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D3D, back off the buffer flipping change by r4303. It works for certain games (Zack & wiki, Rayman3, etc), but seems to break other games (Metroid prime 1 complete black) and features (frame skipping).
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4306 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -391,7 +391,7 @@ void Renderer::RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRect
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UpdateViewport();
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//Swap(0,FIELD_PROGRESSIVE,0,0); // we used to swap the buffer here, now we will wait
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Swap(0,FIELD_PROGRESSIVE,0,0); // we used to swap the buffer here, now we will wait
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// until the XFB pointer is updated by VI
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}
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@ -323,12 +323,13 @@ void Video_SendFifoData(u8* _uData, u32 len)
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void VideoFifo_CheckSwapRequest()
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{
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// CPU swap, not finished, seems to be working fine for dual-core for now
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return;
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if (s_swapRequested)
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{
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// Flip the backbuffer to front buffer now
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s_swapRequested = false;
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if (s_beginFieldArgs.field == FIELD_PROGRESSIVE || s_beginFieldArgs.field == FIELD_LOWER)
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//if (s_beginFieldArgs.field == FIELD_PROGRESSIVE || s_beginFieldArgs.field == FIELD_LOWER)
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{
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Renderer::Swap(0,FIELD_PROGRESSIVE,0,0); // The swap function is not finished
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// so it is ok to pass dummy parameters for now
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