Merge pull request #240 from Sonicadvance1/GLSLES310_binding

Add initial support for GLSL ES 3.10.
This commit is contained in:
Matthew Parlane 2014-04-04 08:43:20 +13:00
commit 13119e6755
6 changed files with 49 additions and 13 deletions

View File

@ -2,6 +2,8 @@
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <string>
#include "Common/MathUtil.h"
#include "VideoBackends/OGL/ProgramShaderCache.h"
@ -36,13 +38,33 @@ UidChecker<VertexShaderUid,VertexShaderCode> ProgramShaderCache::vertex_uid_chec
static char s_glsl_header[1024] = "";
std::string GetGLSLVersionString()
{
GLSL_VERSION v = g_ogl_config.eSupportedGLSLVersion;
switch(v)
{
case GLSLES_300:
return "#version 300 es";
case GLSLES_310:
return "#version 310 es";
case GLSL_130:
return "#version 130";
case GLSL_140:
return "#version 140";
case GLSL_150:
return "#version 150";
}
// Shouldn't ever hit this
return "#version ERROR";
}
void SHADER::SetProgramVariables()
{
// glsl shader must be bind to set samplers
Bind();
// Bind UBO
if (!g_ActiveConfig.backend_info.bSupportShadingLanguage420pack)
if (!g_ActiveConfig.backend_info.bSupportsBindingLayout)
{
GLint PSBlock_id = glGetUniformBlockIndex(glprogid, "PSBlock");
GLint VSBlock_id = glGetUniformBlockIndex(glprogid, "VSBlock");
@ -455,7 +477,7 @@ void ProgramShaderCache::CreateHeader ( void )
"%s\n" // early-z
"%s\n" // 420pack
// Precision defines for GLSLES3
// Precision defines for GLSL ES
"%s\n"
"%s\n"
@ -478,13 +500,13 @@ void ProgramShaderCache::CreateHeader ( void )
"%s\n" // replace textureSize as constant
"%s\n" // wipe out all centroid usages
, v==GLSLES3 ? "#version 300 es" : v==GLSL_130 ? "#version 130" : v==GLSL_140 ? "#version 140" : "#version 150"
, GetGLSLVersionString().c_str()
, v<GLSL_140 ? "#extension GL_ARB_uniform_buffer_object : enable" : ""
, g_ActiveConfig.backend_info.bSupportsEarlyZ ? "#extension GL_ARB_shader_image_load_store : enable" : ""
, g_ActiveConfig.backend_info.bSupportShadingLanguage420pack ? "#extension GL_ARB_shading_language_420pack : enable" : ""
, (g_ActiveConfig.backend_info.bSupportsBindingLayout && v < GLSLES_310) ? "#extension GL_ARB_shading_language_420pack : enable" : ""
, v==GLSLES3 ? "precision highp float;" : ""
, v==GLSLES3 ? "precision highp int;" : ""
, v>=GLSLES_300 ? "precision highp float;" : ""
, v>=GLSLES_300 ? "precision highp int;" : ""
, DriverDetails::HasBug(DriverDetails::BUG_BROKENTEXTURESIZE) ? "#define textureSize(x, y) ivec2(1, 1)" : ""
, DriverDetails::HasBug(DriverDetails::BUG_BROKENCENTROID) ? "#define centroid" : ""

View File

@ -459,7 +459,10 @@ Renderer::Renderer()
g_Config.backend_info.bSupportsPrimitiveRestart = !DriverDetails::HasBug(DriverDetails::BUG_PRIMITIVERESTART) &&
((GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart"));
g_Config.backend_info.bSupportsEarlyZ = GLExtensions::Supports("GL_ARB_shader_image_load_store");
g_Config.backend_info.bSupportShadingLanguage420pack = GLExtensions::Supports("GL_ARB_shading_language_420pack");
// Desktop OpenGL supports the binding layout if it supports 420pack
// OpenGL ES 3.1 supports it implicitly without an extension
g_Config.backend_info.bSupportsBindingLayout = GLExtensions::Supports("GL_ARB_shading_language_420pack");
g_ogl_config.bSupportsGLSLCache = GLExtensions::Supports("GL_ARB_get_program_binary");
g_ogl_config.bSupportsGLPinnedMemory = GLExtensions::Supports("GL_AMD_pinned_memory");
@ -472,7 +475,17 @@ Renderer::Renderer()
g_ogl_config.bSupportViewportFloat = GLExtensions::Supports("GL_ARB_viewport_array");
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGLES3)
g_ogl_config.eSupportedGLSLVersion = GLSLES3;
{
if (strstr(g_ogl_config.glsl_version, "3.00"))
{
g_ogl_config.eSupportedGLSLVersion = GLSLES_300;
}
else
{
g_ogl_config.eSupportedGLSLVersion = GLSLES_310;
g_Config.backend_info.bSupportsBindingLayout = true;
}
}
else
{
if (strstr(g_ogl_config.glsl_version, "1.00") || strstr(g_ogl_config.glsl_version, "1.10") || strstr(g_ogl_config.glsl_version, "1.20"))

View File

@ -11,8 +11,9 @@ void ClearEFBCache();
enum GLSL_VERSION {
GLSL_130,
GLSL_140,
GLSL_150, // and above
GLSLES3
GLSL_150, // and above
GLSLES_300, // GLES 3.0
GLSLES_310, // GLES 3.1
};
// ogl-only config, so not in VideoConfig.h

View File

@ -223,7 +223,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
out.Write("\n");
if (ApiType == API_OPENGL)
out.Write("layout(std140%s) uniform PSBlock {\n", g_ActiveConfig.backend_info.bSupportShadingLanguage420pack ? ", binding = 1" : "");
out.Write("layout(std140%s) uniform PSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 1" : "");
DeclareUniform(out, ApiType, C_COLORS, "int4", I_COLORS"[4]");
DeclareUniform(out, ApiType, C_KCOLORS, "int4", I_KCOLORS"[4]");

View File

@ -83,7 +83,7 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
// uniforms
if (api_type == API_OPENGL)
out.Write("layout(std140%s) uniform VSBlock {\n", g_ActiveConfig.backend_info.bSupportShadingLanguage420pack ? ", binding = 2" : "");
out.Write("layout(std140%s) uniform VSBlock {\n", g_ActiveConfig.backend_info.bSupportsBindingLayout ? ", binding = 2" : "");
DeclareUniform(out, api_type, C_POSNORMALMATRIX, "float4", I_POSNORMALMATRIX"[6]");
DeclareUniform(out, api_type, C_PROJECTION, "float4", I_PROJECTION"[4]");

View File

@ -152,7 +152,7 @@ struct VideoConfig final
bool bSupportsSeparateAlphaFunction;
bool bSupportsOversizedViewports;
bool bSupportsEarlyZ; // needed by PixelShaderGen, so must stay in VideoCommon
bool bSupportShadingLanguage420pack; // needed by ShaderGen, so must stay in VideoCommon
bool bSupportsBindingLayout; // Needed by ShaderGen, so must stay in VideoCommon
} backend_info;
// Utility