add shaders for anaglyph Amber-Blue and Green-Magenta

This commit is contained in:
Tijmen Wildervanck 2015-06-01 16:58:25 +02:00 committed by Tijmen Wildervanck
parent 2cb073291c
commit 0fdd3ecdfe
2 changed files with 34 additions and 0 deletions

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// Anaglyph Amber-Blue shader based on Dubois algorithm
// Constants taken from the screenshot:
// "https://www.flickr.com/photos/e_dubois/5230654930/"
// Eric Dubois
void main()
{
float4 c0 = SampleLayer(0);
float4 c1 = SampleLayer(1);
mat3 l = mat3( 1.062,-0.205, 0.299,
-0.026, 0.908, 0.068,
-0.038,-0.173, 0.022);
mat3 r = mat3(-0.016,-0.123,-0.017,
0.006, 0.062, 0.017,
-0.094,-0.185, 0.991);
SetOutput(float4(c0.rgb * l + c1.rgb * r, c0.a));
}

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// Anaglyph Green-Magenta shader based on Dubois algorithm
// Constants taken from the screenshot:
// "https://www.flickr.com/photos/e_dubois/5132528166/"
// Eric Dubois
void main()
{
float4 c0 = SampleLayer(0);
float4 c1 = SampleLayer(1);
mat3 l = mat3(-0.062,-0.158,-0.039,
0.284, 0.668, 0.143,
-0.015,-0.027, 0.021);
mat3 r = mat3( 0.529, 0.705, 0.024,
-0.016,-0.015, 0.065,
0.009, 0.075, 0.937);
SetOutput(float4(c0.rgb * l + c1.rgb * r, c0.a));
}