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VideoCommon: update custom pipeline to use a a texture's sampler if the texture is in use
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46a89936ae
commit
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@ -306,7 +306,7 @@ void CustomPipeline::UpdatePixelData(
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if (texture_asset->m_texture)
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{
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g_gfx->SetTexture(sampler_index, texture_asset->m_texture.get());
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g_gfx->SetSamplerState(sampler_index, RenderState::GetLinearSamplerState());
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g_gfx->SetSamplerState(sampler_index, texture_data->m_sampler);
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}
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else
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{
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@ -336,17 +336,20 @@ void CustomPipeline::UpdatePixelData(
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first_slice.m_levels[0].format, 0, texture_type);
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texture_asset->m_texture = g_gfx->CreateTexture(
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texture_config, fmt::format("Custom shader texture '{}'", property.m_code_name));
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for (std::size_t slice_index = 0; slice_index < texture_data->m_texture.m_slices.size();
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slice_index++)
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if (texture_asset->m_texture)
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{
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auto& slice = texture_data->m_texture.m_slices[slice_index];
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for (u32 level_index = 0; level_index < static_cast<u32>(slice.m_levels.size());
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++level_index)
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for (std::size_t slice_index = 0; slice_index < texture_data->m_texture.m_slices.size();
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slice_index++)
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{
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auto& level = slice.m_levels[level_index];
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texture_asset->m_texture->Load(level_index, level.width, level.height,
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level.row_length, level.data.data(), level.data.size(),
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static_cast<u32>(slice_index));
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auto& slice = texture_data->m_texture.m_slices[slice_index];
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for (u32 level_index = 0; level_index < static_cast<u32>(slice.m_levels.size());
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++level_index)
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{
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auto& level = slice.m_levels[level_index];
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texture_asset->m_texture->Load(level_index, level.width, level.height,
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level.row_length, level.data.data(),
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level.data.size(), static_cast<u32>(slice_index));
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}
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}
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}
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}
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