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add shaders for anaglyph Amber-Blue and Green-Magenta
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Data/Sys/Shaders/Anaglyph/dubois-LCD-Amber-Blue.glsl
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Data/Sys/Shaders/Anaglyph/dubois-LCD-Amber-Blue.glsl
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// Anaglyph Amber-Blue shader based on Dubois algorithm
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// Constants taken from the screenshot:
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// "https://www.flickr.com/photos/e_dubois/5230654930/"
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// Eric Dubois
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void main()
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{
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float4 c0 = SampleLayer(0);
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float4 c1 = SampleLayer(1);
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mat3 l = mat3( 1.062,-0.205, 0.299,
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-0.026, 0.908, 0.068,
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-0.038,-0.173, 0.022);
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mat3 r = mat3(-0.016,-0.123,-0.017,
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0.006, 0.062, 0.017,
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-0.094,-0.185, 0.991);
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SetOutput(float4(c0.rgb * l + c1.rgb * r, c0.a));
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}
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Data/Sys/Shaders/Anaglyph/dubois-LCD-Green-Magenta.glsl
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Data/Sys/Shaders/Anaglyph/dubois-LCD-Green-Magenta.glsl
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// Anaglyph Green-Magenta shader based on Dubois algorithm
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// Constants taken from the screenshot:
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// "https://www.flickr.com/photos/e_dubois/5132528166/"
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// Eric Dubois
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void main()
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{
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float4 c0 = SampleLayer(0);
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float4 c1 = SampleLayer(1);
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mat3 l = mat3(-0.062,-0.158,-0.039,
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0.284, 0.668, 0.143,
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-0.015,-0.027, 0.021);
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mat3 r = mat3( 0.529, 0.705, 0.024,
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-0.016,-0.015, 0.065,
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0.009, 0.075, 0.937);
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SetOutput(float4(c0.rgb * l + c1.rgb * r, c0.a));
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}
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