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INI Changes
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@ -14,3 +14,4 @@
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[Video_Hacks]
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[Video_Hacks]
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EFBToTextureEnable = False
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EFBToTextureEnable = False
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DeferEFBCopies = False
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5
Data/Sys/GameSettings/PM4.ini
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5
Data/Sys/GameSettings/PM4.ini
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# PM4E01 - Mario Kart: Double Dash‼ Bonus Disc
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[Core]
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MMU = True
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FPRF = True
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@ -14,3 +14,4 @@
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[Video_Hacks]
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[Video_Hacks]
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EFBToTextureEnable = False
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EFBToTextureEnable = False
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DeferEFBCopies = False
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@ -5,3 +5,5 @@
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# Since both the channel and the main game update these images, it must be disabled for both. (They both have the same GameID, though.)
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# Since both the channel and the main game update these images, it must be disabled for both. (They both have the same GameID, though.)
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# However, this has a performance impact, so if the Wii Fit Channel is not going to be used, this does not need to be disabled.
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# However, this has a performance impact, so if the Wii Fit Channel is not going to be used, this does not need to be disabled.
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#EFBToTextureEnable = False
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#EFBToTextureEnable = False
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# Having EFBToTextureEnable disabled causes hangs in mini games if DeferEFBCopies is enabled.
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DeferEFBCopies = False
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@ -1,7 +1,13 @@
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# RFPE01, RFPJ01, RFPR01, RFPP01, RFPK01, RFPW01 - Wii Fit Plus and Wii Fit Plus Channel
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# RFPE01, RFPJ01, RFPR01, RFPP01, RFPK01, RFPW01 - Wii Fit Plus and Wii Fit Plus Channel
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[Core]
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# Dualcore causes hangs in the Rhythm Parade mini game.
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CPUThread = False
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[Video_Hacks]
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[Video_Hacks]
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# The Wii Fit Plus Channel shows Mii faces and a graph; however, EFBToTextureEnable must be disabled for this to work.
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# The Wii Fit Plus Channel shows Mii faces and a graph; however, EFBToTextureEnable must be disabled for this to work.
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# Since both the channel and the main game update these images, it must be disabled for both. (They both have the same GameID, though.)
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# Since both the channel and the main game update these images, it must be disabled for both. (They both have the same GameID, though.)
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# However, this has a performance impact, so if the Wii Fit Channel is not going to be used, this does not need to be disabled.
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# However, this has a performance impact, so if the Wii Fit Channel is not going to be used, this does not need to be disabled.
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#EFBToTextureEnable = False
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#EFBToTextureEnable = False
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# Having EFBToTextureEnable disabled causes hangs in mini games if DeferEFBCopies is enabled.
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DeferEFBCopies = False
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@ -2,3 +2,6 @@
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[Video_Settings]
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[Video_Settings]
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SuggestedAspectRatio = 2
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SuggestedAspectRatio = 2
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[Video_Hacks]
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XFBToTextureEnable = False
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@ -1,4 +1,7 @@
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# RKFEH4, RKFKZA, RKFP7U - The King of Fighters Collection: The Orochi Saga
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# RKFEH4, RKFKZA, RKFP7U - The King of Fighters Collection: The Orochi Saga
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[Core]
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CPUThread = False
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[Video_Settings]
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[Video_Settings]
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SuggestedAspectRatio = 2
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SuggestedAspectRatio = 2
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@ -1,4 +1,7 @@
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# RNCEH4, RNCPH4 - SNK Arcade Classics Volume 1
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# RNCEH4, RNCPH4 - SNK Arcade Classics Volume 1
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[Core]
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CPUThread = False
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[Video_Settings]
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[Video_Settings]
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SuggestedAspectRatio = 2
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SuggestedAspectRatio = 2
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4
Data/Sys/GameSettings/SGX.ini
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4
Data/Sys/GameSettings/SGX.ini
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# SGXP41, SGXE41 - Battle of Giants: Dinosaurs Strike
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[Video_Hacks]
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EFBToTextureEnable = False
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5
Data/Sys/GameSettings/STN.ini
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5
Data/Sys/GameSettings/STN.ini
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# STNE41, STNP41 - The Adventures of Tintin: The Game
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[Video_Settings]
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# Fixes glitching in opening credits.
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SafeTextureCacheColorSamples = 512
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