum aspect_t aspect, int offset_x, int offset_y);
static void ir_convert_to_vres(int* x, int* y, enum aspect_t aspect, int vx, int vy);
static void ir_convert_to_vres(int* x, int* y, enum aspect_t aspect, unsigned int vx, unsigned int vy);
/**
@ -626,7 +626,7 @@ static void reorder_ir_dots(struct ir_dot_t* dot) {
i = 0;
for (; !dot[i].visible || dot[i].order; ++i)
if (i > 4)
if (i == 4)
return;
for (j = 0; j < 4; ++j) {
@ -714,7 +714,7 @@ static int ir_correct_for_bounds(int* x, int* y, enum aspect_t aspect, int offse
/**
* @brief Interpolate the point to the user defined virtual screen resolution.
*/
static void ir_convert_to_vres(int* x, int* y, enum aspect_t aspect, int vx, int vy) {
static void ir_convert_to_vres(int* x, int* y, enum aspect_t aspect, unsigned int vx, unsigned int vy) {
int xs, ys;
if (aspect == WIIUSE_ASPECT_16_9) {

View File

@ -111,6 +111,16 @@ int nunchuk_handshake(struct wiimote_t* wm, struct nunchuk_t* nc, byte* data, un
/* handshake done */
wm->exp.type = EXP_NUNCHUK;
/* if min and max are reported as 0, initialize them to usable values based on center, and fine tune in nunchuck_event() */
if (nc->js.center.x) {
if (nc->js.min.x == 0) nc->js.min.y = nc->js.center.y - 80;
if (nc->js.max.x == 0) nc->js.max.x = nc->js.center.y + 80;
}
if (nc->js.center.y) {
if (nc->js.min.y == 0) nc->js.min.x = nc->js.center.x - 80;
if (nc->js.max.y == 0) nc->js.max.x = nc->js.center.x + 80;
}
#ifdef WIN32
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
#endif
@ -149,6 +159,16 @@ void nunchuk_event(struct nunchuk_t* nc, byte* msg) {
/* calculate joystick state */
calc_joystick_state(&nc->js, msg[0], msg[1]);
/* if min and max are reported as 0, initialize them to usable values based on center, and fine tune in nunchuck_event() */
if (nc->js.center.x) {
if (nc->js.min.x == 0) nc->js.min.y = nc->js.center.y - 80;
if (nc->js.max.x == 0) nc->js.max.x = nc->js.center.y + 80;
}
if (nc->js.center.y) {
if (nc->js.min.y == 0) nc->js.min.x = nc->js.center.x - 80;
if (nc->js.max.y == 0) nc->js.max.x = nc->js.center.x + 80;
}
/* calculate orientation */
nc->accel.x = msg[2];
nc->accel.y = msg[3];

