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Merge pull request #8132 from lioncash/string
Common/FileUtil: Use std::string_view with WriteStringToFile
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commit
80d8173d29
@ -887,7 +887,7 @@ std::string GetThemeDir(const std::string& theme_name)
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return GetSysDirectory() + THEMES_DIR "/" DEFAULT_THEME_DIR "/";
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}
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bool WriteStringToFile(const std::string& str, const std::string& filename)
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bool WriteStringToFile(const std::string& filename, std::string_view str)
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{
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return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size());
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}
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@ -900,7 +900,7 @@ bool ReadFileToString(const std::string& filename, std::string& str)
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return false;
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str.resize(file.GetSize());
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return file.ReadArray(&str[0], str.size());
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return file.ReadArray(str.data(), str.size());
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}
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} // namespace File
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@ -7,6 +7,7 @@
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#include <cstddef>
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#include <fstream>
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#include <string>
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#include <string_view>
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#include <vector>
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#include <sys/stat.h>
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@ -198,7 +199,7 @@ std::string GetBundleDirectory();
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std::string GetExePath();
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std::string GetExeDirectory();
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bool WriteStringToFile(const std::string& str, const std::string& filename);
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bool WriteStringToFile(const std::string& filename, std::string_view str);
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bool ReadFileToString(const std::string& filename, std::string& str);
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// To deal with Windows being dumb at unicode:
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@ -141,7 +141,7 @@ bool SaveBinary(const std::vector<u16>& code, const std::string& filename)
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{
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const std::string buffer = CodeToBinaryStringBE(code);
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return File::WriteStringToFile(buffer, filename);
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return File::WriteStringToFile(filename, buffer);
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}
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bool DumpDSPCode(const u8* code_be, int size_in_bytes, u32 crc)
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@ -166,7 +166,7 @@ bool DumpDSPCode(const u8* code_be, int size_in_bytes, u32 crc)
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if (!Disassemble(code, true, text))
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return false;
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return File::WriteStringToFile(text, text_file);
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return File::WriteStringToFile(text_file, text);
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}
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} // namespace DSP
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@ -265,7 +265,7 @@ void GameFile::DownloadDefaultCover()
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if (!response)
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return;
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File::WriteStringToFile(std::string(response->begin(), response->end()), png_path);
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File::WriteStringToFile(png_path, std::string(response->begin(), response->end()));
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}
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bool GameFile::DefaultCoverChanged()
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@ -255,7 +255,7 @@ bool DownloadContent(const std::vector<TodoList::DownloadOp>& to_download,
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std::optional<std::string> maybe_decompressed = GzipInflate(contents);
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if (!maybe_decompressed)
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return false;
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std::string decompressed = std::move(*maybe_decompressed);
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const std::string decompressed = std::move(*maybe_decompressed);
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// Check that the downloaded contents have the right hash.
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Manifest::Hash contents_hash = ComputeHash(decompressed);
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@ -265,8 +265,8 @@ bool DownloadContent(const std::vector<TodoList::DownloadOp>& to_download,
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return false;
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}
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std::string out = temp_path + DIR_SEP + hash_filename;
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if (!File::WriteStringToFile(decompressed, out))
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const std::string out = temp_path + DIR_SEP + hash_filename;
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if (!File::WriteStringToFile(out, decompressed))
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{
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fprintf(log_fp, "Could not write cache file %s.\n", out.c_str());
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return false;
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@ -217,7 +217,7 @@ static void PrintResults(const std::string& input_name, const std::string& outpu
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if (output_name.empty())
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printf("%s", results.c_str());
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else
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File::WriteStringToFile(results, output_name.c_str());
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File::WriteStringToFile(output_name, results);
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}
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static bool PerformDisassembly(const std::string& input_name, const std::string& output_name)
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@ -237,7 +237,7 @@ static bool PerformDisassembly(const std::string& input_name, const std::string&
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if (output_name.empty())
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printf("%s", text.c_str());
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else
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File::WriteStringToFile(text, output_name);
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File::WriteStringToFile(output_name, text);
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printf("Disassembly completed successfully!\n");
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return true;
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@ -314,7 +314,7 @@ static bool PerformAssembly(const std::string& input_name, const std::string& ou
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}
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const std::string header = CodesToHeader(codes, files);
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File::WriteStringToFile(header, output_header_name + ".h");
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File::WriteStringToFile(output_header_name + ".h", header);
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}
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else
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{
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@ -334,12 +334,12 @@ static bool PerformAssembly(const std::string& input_name, const std::string& ou
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if (!output_name.empty())
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{
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const std::string binary_code = DSP::CodeToBinaryStringBE(code);
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File::WriteStringToFile(binary_code, output_name);
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File::WriteStringToFile(output_name, binary_code);
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}
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if (!output_header_name.empty())
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{
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const std::string header = CodeToHeader(code, input_name);
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File::WriteStringToFile(header, output_header_name + ".h");
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File::WriteStringToFile(output_header_name + ".h", header);
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}
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}
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}
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