ControllerInterface/Device: Use std::string_view where applicable

In these cases, the given string is only ever compared against other
string, so std::string can be turned into a std::string_view to allow
non-allocating inputs.
This commit is contained in:
Lioncash
2019-05-29 18:42:22 -04:00
parent 80d8173d29
commit 1355b43fd2
2 changed files with 14 additions and 13 deletions

View File

@ -8,6 +8,7 @@
#include <mutex>
#include <optional>
#include <string>
#include <string_view>
#include <vector>
#include "Common/CommonTypes.h"
@ -42,14 +43,14 @@ public:
class Control // input or output
{
public:
virtual ~Control() = default;
virtual std::string GetName() const = 0;
virtual ~Control() {}
virtual Input* ToInput() { return nullptr; }
virtual Output* ToOutput() { return nullptr; }
// May be overridden to allow multiple valid names.
// Useful for backwards-compatible configurations when names change.
virtual bool IsMatchingName(const std::string& name) const;
virtual bool IsMatchingName(std::string_view name) const;
};
//
@ -111,8 +112,8 @@ public:
const std::vector<Input*>& Inputs() const { return m_inputs; }
const std::vector<Output*>& Outputs() const { return m_outputs; }
Input* FindInput(const std::string& name) const;
Output* FindOutput(const std::string& name) const;
Input* FindInput(std::string_view name) const;
Output* FindOutput(std::string_view name) const;
protected:
void AddInput(Input* const i);
@ -124,7 +125,7 @@ protected:
FullAnalogSurface(Input* low, Input* high) : m_low(*low), m_high(*high) {}
ControlState GetState() const override;
std::string GetName() const override;
bool IsMatchingName(const std::string& name) const override;
bool IsMatchingName(std::string_view name) const override;
private:
Input& m_low;
@ -177,8 +178,8 @@ public:
class DeviceContainer
{
public:
Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
Device::Input* FindInput(std::string_view name, const Device* def_dev) const;
Device::Output* FindOutput(std::string_view name, const Device* def_dev) const;
std::vector<std::string> GetAllDeviceStrings() const;
std::string GetDefaultDeviceString() const;