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Common: Use function-level targeting for CRC32 (SSE4.2)
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@ -238,9 +238,11 @@ u64 GetMurmurHash3(const u8* src, u32 len, u32 samples)
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}
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// CRC32 hash using the SSE4.2 instruction
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#if defined(_M_X86_64)
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FUNCTION_TARGET_SSE42
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u64 GetCRC32(const u8* src, u32 len, u32 samples)
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{
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#if _M_SSE >= 0x402 || defined(_M_ARM_64)
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u64 h[4] = {len, 0, 0, 0};
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u32 Step = (len / 8);
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const u64* data = (const u64*)src;
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@ -250,9 +252,7 @@ u64 GetCRC32(const u8* src, u32 len, u32 samples)
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Step = Step / samples;
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if (Step < 1)
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Step = 1;
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#endif
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#if _M_SSE >= 0x402
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while (data < end - Step * 3)
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{
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h[0] = _mm_crc32_u64(h[0], data[Step * 0]);
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@ -274,7 +274,25 @@ u64 GetCRC32(const u8* src, u32 len, u32 samples)
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memcpy(&temp, end, len & 7);
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h[0] = _mm_crc32_u64(h[0], temp);
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}
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// FIXME: is there a better way to combine these partial hashes?
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return h[0] + (h[1] << 10) + (h[2] << 21) + (h[3] << 32);
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}
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#elif defined(_M_ARM_64)
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u64 GetCRC32(const u8* src, u32 len, u32 samples)
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{
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u64 h[4] = {len, 0, 0, 0};
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u32 Step = (len / 8);
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const u64* data = (const u64*)src;
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const u64* end = data + Step;
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if (samples == 0)
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samples = std::max(Step, 1u);
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Step = Step / samples;
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if (Step < 1)
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Step = 1;
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// We should be able to use intrinsics for this
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// Too bad the intrinsics for this instruction was added in GCC 4.9.1
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// The Android NDK (as of r10e) only has GCC 4.9
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@ -317,16 +335,20 @@ u64 GetCRC32(const u8* src, u32 len, u32 samples)
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: [res] "=r"(h[0])
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: [two] "r"(h[0]), [three] "r"(temp));
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}
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#endif
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#if _M_SSE >= 0x402 || defined(_M_ARM_64)
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// FIXME: is there a better way to combine these partial hashes?
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return h[0] + (h[1] << 10) + (h[2] << 21) + (h[3] << 32);
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#else
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return 0;
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#endif
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}
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#else
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u64 GetCRC32(const u8* src, u32 len, u32 samples)
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{
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return 0;
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}
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#endif
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/*
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* NOTE: This hash function is used for custom texture loading/dumping, so
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* it should not be changed, which would require all custom textures to be
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@ -386,10 +408,13 @@ u64 GetHashHiresTexture(const u8* src, u32 len, u32 samples)
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return h;
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}
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#else
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// CRC32 hash using the SSE4.2 instruction
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#if defined(_M_X86)
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FUNCTION_TARGET_SSE42
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u64 GetCRC32(const u8* src, u32 len, u32 samples)
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{
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#if _M_SSE >= 0x402
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u32 h = len;
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u32 Step = (len / 4);
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const u32* data = (const u32*)src;
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@ -407,11 +432,17 @@ u64 GetCRC32(const u8* src, u32 len, u32 samples)
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const u8* data2 = (const u8*)end;
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return (u64)_mm_crc32_u32(h, u32(data2[0]));
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#else
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return 0;
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#endif
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}
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#else
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u64 GetCRC32(const u8* src, u32 len, u32 samples)
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{
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return 0;
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}
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#endif
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//-----------------------------------------------------------------------------
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// Block read - if your platform needs to do endian-swapping or can only
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// handle aligned reads, do the conversion here
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@ -606,7 +637,7 @@ u64 GetHash64(const u8* src, u32 len, u32 samples)
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// sets the hash function used for the texture cache
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void SetHash64Function()
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{
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#if _M_SSE >= 0x402
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#if defined(_M_X86_64) || defined(_M_X86)
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if (cpu_info.bSSE4_2) // sse crc32 version
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{
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ptrHashFunction = &GetCRC32;
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