View File

@ -28,7 +28,7 @@
/**
* @file
* @brief Wii Fit Balance Board device.
* @brief Wiiboard expansion device.
*/
#include <stdio.h>
@ -45,16 +45,6 @@
#include "events.h"
#include "wiiboard.h"
static short big_to_lil(unsigned short num)
{
short ret = num;
char *bret = (char*)&ret;
char tmp = bret[1];
bret[1] = bret[0];
bret[0] = tmp;
return ret;
}
/**
* @brief Handle the handshake data from the guitar.
*
@ -66,50 +56,36 @@ static short big_to_lil(unsigned short num)
*/
int wii_board_handshake(struct wiimote_t* wm, struct wii_board_t* wb, byte* data, unsigned short len) {
int i;
short* handshake_short;
/* decrypt data */
printf("DECRYPTED DATA WIIBOARD\n");
for (i = 0; i < len; i++)
{
if(i%16==0)
{
if(i!=0)
printf("\n");
printf("%X: ",0x4a40000+32+i);
int offset = 0;
if (data[offset]==0xff) {
if (data[offset+16]==0xff) {
WIIUSE_DEBUG("Wii Balance Board handshake appears invalid, trying again.");
wiiuse_read_data(wm, data, WM_EXP_MEM_CALIBR, EXP_HANDSHAKE_LEN);
return 0;
}
printf("%02X ", data[i]);
offset += 16;
}
printf("\n");
wb->ctr[0] = (data[offset+4]<<8)|data[offset+5];
wb->cbr[0] = (data[offset+6]<<8)|data[offset+7];
wb->ctl[0] = (data[offset+8]<<8)|data[offset+9];
wb->cbl[0] = (data[offset+10]<<8)|data[offset+11];
handshake_short = (short*)data;
wb->ctr[0] = big_to_lil(handshake_short[2]);
wb->cbr[0] = big_to_lil(handshake_short[3]);
wb->ctl[0] = big_to_lil(handshake_short[4]);
wb->cbl[0] = big_to_lil(handshake_short[5]);
wb->ctr[1] = big_to_lil(handshake_short[6]);
wb->cbr[1] = big_to_lil(handshake_short[7]);
wb->ctl[1] = big_to_lil(handshake_short[8]);
wb->cbl[1] = big_to_lil(handshake_short[9]);
wb->ctr[2] = big_to_lil(handshake_short[10]);
wb->cbr[2] = big_to_lil(handshake_short[11]);
wb->ctl[2] = big_to_lil(handshake_short[12]);
wb->cbl[2] = big_to_lil(handshake_short[13]);
wb->ctr[1] = (data[offset+12]<<8)|data[offset+13];
wb->cbr[1] = (data[offset+14]<<8)|data[offset+15];
wb->ctl[1] = (data[offset+16]<<8)|data[offset+17];
wb->cbl[1] = (data[offset+18]<<8)|data[offset+19];
wb->ctr[2] = (data[offset+20]<<8)|data[offset+21];
wb->cbr[2] = (data[offset+22]<<8)|data[offset+23];
wb->ctl[2] = (data[offset+24]<<8)|data[offset+25];
wb->cbl[2] = (data[offset+26]<<8)|data[offset+27];
/* handshake done */
wm->event = WIIUSE_WII_BOARD_CTRL_INSERTED;
wm->exp.type = EXP_WII_BOARD;
#ifdef WIN32
wm->timeout = WIIMOTE_DEFAULT_TIMEOUT;
#endif
return 1;
}
@ -130,58 +106,9 @@ void wii_board_disconnected(struct wii_board_t* wb) {
* @param msg The message specified in the event packet.
*/
void wii_board_event(struct wii_board_t* wb, byte* msg) {
short *shmsg = (short*)(msg);
wb->rtr = big_to_lil(shmsg[0]);
if(wb->rtr<0) wb->rtr = 0;
wb->rbr = big_to_lil(shmsg[1]);
if(wb->rbr<0) wb->rbr = 0;
wb->rtl = big_to_lil(shmsg[2]);
if(wb->rtl<0) wb->rtl = 0;
wb->rbl = big_to_lil(shmsg[3]);
if(wb->rbl<0) wb->rbl = 0;
/*
Interpolate values
Calculations borrowed from wiili.org - No names to mention sadly :( http://www.wiili.org/index.php/Wii_Balance_Board_PC_Drivers page however!
*/
if(wb->rtr<wb->ctr[1])
{
wb->tr = 68*(wb->rtr-wb->ctr[0])/(wb->ctr[1]-wb->ctr[0]);
}
else if(wb->rtr >= wb->ctr[1])
{
wb->tr = 68*(wb->rtr-wb->ctr[1])/(wb->ctr[2]-wb->ctr[1]) + 68;
}
if(wb->rtl<wb->ctl[1])
{
wb->tl = 68*(wb->rtl-wb->ctl[0])/(wb->ctl[1]-wb->ctl[0]);
}
else if(wb->rtl >= wb->ctl[1])
{
wb->tl = 68*(wb->rtl-wb->ctl[1])/(wb->ctl[2]-wb->ctl[1]) + 68;
}
if(wb->rbr<wb->cbr[1])
{
wb->br = 68*(wb->rbr-wb->cbr[0])/(wb->cbr[1]-wb->cbr[0]);
}
else if(wb->rbr >= wb->cbr[1])
{
wb->br = 68*(wb->rbr-wb->cbr[1])/(wb->cbr[2]-wb->cbr[1]) + 68;
}
if(wb->rbl<wb->cbl[1])
{
wb->bl = 68*(wb->rbl-wb->cbl[0])/(wb->cbl[1]-wb->cbl[0]);
}
else if(wb->rbl >= wb->cbl[1])
{
wb->bl = 68*(wb->rbl-wb->cbl[1])/(wb->cbl[2]-wb->cbl[1]) + 68;
}
}
void wiiuse_set_wii_board_calib(struct wiimote_t *wm)
{
wb->rtr = (msg[0]<<8)|msg[1];
wb->rbr = (msg[2]<<8)|msg[3];
wb->rtl = (msg[4]<<8)|msg[5];
wb->rbl = (msg[6]<<8)|msg[7];
calc_balanceboard_state(wb);
}

