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- Time extended in which the tooltip remains visible. (Windows PTFs)
- Better fix/location (wxWidgets source) for the MenuPopup fix. (Windows PTFs) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7475 8ced0084-cf51-0410-be5f-012b33b47a6e
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2
Externals/wxWidgets/include/wx/msw/tooltip.h
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2
Externals/wxWidgets/include/wx/msw/tooltip.h
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@ -37,6 +37,8 @@ public:
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static void Enable(bool flag);
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// set the delay after which the tooltip appears
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static void SetDelay(long milliseconds);
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// set the delay after which the tooltip disappears
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static void SetAutoPop(long milliseconds);
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// implementation only from now on
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// -------------------------------
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10
Externals/wxWidgets/include/wx/ownerdrw.h
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10
Externals/wxWidgets/include/wx/ownerdrw.h
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@ -88,6 +88,16 @@ public:
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m_bOwnerDrawn = true;
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}
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// Same as wxOwnerDrawn::SetMarginWidth() but does not affect
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// ms_nLastMarginWidth. Exists solely to work around bug #4068,
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// and will not exist in wxWidgets 2.9.0 and later.
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void SetOwnMarginWidth(int nWidth)
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{
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m_nMarginWidth = (size_t) nWidth;
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if ( ((size_t) nWidth) != ms_nDefaultMarginWidth )
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m_bOwnerDrawn = true;
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}
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int GetMarginWidth() const { return (int) m_nMarginWidth; }
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static int GetDefaultMarginWidth() { return (int) ms_nDefaultMarginWidth; }
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2
Externals/wxWidgets/src/msw/checklst.cpp
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2
Externals/wxWidgets/src/msw/checklst.cpp
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@ -160,7 +160,7 @@ wxCheckListBoxItem::wxCheckListBoxItem(wxCheckListBox *pParent, size_t nIndex)
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// fix appearance for check list boxes: they don't look quite the same as
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// menu icons
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SetMarginWidth(::GetSystemMetrics(SM_CXMENUCHECK) -
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SetOwnMarginWidth(::GetSystemMetrics(SM_CXMENUCHECK) -
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2*wxSystemSettings::GetMetric(wxSYS_EDGE_X) + 1);
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SetBackgroundColour(pParent->GetBackgroundColour());
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}
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7
Externals/wxWidgets/src/msw/tooltip.cpp
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7
Externals/wxWidgets/src/msw/tooltip.cpp
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@ -204,6 +204,13 @@ void wxToolTip::SetDelay(long milliseconds)
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TTDT_INITIAL, milliseconds);
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}
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void wxToolTip::SetAutoPop(long milliseconds)
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{
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SendTooltipMessageToAll(ms_hwndTT, TTM_SETDELAYTIME,
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TTDT_AUTOPOP, milliseconds);
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}
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// ---------------------------------------------------------------------------
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// implementation helpers
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// ---------------------------------------------------------------------------
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@ -429,6 +429,8 @@ CFrame::CFrame(wxFrame* parent,
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// Create cursors
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#ifdef _WIN32
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CreateCursor();
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SetToolTip(_(""));
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GetToolTip()->SetAutoPop(25000);
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#endif
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#if defined(HAVE_XRANDR) && HAVE_XRANDR
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@ -25,6 +25,7 @@
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#include <wx/listctrl.h>
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#include <wx/artprov.h>
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#include <wx/aui/aui.h>
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#include <wx/tooltip.h>
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#include <string>
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#include <vector>
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@ -136,12 +136,6 @@ BEGIN_EVENT_TABLE(CGameListCtrl, wxListCtrl)
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EVT_MENU(IDM_INSTALLWAD, CGameListCtrl::OnInstallWAD)
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END_EVENT_TABLE()
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#ifdef _WIN32
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int CGameListCtrl::MarginWidth(wxOwnerDrawn().GetMarginWidth());
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#else
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int CGameListCtrl::MarginWidth(0);
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#endif
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CGameListCtrl::CGameListCtrl(wxWindow* parent, const wxWindowID id, const
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wxPoint& pos, const wxSize& size, long style)
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: wxListCtrl(parent, id, pos, size, style), toolTip(0)
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@ -966,15 +960,7 @@ void CGameListCtrl::OnLeftClick(wxMouseEvent& event)
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}
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void CGameListCtrl::OnRightClick(wxMouseEvent& event)
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{
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#ifdef _WIN32
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// [HACK]
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// Restore initial ms_nLastMarginWidth's value.
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// This should be done whenever a popup menu is created at run-time
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wxOwnerDrawn().SetMarginWidth(MarginWidth);
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#endif
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{
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// Focus the clicked item.
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int flags;
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long item = HitTest(event.GetPosition(), flags);
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@ -96,11 +96,6 @@ private:
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void SetBackgroundColor();
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void ScanForISOs();
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// stores inital ms_nLastMarginWidth's value. This is a static/shared wxWidgets member
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// affected by an 'illegal' access from the wxCheckListBox controls.
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// NOTE: workaround valid and necessary only with v.2.8.x, since newer versions have fixed this issue.
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static int MarginWidth;
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DECLARE_EVENT_TABLE()
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// events
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@ -237,8 +237,6 @@ static wxString FormatString(const GameListItem *item)
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return title;
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}
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// TODO: implement some hack to increase the tooltip display duration, because some of these are way too long for anyone to read in 5 seconds.
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wxString profile_tooltip = wxTRANSLATE("Selects which game should be affected by the configuration changes done in this dialog.\nThe (Default) profile affects the standard settings used for every game.");
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wxString adapter_tooltip = wxTRANSLATE("Select a hardware adapter to use.\nWhen in doubt, use the first one");
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wxString ar_tooltip = wxTRANSLATE("Select what aspect ratio to use when rendering:\nAuto: Use the native aspect ratio (4:3)\nForce 16:9: Stretch the picture to an aspect ratio of 16:9.\nForce 4:3: Stretch the picture to an aspect ratio of 4:3.\nStretch to window: Stretch the picture to the window size.");
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