Follow-up on a four-year-old Android NDK workaround

Surely this is fixed by now.
This commit is contained in:
Minty-Meeo 2022-12-22 19:54:46 -06:00
parent 5b63f9aa5e
commit 14179f7565

View File

@ -3,6 +3,8 @@
#include "VideoBackends/Vulkan/VKVertexManager.h"
#include <algorithm>
#include "Common/Align.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
@ -87,11 +89,9 @@ bool VertexManager::Initialize()
// Prefer an 8MB buffer if possible, but use less if the device doesn't support this.
// This buffer is potentially going to be addressed as R8s in the future, so we assume
// that one element is one byte. This doesn't use min() because of a NDK compiler bug..
const u32 texel_buffer_size =
TEXEL_STREAM_BUFFER_SIZE > g_vulkan_context->GetDeviceLimits().maxTexelBufferElements ?
g_vulkan_context->GetDeviceLimits().maxTexelBufferElements :
TEXEL_STREAM_BUFFER_SIZE;
// that one element is one byte.
const u32 texel_buffer_size = std::min(
TEXEL_STREAM_BUFFER_SIZE, g_vulkan_context->GetDeviceLimits().maxTexelBufferElements);
m_texel_stream_buffer =
StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT, texel_buffer_size);
if (!m_texel_stream_buffer)