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@ -116,6 +116,13 @@
#define GUITAR_HERO_3_BUTTON_STRUM_DOWN 0x4000
#define GUITAR_HERO_3_BUTTON_ALL 0xFEFF
/* guitar hero world tour touch bar codes */
#define GUITAR_HERO_3_TOUCH_AVAILABLE 0x1000
#define GUITAR_HERO_3_TOUCH_GREEN 0x1001
#define GUITAR_HERO_3_TOUCH_RED 0x1002
#define GUITAR_HERO_3_TOUCH_YELLOW 0x1004
#define GUITAR_HERO_3_TOUCH_BLUE 0x1008
#define GUITAR_HERO_3_TOUCH_ORANGE 0x1010
/* wiimote option flags */
#define WIIUSE_SMOOTHING 0x01
@ -393,6 +400,7 @@ typedef struct joystick_t {
struct vec2b_t max; /**< maximum joystick values */
struct vec2b_t min; /**< minimum joystick values */
struct vec2b_t center; /**< center joystick values */
struct vec2b_t pos; /**< raw position values */
float ang; /**< angle the joystick is being held */
float mag; /**< magnitude of the joystick (range 0-1) */
@ -445,11 +453,16 @@ typedef struct classic_ctrl_t {
*/
typedef struct guitar_hero_3_t {
short btns; /**< what buttons have just been pressed */
short btns_last; /**< what buttons have just been pressed */
short btns_held; /**< what buttons are being held down */
short btns_released; /**< what buttons were just released this */
byte wb_raw;
float whammy_bar; /**< whammy bar (range 0-1) */
byte tb_raw;
int touch_bar; /**< touch bar */
struct joystick_t js; /**< joystick calibration */
} guitar_hero_3_t;
@ -473,6 +486,8 @@ typedef struct wii_board_t {
short ctr[3];
short cbl[3];
short cbr[3]; /* /Calibration */
float x;
float y;
} wii_board_t;
/**

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@ -129,6 +129,7 @@
#define WM_IR_TYPE_BASIC 0x01
#define WM_IR_TYPE_EXTENDED 0x03
#define WM_IR_TYPE_FULL 0x05
/* controller status flags for the first message byte */
/* bit 1 is unknown */
@ -153,7 +154,7 @@
/* encrypted expansion id codes (located at 0x04A400FC) */
#define EXP_ID_CODE_NUNCHUK 0x9A1EFEFE
#define EXP_ID_CODE_WII_BOARD 0xa4200402
#define EXP_ID_CODE_WII_BOARD 0xa4200402 //Find the encrypted epansion id code
#define EXP_ID_CODE_CLASSIC_CONTROLLER 0x9A1EFDFD
#define EXP_ID_CODE_GUITAR 0x9A1EFDFB